So Close

SoClose Content Update v1.0.2

Applaunch

New Progress UI

  • Added a new timer display.
  • Added a new level progress bar that shows how far players have progressed through the current level.
  • Added a dedicated start marker and finish flag to make progression easier to read at a glance.
  • Reworked progress calculation so it better reflects sections with different lengths.
  • Improved checkpoint tracking to keep the progress display accurate.
  • Corrected several checkpoint and progression inconsistencies.

New Hints

  • Improved environmental guidance throughout the game.
  • Added additional visual hints and explanations where mechanics were unclear.
  • Added new tutorial-style graphics for certain mechanics.
  • Improved signage and directional indicators.
  • Reworked several areas based directly on streamer and playtester feedback.
  • Improved route readability without removing the challenge.

Visual Overhaul

  • Reworked the visuals of multiple environments with significantly more environmental detail.
  • Added new rock formations and surface detail throughout several areas.
  • Added snowy rock variants and improved the overall winter environment.
  • Added a new snow surface system that allows objects to receive consistent snow coverage.
  • Improved snow materials to look more natural.
  • Reworked several previously simple environments with rocks, snow, chains and additional scenery.
  • Improved the appearance of moving platforms and environmental obstacles.
  • Updated several platform meshes and materials.
  • Improved multiple spline-based paths visually.
  • Added new emissive lighting and visual guidance in several areas.
  • Reworked lighting across numerous sections of the game.
  • Fixed several major lighting issues caused by overly large light cones.
  • Re-baked lightmaps across the game.
  • Reduced unnecessary realtime lights for a cleaner and more consistent result.
  • Improved baked lighting and overall environmental readability.

Gameplay & Level Polish

  • Reworked a large number of jumps and platforming sections.
  • Made several difficult sections more forgiving.
  • Reduced unnecessary climbing in multiple areas.
  • Improved movement across uneven surfaces and environmental geometry.
  • Reworked several moving-platform sections.
  • Improved moving platforms so players remain much more stable while standing on them.
  • Adjusted laser placement and angles in multiple sections.
  • Improved several obstacle timings.
  • Added additional checkpoints to longer sections.
  • Improved stairs and walkable surfaces with more accurate collision.
  • Improved mushroom collisions and interactions.
  • Improved several environmental colliders.
  • Fixed areas where players could bypass intended paths by climbing moving objects.
  • Fixed an obstacle that was not correctly damaging players.
  • Improved some late-game challenges to make them slightly less punishing.
  • Various additional level-design improvements based on playtesting.

Animation, Audio & VFX

  • Added a new character animation.
  • Fixed several sound issues.
  • Improved explosion VFX.
  • Improved synchronization of several moving elements.

Multiplayer

  • Fixed an issue where interacting with certain environment objects could cause other players to see character movement glitching.
  • Improved synchronization of moving platforms.
  • Fixed multiple mesh-collider issues.
  • Improved collision reliability on complex moving objects.
  • Fixed several cases where players could slide off moving surfaces unexpectedly.
  • Fixed multiple small collision and traversal issues throughout the game.

Technical Improvements

  • Optimized dynamic lighting in all scenes.
  • Reduced the number of realtime lights.
  • Improved static object configuration.
  • Improved static batching and scene setup.
  • Optimized several high-detail environment colliders.
  • Updated lighting and baking settings.
  • Removed development and debugging tools from release scenes.
  • Various additional performance and stability improvements.

This announcement was originally published by Applaunch on Steam on Oct 9, 2026.

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So Close

$7.343d-platformer · falling-blocks

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