Starfighter: Infinity

Big List of Updates

Ben Olding Games

Hi All, Its been an interesting and frantic year, during which I have continued to add stuff to starfighter and not get round to posting about it. I will make it my new years resolution to improve in this department - my apologies for lack of communication.

I have been chatting/communicating about it on discord. So if you want to join me and a community of starfighter players. Then please come and join us here: https://discordapp.com/invite/DCnp3Vp . I also have a more general Ben Olding Games discord: https://discord.com/invite/mQTws3m5FU if interested in that. The feedback from discord has been invaluable, so thanks to those there for continuing to help improve the game

Still calling the game early access, although I would say now its more of a "Beta", with most of the content and gameplay there, just with a few bugs. Generally, the game is continuing to expand, but hopefully is nearly on the home stretch. In the works is another race and star system + a new secret star system, as well as "Megabosses" that are some big overpowered ships, or objects that will show up as an occasional event in game, that you will have to locate and destroy, and might require a team effort. Here is a quick preview:

Thank you to all who have supported the game - Login to the game now to get the christmas special weapon: Snowball Cannon

General game stats

Playable Ships: 99 Total Ships: 186 Weapons: 1654 Equipment Items: 2203 Star Systems: 28 .. with sectors: 5229 Planets: 136 Non Playable Races: 31

So onto the changes made over the last year....

Most notable changes

New Star systems: Caldwell (Freedom Intiative Capital), Sol (Human Capital), Ara (Aralien Capital), Alpha Centauri (a pirate zone including some fun unique pirate stuff). Capitals are safe for allied players, but a challenge for enemies Storbital Swap Shop - swap your rare gear for other rare gear Courier missions added - become a space trucker Improvements to PvP combat Lots more weapons and equipment

Beta 0.36.7 Changes:

New Weapon: Plasma Cannon Rapid

New Nuclear damage visual effect

New sound added to heat disc explosion effect (and other weapons that use it)

Magnetic disruption now also disables active augmentations

When you start the game, if were in a hidden star system then it will display (rather than just showing empty space)

Bug fix: typing in chat box wont activate sector change

PvP match scores will now be also be hidden if you hide the HUD

Hacking range booster fixed

Dartian augmentations wont consume nickel if they cant be used

More codex text added

Some other small fixes

New Race and megabosses progressed

Beta 0.36.6 Changes:

New Weapon Range: Irradiated Plasma Cannon

New Weapon Range: Barrier Portal (Relisk)

Chat notifications of random events will now group together if theres more than 1 player in the sector

Items will now display insufficient skills as well as 'not in station' if both apply

Quark stars will now show as green on the galaxy map

Fixed the bug with the end of tutorial popup appearing in stations when you werent doing the tutorial

'The Engine' sector is now a neutral zone

Hopefully fixed the problem with singularity cannons disabling weapons when pulling you

Fragmentation bomb now splits into more minibombs

Microgates should no longer work on opponents in duels

Some stat changes: Rodion Projectile Cannon, Corrosive Spit, Misted Impact Sphere, Andromedan Hoop, Anti-Stealth Rocket, Ascendant Kubotan Torpedo, Auto Aim Javelin Torpedo, Auto Sniper, Devimon Hellfire Mine, Devimon Hellfire Sphere, Ghostly Javelin Torpedo, Hammerhead Rocket, Hornet Rocket, Javelin Torpedo, Murk Rocket, Oscillating Bolt, Resonite Ballista, Sheenite Returner, Shiv Torpedo, Solarion Rebound, Spliced Rocket, Spliced Wrecker, Stealth Javelin Torpedo, Stiletto Rocket, Stingray Torpedo, Tyraan Invader, Afterburn

Codex text changes

New Race and megabosses progressed

Beta 0.36.5 Changes:

New Weapon: Magnetic Blast

New Weapon: Fragmentation Bomb

New random event added

Droids will no longer be destroyed by KFD

Fixed a problem with the basic decoy not working

Electrostatic blast now does more damage

Microgates no longer work in duels (but do in PvP matches still)

Manowars can no longer leave a sector

Fixeds: Droids saving up their shots and firing them all out at once

Glaives now pass through dephased ships

Progress made on new Race and Megabosses

Some other stuff that ive forgotten

New weapons stats, legendary loadouts and lore text changes

Beta 0.36.4 Changes:

New Weapon: Farseer - reveals map sectors and nearby stealthed ships

New Weapon: Robosphere disintegration relay

New lore added (thanks arthur and rethink)

Fixed an issue with drift and destabilize being combined

Alchemy beam now only converts nickel to gold

Stopped near space telescopes appearing in jump gate sectors

Thunderbolts now work as ship effects and therefore stacking them will increase their duration rather than intensity + can use effect dampen etc on them

Sheenite attractor now more visible

Background added to the reload bar

Tornadian whirlers damage fixed

Resonite ballistas should go through friendly barriers now

Fixed mission rewards being low sometimes due to converted drones being the target

Some stat changes: Electrostatic Orbital, Enlightened Heat Mine, Lightning Orb, Lightning Orbital, Potalan Prong, Potalan Winder, Singularity Cannon, Solarion Heat Mine, Tyraan Laser Mine Cluster Torpedo

Some other small fixes

Beta 0.36.3 Changes:

Map Fragment loot crates added. Reveal a random sector when collecting

New Shields: Static Recharge and Kinetic Recharge - shields affects by how fast you are going

Changed how light bending and absorbing stealth systems work

Progress made to forthcoming "Megaboss" events

Beta 0.36.2 Changes:

Error messages are now an option, off by default, so switch of to help with locating problems

PvP Matches - I have adjusted how they refresh, so hopefully it will help with 90% of problems with matches not clearing

New option in gameplay: Fire on Weapon Switch. This will allow you to quickly activate and fire a weapon when you use the number keys. Useful for things like shield bubbles, but has options: Disabled, All Weapons, All Except Larges, Utilities only

Hopefully fixed the occasional invulnerable enemy bug

Hopefully fixed problems with hunters plotting a course to where they already are

Fixed invisible splicer salvage and andromedan proton beam

Joypad can use thumbstick up/down when choosing position to respawn

Now can remain dead for 10 minutes before being kicked to menu (was 2 minutes)

Gravity suppressor no longer labelled "hyperspace jammer"

Some progress made on megaboss events (feature in progress)

Other minor fixes

Beta 0.36.1 Changes:

Fixed a problem with killstreaks (bounty)

Adjusted station siege mission rewards, but might affect others also

Ejecting crates should now work in offline mode

Loot drops in sectors will now be remembered for a while, so you can leave the sector, come back and the loot will still be there

Corrected a tutorial message in effect jammer sectors (was showing about locking jammer)

You will no longer get AI hunters until you reach level 3

fixed laser sight II not changing colour at long range

Flappy nymph highscores should now work

Fixed ships being knocked out of the sector appearing at the wrong side of the sector they were knocked into

Fixed some issues with stations recharging hyperspace

Might occasionally encounter Meteor burger transport ships

Hunters and bosses can no longer leave the sector

Some fixes to ultrawide monitor mode

Beta 0.36.0 Changes:

New Star System: Caldwell, the Freedom Initiative capital with a new race, craftables and other things

Fixed joypad rebindsin causing issues with triggers

Fixed: Scaler beam sometimes firing quickly twice when it shouldnt

Sheenite Pulsar cannon nerfed a bit

Fixed: Stealth jammer pulse blinding instead of jamming

Shouldnt have pirate ambushes at neutral areas any more

Adjustments to tutorial

Fixed: getting spamed with teleport jammed messages sometimes when in stations

+ Usual small fixes

Beta 0.35.5 Changes:

Storbital Swap Shop added - in your local Storbital Storage there is now a terminal where you can swap 2 of a Non playable race weapon for 1 of a different one

Ship Turret AI altered to swap them constantly switching target

Barrage formation augmentations now work as intended

Courier mission rewards adjusted

New Weapon: Corrosive Vomit

New Shield: Protective Coating

Stay system maps now centered in window

Fixed the bug with ejected cargo not showing up in multiplayer

Other small things

New star system & race pretty much ready, final testing

Beta 0.35.4 Changes:

Courier mission added

Character profiles showing enemy locations when in neutral zones

Stopped some items that shouldn't be allowed for player use being available for organisation drones to equip

Fixed: high amount of kills and k/d ratio not showing up on characters profiles

Fixed: missions screen telling you missions are available at another station when you already have accepted it

Corrected where it said secondary weapons(s)

Fixed some issues with scan distances

Fixed: Lurker torpedos acting odd with decoys

Mega bosses and new star system race progressed

Beta 0.35.3 Changes:

PvP Matches - Some fixes to scoring

Fixed the strange glowing orb/circle that was appearing sometimes

Benaris now has a new minefield mine: Micro Compression Mine

Solar boost engine will now work when there is no star (but will be pretty slow)

Changed the position of the PvP match scores

Hunters should no longer interupt PvP matches

Hunters can now always track you if you have the vendetta

Fixed Econo Inflation Cloud error

Map legend now has tooltips explaining what sectors are, and you can press on them to plot a course to the nearest

New star system and race nearly done

Beta 0.35.2 Changes:

Resonite Ballista behavior changed

New Weapon: Spliced Wrecker

New Weapon: Solarion Rebound

New Weapon: Tyraan Invader

Ship graveyard added to IoL

Fixed bug with teleporting javelins hitting things they were teleporting over

Duel sectors should now always be empty of enemies when you go there

Gravity fields should hopefully no longer be massive

Shooting your hunter shouldnt relay your location to it

Turrets can no longer turn while frozen

Sag A gravity no longer applies while you are changing sectors

Dartian cube will no longer spawn friendly mines on scan

Hopefully stopped the crate magnet keeping crates you can collect stuck to you

Interceptor should now target decoys

New Star system and new race nearly ready (but not quite yet)

Some codex text adjustments (thanks arthur)

Some weapon/item stat changes (thanks wurmish): Black Light bombard, EMP blast, lurker, Twista engine

Probably some other fixes

Beta 0.35.1 Changes:

Changes to Vendetta: can no longer switch it off while you have it - well you can but you will still have the vendetta until you lose it the normal way

Some of the pirate items available as loot now

Vendetta bonus no longer gives extra speed, gives extra locking range instead

New pirate based random sector event

There is now a limit to how much stations will refill your hyperspace, will only fully refill every 4 minutes, and will partially refill

Fixed the bug with the mission complete screen hanging the game if you already had a mission complete before creating a squad

New Weapon: Resonite Ballista

Fixed handbrake level 1 and other levels now more powerful

Sector object scan events should now sync across multiplayer properly

Some VR fixes/ui changes

Triple/double HI photon bomb removed

Gravity weapons no longer affected by other weapons gravity

Proximity Devastator windup halved

New legendaries (maybe 20+)

Weapon stats changed: Fusion Bombs, EMP blast, energy extraction beam, minefield generator, proximity devastator, shield extraction beam, thunderbomb

More lore written for the Codex (thanks Arthur)

New Race + Megabosess progressed

Other minor fixes

Beta 0.35.0 Changes:

New Star System: Alpha Centauri

Advanced decoy now only affects weapons for the duration of their existence

Scrambler device now follows

Spectral locking now works

Lots of error fixes

Unexploded bombs no longer delete tornadian storms

Fixed issues with AT torpedos/Pronglets

Solar farms should always face the right way now

Radii Repulsor power reduced

Solar Flares fully recharge you when they are finished

Thumper torps now add concussion instead of radiation

Beta 0.34.2 Changes:

Altered the cold steel skin to have blue rather than orange

New Weapon: Lurker Torpedo

New Weapon: Relisk Disruption Blast

Fixed: Early warning system not telling you when enemies were locked on

Tank shield adjustments

Fixed: Station assaults from friendly orgs

Fixed splicer torpedo spinning incorrectly

Fixed some issues with invulnerability not blocking effects

Fixed issues with hard light saw radius

Fixed: age old bug with beams not switching to new targets when you change who you are locked onto

Stopped ships dropping ultra rare items

Teleport Dodge with jump back if not steering left/right

Star system events/mega bosses progressed

Fast shield recharge stacks quicker

New star system nearly ready

New race progressed

Changes to stats on Tyraan mines, homing mines, railgun, smart photon bomb

Changes to ascendant gas cloud - now only blocks enemies

Fixes to offline mode + some other minor things

Beta 0.34.1 Changes:

New Skin: Cold Steel

New robosphere weapons: Robosphere Impact Bolt, Electrostatic Orbital, Robosphere LR Orb + variants

Changed how lighning orbital works

Fixed hard light saws, and now they can stack (get bigger)

Deathtraps now have a short arming time + start with a spread to avoid instakills

Fixed Red mist strafer

No shield bubble will build up hard light decay

Should no longer be able to clone yourself at stations by returning to core and undocking at the same time

New race started + a few new fun things progressed

Beta 0.34.0 Changes:

New star system: Sol the human capital

+ includes a new non playable race with loot etc, new structures, planets etc

New structure in Ara: Drone Factory

Gravity Fields now fixed and can stack increasing their radius

Shield bubbles now deplete each other, and hard light decay removed from other hard light weapons

Fixed Sabre laser firing outside their range

Beta 0.33.8 Changes:

Keeper turret added to Ara

Solar Farms added

Ascendant Shield fixed

Effect Dampen/Nourish adjusted and now shows what is being affected by them (might cause some effect related bugs, but hopefully nothing big - keep an eye out)

New Weapon: Dawdler Bomb

New Weapon: Rodion Rush Bomb

New Weapon: Igni Holographic Device

New weapons: Burst piranha, piranha cluster torpedo

New weapons: Burst stiletto, stiletto barrage

Fixed "pure" asteroids not colliding

Adjusted holographic disguise impacts - probably should do the same with asteroids

New random sector event

Sheenite quick turn now quicker

Adjustment to slow effect

Other small adjustments and fixes

Stat changes to some tornadian weapons, Igni Harden, Misted Drills

Sol system nearly done + a new race

Thanks again - merry christmas to those who celebrate it, and best wishes to those who dont!

- Ben

This announcement was originally published by Ben Olding Games on Steam on Dec 22, 2022.

Open the original on Steam
Starfighter: Infinity

$19.99early-access · indie

View game

More from Starfighter: Infinity

See more

Announcements come from each game's Steam news feed. ©2026 Valve Corporation. Steam and the Steam logo are trademarks and/or registered trademarks of Valve Corporation in the U.S. and/or other countries. slopranks is not affiliated with or endorsed by Valve. Steam News