Slam and Roll – First Anniversary QoL Patch
Slam and Roll – First Anniversary QoL Patch
I’ve had this update planned for a long time, and I’m really happy to finally push it live.
Over the past months I’ve been tweaking, polishing, and reworking a lot of small and big details. Some of these changes have been in my head since launch, others came directly from playing the game a lot myself.
NOTICE FOR WINDOWS 7 USERS:
There has been some report from a Windows 7 user that Slam and Roll didn't work on his Windows 7 PC. So there is a way to revert this patch:
Just go to Game properties > betas > beta participation > windows7-compatible (1.1.20). The game will work there with all features but a couple of really small tile tweaks in some initial stages.
Here’s what’s new in this First Anniversary Quality of Life patch:
New Language
- Russian language added
DLC price adjusted
- I dropped the price on the DLC by 30% off, permanently.
Gameplay Improvements
Charged Balls rework
- Special charged balls now trigger giant FIREBLAST explosions
- Enhanced visuals with more particles
- Strong visual hint showing which player is currently rolling a charged ball
- Much easier to track players during Chaos Mode
New enemy death animations
- Enemies can now be thrown into the background or straight towards the screen when killed with charged (red) balls.
- Adds more fun, impact and clarity to combat
Roguelike Chaos Mode fully reworked
- Chaos Mayhem Mode now features large swarms of enemy clones in a Roguelike style
- Introduced a new type of minion enemy: smaller, weaker, and much dumber
- You’ll face a few dozens of them at once
- Clearing chaos stages can be very satisfying now
Enemy AI improvements
- Enemies behave more consistently, especially in chaotic situations
Multiplayer & Scoring
- Permanent multiplayer goals / score screen.
- Always visible during multiplayer and ncourages score competition between stages
- A small touch, but great when playing competitively with friends on the couch
Controls & Feedback
- As requested by some player, Game controller vibration toggle, enable or disable rumble freely from the options menu
Visual Improvements & Accessibility
Improved background contrast and overall readability
- Backgrounds have been reworked to improve contrast with gameplay elements
- The game is now much more readable overall, especially in screenshots and busy scenes
New and reworked screen effects
- Several existing screen effects have been added and improved
- Added new screen effect fireblasts or enemies crfashing with the screen of flying away,
- Default visuals now slightly darken backgrounds to improve readability, especially for new players
New visual filters added
- 4 new visual screen filters added, now available from the visual options menu
- Allows players to fine-tune the look of the game
- Clear explanations for visual effects, each visual option now explains what it does , they have been designed to recreate the look of older systems as accurately as possible or customize your game experience to your own taste.
- Some effects may look rough on purpose (yes, the Game Boy effect we are looking at you)
Improved text rendering
- Some texts now use smoother edges and reduced pixelation in certain situations
Personality & Presentation
- Title screen character conversations!
- Before each game, characters now exchange short tips or motivational lines
- They chat briefly, then leave the screen
- This adds personality and makes the game feel more human
- It’s much closer to the original vision I had when designing the characters
Technical & Localization
- Unity security patch applied
- Localization updates
- Some languages are temporarily use Google Translate
- I’ll contact the original translators once the text is fully stable. I just don’t want to make anyone retranslate things repeatedly while I’m still adjusting texts
- Fixed small language issues in English and Spanish
This patch includes many other small tweaks and adjustments I probably forgot to list, as I’ve been polishing tiny details continuously since June. Thanks a lot for playing Slam and Roll, and for sticking with the game. I hope you enjoy this update as much as I enjoyed working on it.
This announcement was originally published by KaleidoGames on Steam on Dec 17, 2025.
Open the original on Steam