Starfighter: Infinity

Big List of Updates

Ben Olding Games

Hello all since my last post in january, I have been continuing to work on the game and have been doing lots of updates, but often I just seem to get absorbed in doing it and it never seems to be a good time to do a post, so I am sorry about that. I do, however always post about it on the Discord, so if interested, please come and join myself and other players here: https://discordapp.com/invite/DCnp3Vp

I've been asked about when the game will be finished and the general plan - really I just intend to keep working on it until it feels complete. I enjoy adding things to the game, so if im tired etc, will often add a new anomaly, or weapon etc just for fun. In general though, I am planning on adding 2 more "capital" star systems with a new non playable race in each I also intend at least 2 more races other than those.

I also am working on some occasional events - these will generally be some king of tough "mega" boss ships that I hope players will need to team up to hunt down and take on. With some unique loot.

Longer term I would like to also have some special star systems where player can build their own stations and battle for territory.

Aside from that I would like to add more mission types.

Highlights since January

Ara - Aralien capital system. Safe haven for those friendly to the Aralien Empire, Harsh challenge for enemies

Church of Megmos - Religious group that reside in Ara that have weapons more designed to heal each other and pacify enemies rather than destroy. Giving you a few more "support" options

AI hunters - occasionally if you destroy a high level ship in enemy territory, a hunter will be despatched to come and hunt you down - these hunters are always custom designed legendary ships

some ultra rare AI only weapons to spice things up usually a more different version of an existing weapon

Lots of new weapons and items. Now up to: 1432 weapons, 1945 items total

Annihilator - big Aralien ship, now 96 playable ships, 172 total

New in station humanoid/aralienoid characters - look better, have new animations and actions e.g. salute, dance, wave

New planets, structures, skins, anomalies, random sector events, random encounters. Wandering black hole is a recent addition. Lots of rare things to stumble across sometimes

Loads of balancing changes/tweaks all thanks to the excellent game community

Check out this wiki made by players if you want to know more about stuff in the game: https://starfighter-infinity.fandom.com/wiki/Starfighter:_Infinity_Wiki

Beta 0.33.7 Changes:

2 New sector events

Fixes to offline Mode

New Weapon: Piranha Rocket

Fixes to survey mission rewards

New Red Mist Augmentations: Accelerator, Strafer and Reloader

Stealth should now hide all parts of ship when there are multiple parts e.g turrets and forkworms

Old news should get deleted properly now

AI NPR ships should no longer equip 2 deathtraps and other aug restrictions

Fixed problem with retargetter

Fixed some mission editor issues

Asteroids will now bounce off barrier walls, (but not reliably)

New Race progressed

Some minor fixes

Beta 0.33.6 Changes:

More storage

New Utility: Mining Charge

Fixed issue with bounty in offline mode

Fixed a way to switch to high mass ship in low mass system using cargo screen

Tank shield now reduces a few points of projectile damage per projectile - making it useful against vulcan & scatter cannon

Fixed an error with the mission editor

Fixed a problem with missions reloading as low level missions

Fixed an issue with the ammo harvester & large weapons

Fixed issue with hunter facing the wrong way when entering your sector

More planet text thanks to ReThink

Minefield generator should now give you xp/credit for your kills with it

Ai ships should hopefully no longer have multiple deathtraps equipped

Fixed an issue with broadside/radial weapons

Mining lasers should have range affected by nebula sectors again

Fixed an issue with the tractor beam sometimes being too strong

News race & capital star systems progressed as well as the megabosses

Some typo fixes

Stat changes to dephase, fast charging shield, tank shield

Some other small fixes

Beta 0.33.5 Changes:

New leaderboard for bounty + monthly leaderboard for a few things

New leaderboard terminal in stations

Mission should now all save progress over sessions

You can now view stats etc of weapons not in station before locating

Replaced Cluster Mine Bomb with Minefield Generator

New weapon: Interceptor Torpedo

New Augmentation: Turret Overdrive

New Weapon: Roid Wrecker

+100 more to storage cap

Fixed error with tyraan decoy

Fixed some issues with vendetta + crossing sectors

Fixed some issues with Volleys

Some new planet lore, thanks to Rethink

Fixed issues with signal booster

New Races + Capital Systems progressed

Retargetter and solarion barrier stats changed

Other fixes

Beta 0.33.4 Changes:

New station humanoid actions, try primary fire, secondary fire, augmentation when in stations. + some new dances

New Devimon Relic

New Planet

New achievements based around level/rank

Storage cap increased

Fixed issue with weapon exhausts on torpedos mounted on ships

Fixed issue with shield indicator on ship pointers

Fixed a booming sound issue when in coop squads

Fixed issue with heavy bolt volley firing invisible projectile and stopping firing on hit

Fixed some other loot issues

Fixed rear black light bombard

Fixed neck seam issue on station humanoids

Stopped it telling you you lost your bounty when in fact you claimed it

Mega bosses progressed

Capital star systems progressed

New race progressed

Other small fixes

Beta 0.33.3 Changes:

New motion captured waving animation for station humanoids

Triple teleporting stinger removed, teleporting javelin added

Fixes to offline mode tutorial

Bounty now saved so should remain between sessions

Hopefully fixed assassination missions finishing suddenly

Fixed a problem with crafting telling you you didnt have enough of a mineral even though you did

Jump gates recharging your hyperspace: should now remember that its done this after death

Weapon tweaks: Murk, Hammerhead

Minor fixes

Beta 0.33.2 Changes:

Adjusted how hyperspace/ recharger booster works

Fixed: Chain laser not chaining

Fixed: Red mist horn error

Heavy bolt volley fixed (now fires full volley)

AI Hunt error message fixed

Triple Teleporting Stinger added

Teleport jammer fixed

Some other small fixes

Beta 0.33.1 Changes:

New Church of Megmos boss ship

New church large weapon: Sanctuary Barrier

Some other small fixes

Beta 0.33.0 Changes:

Aralien Capital Star System: Ara - Safe for Integrationists, Harsh for all others

New Bounty System - build up bounty by killing random enemies and cash in by docking.

New Non playable faction: Church of Megmos (needs more work)

Deathtraps now make a sound

Adjusted how Effect Nourish works - now intensifies effects rather than extending duration

New Mission types

Fixes to hunters

Fixes to solarion shield

Some new surpises added

New planets

Stat changes: Null Cannon, Null Bolter, Intensifying Tractor Beam

Front Facing shield, Back Facing shield

More torpedo exhausts

Other minor fixes

Beta 0.32.7 Changes:

Higher level ships should now spawn in higher level systems

Adjustments fixes to loot/crates dropped during missions and in warzones

Beta 0.32.6 Changes:

Can now stack up to 10 items in a (non mineral) storage slot (storage, not cargo)

Some more craftable blueprints added to stations including 2 new weapons: HV electrojectile and Plasma Broadside

New dances added - can change via options menu, but they dont yet save

Fixed some errors with legendary loadouts + should hopefully give a nicer error if they do break

New disruption visual effect, pretty cool i think

Ammo harvester now works for larges that only allow 1 ammo

Dartian sphere fits in scanner window + possibly in background of adjacent sectors

New Relic

Some mission editor fixes

Sticky mines should now go through dephased things

Some other small things

Beta 0.32.5 Changes:

New Humanoid/Aralienoid models in stations + new animations (try holding secondary fire button)

New Weapon: Field Hop mine

Hunters now on by default

Fixes to ammo harvester, let me know if theres still issues with large weapons

Fixed issue with joypad start button toggling hud (hopefully)

Fixed issue with getting a free shot if holding down secondary fire while weapon reloads

Co-op mission fixes

Mission editor fixes (sector events + other minor things)

Fixes to Mining droids (thanks darty)

Fixes to issues with shooting asteroids to get ore out

Andromedan Ram Fixes

New Races progressed

Megabosses progressed

Few weapon stat tweaks that i forgot last time

Other small fixes

Beta 0.32.4 Changes:

Lots of stat changes to primary weapons to make them faster and more useful

Changes to ascendant weapons + shield

2 new ghost weapons

New anomaly in GV

Fixed error with collecting sensitive cargo when cargo is full

Ascendant shield now also affects damage done by ship effects applies by NPR weapons

Minor fixes

Beta 0.32.3 Changes:

New Gilded skin added

Refine/Enrich missions added

Fixed the problem with endless waves of ships spawning at stations during coop squad missions

Ammo harvester now can restock large weapons + fixed an issue with how long it takes

Can now shoot asteroids with primary/dumbfire weapons to get minerals out of them

Fixes to errors caused by AI Hunt/Named legendary

New levels of burst weapons added

Sticky MCB fixed

Burst vulcan cannon removed

Burst Sheenite Chevron added

Sector change cooldown now only applies to vendetta targets

Fixed age old problem with hyperspace being jammed messing up autopilot

Mining droids adjusted to pick better targets i.e. not ones zooming past or out of sector

Fixed some issues with ammo refunding sometimes giving wrong amount

Fixed hyperspace harvester

Ascendants have a location in the Chaos Engine, but will only be there sometimes

Fixed issue with red mist horns being wrong angle on hydra

New star systems progressed

Lots of minor tweaks and fixes

Beta 0.32.2 Changes:

New Refining quantity drop down to make refining/enriching easier

Return to Sender, scrambler etc now have a max range

New Augmentation: Radar enhancer

Portals adjusted (+ sneaky new portal)

Proton Beam and Salvager beam now no longer hit an invisible item in the centre of the sector

Ingi Onagers no longer collide with each other

Strange issue with unexploded bombs going off in next sector fixed

Dartian mining droid should now get the more efficient rate that it claims

New Ascendant Broadside

Ascendant Investigation spawns no longer part of the human alliance

Tractor beam stat adjustments

Probably some other things, I lost track a bit

Beta 0.32.1 Changes:

New Race added

New sector event added

Some fixes to the AI Hunt system

Can now cancel hyperspace if quick enough with the key again

Fixes for issues with getting outside spacestations (on foot) sometimes

New Turret Beacons: Gao, Tobor, Tyraan

New Relic

Some New Tobor Adverts thanks to TmickyD

Fixes to stuff being in loot that shouldn't be

Deep scan and stealth status now dont show at the same time

Fixes to oculus quest 2 tutorial (I hope)

Other smaller fixes

Beta 0.32.0 Changes:

AI Hunters: opt in via options, beta occasionally have an AI ship trying to hunt you down across sectors. Hunts are activated sometimes when destroying high level ships in a high threat rating sector (when not doing a mission)

Some new Rare asteroids

Bunch of ultra rare AI use only weapons: Flaming Onager, Radicane, Radii Slug Barrage to name a few

New devimon weapons: Curse Seeker, Fire Blast

New random encounter

Bunch of grammar fixes

Jammer guard formations should only be at jammers now

Lots of other minor fixes

Beta 0.31.4 Changes:

Fixed issues with microgates dropping that shouldnt (hopefully) + shouldnt keep getting IB gates if you already have one - let me know

Hopefully fixed the issue with spawning on a crate causing issues - let me know

PvP matches should now tell you why you cant join when you mouse over the sector

Some new surprises

New planet

Background stars/dust working again

Planet: Sanaras visible again

Can now hack effect jammers

Battles (orange sectors) now removed

Lots of error fixes

New races progressing

Beta 0.31.3 Changes:

AI ships will occasionally launch escape pods on death (as if run out of lives)

4 new random sector events

New relic (a fun one)

Fixes to coop mode missions

Fixes to issues with chronos and other exhausts + them not disappearing during stealth

Whirlers nerfed a bit

Fixes to some errors coming up

Some other small bug fixes

Beta 0.31.2 Changes:

New Ship: Annihilator

New visual effects for shield repair, energy recharge

New mission: Station Defence

New mission type: Challenge - this is to be some missions to be done in a particular ship. I will add extra secondary objectives to them later

Igni Onager no longer collides with your own onagers

Progress to new race

Weapons mounts added to imposer and diomedes

Guided friendly teleport disc now works properly

Fixed issue with burst weapon accuracy

Some minor fixes

Beta 0.31.1 Changes:

Work done on stealth systems/ai sight - hopefully will resolve some issues - but might cause new ones, fingers crossed

Tweaks done to custom missions: will no longer give money reward unless approved. On end events will happen at the end. regardless of the time. Reward values capped.

Minion count will be shown next to friendlies

Hopefully fixed bug with tornadian storms finish missions early

New races progressed

Lots new legendaries from iNSaNiTY

Red mist booster adjusted

This announcement was originally published by Ben Olding Games on Steam on Jul 27, 2021.

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Starfighter: Infinity

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