Slam and Roll

Slam and Roll – First Anniversary QoL Patch

KaleidoGames

Slam and Roll – First Anniversary QoL Patch

I’ve had this update planned for a long time, and I’m really happy to finally push it live.

Over the past months I’ve been tweaking, polishing, and reworking a lot of small and big details. Some of these changes have been in my head since launch, others came directly from playing the game a lot myself.

NOTICE FOR WINDOWS 7 USERS:

There has been some report from a Windows 7 user that Slam and Roll didn't work on his Windows 7 PC. So there is a way to revert this patch:

Just go to Game properties > betas > beta participation > windows7-compatible (1.1.20). The game will work there with all features but a couple of really small tile tweaks in some initial stages.

Here’s what’s new in this First Anniversary Quality of Life patch:

New Language

  • Russian language added

DLC price adjusted

  • I dropped the price on the DLC by 30% off, permanently.

Gameplay Improvements

Charged Balls rework

  • Special charged balls now trigger giant FIREBLAST explosions
  • Enhanced visuals with more particles
  • Strong visual hint showing which player is currently rolling a charged ball
  • Much easier to track players during Chaos Mode

New enemy death animations

  • Enemies can now be thrown into the background or straight towards the screen when killed with charged (red) balls.
  • Adds more fun, impact and clarity to combat

Roguelike Chaos Mode fully reworked

  • Chaos Mayhem Mode now features large swarms of enemy clones in a Roguelike style
  • Introduced a new type of minion enemy: smaller, weaker, and much dumber
  • You’ll face a few dozens of them at once
  • Clearing chaos stages can be very satisfying now

Enemy AI improvements

  • Enemies behave more consistently, especially in chaotic situations

Multiplayer & Scoring

  • Permanent multiplayer goals / score screen.
  • Always visible during multiplayer and ncourages score competition between stages
  • A small touch, but great when playing competitively with friends on the couch

Controls & Feedback

  • As requested by some player, Game controller vibration toggle, enable or disable rumble freely from the options menu

Visual Improvements & Accessibility

Improved background contrast and overall readability

  • Backgrounds have been reworked to improve contrast with gameplay elements
  • The game is now much more readable overall, especially in screenshots and busy scenes

New and reworked screen effects

  • Several existing screen effects have been added and improved
  • Added new screen effect fireblasts or enemies crfashing with the screen of flying away,
  • Default visuals now slightly darken backgrounds to improve readability, especially for new players

New visual filters added

  • 4 new visual screen filters added, now available from the visual options menu
  • Allows players to fine-tune the look of the game
  • Clear explanations for visual effects, each visual option now explains what it does , they have been designed to recreate the look of older systems as accurately as possible or customize your game experience to your own taste.
  • Some effects may look rough on purpose (yes, the Game Boy effect we are looking at you)

Improved text rendering

  • Some texts now use smoother edges and reduced pixelation in certain situations

Personality & Presentation

  • Title screen character conversations!
  • Before each game, characters now exchange short tips or motivational lines
  • They chat briefly, then leave the screen
  • This adds personality and makes the game feel more human
  • It’s much closer to the original vision I had when designing the characters

Technical & Localization

  • Unity security patch applied
  • Localization updates
  • Some languages are temporarily use Google Translate
  • I’ll contact the original translators once the text is fully stable. I just don’t want to make anyone retranslate things repeatedly while I’m still adjusting texts
  • Fixed small language issues in English and Spanish

This patch includes many other small tweaks and adjustments I probably forgot to list, as I’ve been polishing tiny details continuously since June. Thanks a lot for playing Slam and Roll, and for sticking with the game. I hope you enjoy this update as much as I enjoyed working on it.

This announcement was originally published by KaleidoGames on Steam on Dec 17, 2025.

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Slam and Roll

$7.992d · action-roguelike

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