SoClose Content Update v1.0.2
New Progress UI
- Added a new timer display.
- Added a new level progress bar that shows how far players have progressed through the current level.
- Added a dedicated start marker and finish flag to make progression easier to read at a glance.
- Reworked progress calculation so it better reflects sections with different lengths.
- Improved checkpoint tracking to keep the progress display accurate.
- Corrected several checkpoint and progression inconsistencies.
New Hints
- Improved environmental guidance throughout the game.
- Added additional visual hints and explanations where mechanics were unclear.
- Added new tutorial-style graphics for certain mechanics.
- Improved signage and directional indicators.
- Reworked several areas based directly on streamer and playtester feedback.
- Improved route readability without removing the challenge.
Visual Overhaul
- Reworked the visuals of multiple environments with significantly more environmental detail.
- Added new rock formations and surface detail throughout several areas.
- Added snowy rock variants and improved the overall winter environment.
- Added a new snow surface system that allows objects to receive consistent snow coverage.
- Improved snow materials to look more natural.
- Reworked several previously simple environments with rocks, snow, chains and additional scenery.
- Improved the appearance of moving platforms and environmental obstacles.
- Updated several platform meshes and materials.
- Improved multiple spline-based paths visually.
- Added new emissive lighting and visual guidance in several areas.
- Reworked lighting across numerous sections of the game.
- Fixed several major lighting issues caused by overly large light cones.
- Re-baked lightmaps across the game.
- Reduced unnecessary realtime lights for a cleaner and more consistent result.
- Improved baked lighting and overall environmental readability.
Gameplay & Level Polish
- Reworked a large number of jumps and platforming sections.
- Made several difficult sections more forgiving.
- Reduced unnecessary climbing in multiple areas.
- Improved movement across uneven surfaces and environmental geometry.
- Reworked several moving-platform sections.
- Improved moving platforms so players remain much more stable while standing on them.
- Adjusted laser placement and angles in multiple sections.
- Improved several obstacle timings.
- Added additional checkpoints to longer sections.
- Improved stairs and walkable surfaces with more accurate collision.
- Improved mushroom collisions and interactions.
- Improved several environmental colliders.
- Fixed areas where players could bypass intended paths by climbing moving objects.
- Fixed an obstacle that was not correctly damaging players.
- Improved some late-game challenges to make them slightly less punishing.
- Various additional level-design improvements based on playtesting.
Animation, Audio & VFX
- Added a new character animation.
- Fixed several sound issues.
- Improved explosion VFX.
- Improved synchronization of several moving elements.
Multiplayer
- Fixed an issue where interacting with certain environment objects could cause other players to see character movement glitching.
- Improved synchronization of moving platforms.
- Fixed multiple mesh-collider issues.
- Improved collision reliability on complex moving objects.
- Fixed several cases where players could slide off moving surfaces unexpectedly.
- Fixed multiple small collision and traversal issues throughout the game.
Technical Improvements
- Optimized dynamic lighting in all scenes.
- Reduced the number of realtime lights.
- Improved static object configuration.
- Improved static batching and scene setup.
- Optimized several high-detail environment colliders.
- Updated lighting and baking settings.
- Removed development and debugging tools from release scenes.
- Various additional performance and stability improvements.
This announcement was originally published by Applaunch on Steam on Oct 9, 2026.
Open the original on Steam