Space Impossible

Dev Update: November Newspost

Happy Polygon

Hello everyone!

Just another news update. RC1 is still taking longer than anticipated. We are still working on the AI improvements. It's something we don't want to release half tested (we are testing all sorts of scenarios, besides the standard basic fleet battles, we are also testing things like "what if 30 drumen attack a space station inside an asteroid field surrounded by a minefield"). Who knew that having moving ships ranging from a few tiles wide to a few hundred would have its complexities. In the meantime while we work these kinks out, we want to share a cool bit of polish we have added for the build.

Mounts, when partially damaged, will now burst into flame. It's a subtle effect, but it really makes battles -- especially between larger vessels -- look more impressive. When the tiles are replaced, the fire goes out.

Meanwhile we've been assembling the changelog and the rest of the build is ready to go. So I'll go on and say "very soon" to expect RC1.

This announcement was originally published by Happy Polygon on Steam on Nov 11, 2026.

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Space Impossible

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