Big List of Updates
Hello all since my last post in january, I have been continuing to work on the game and have been doing lots of updates, but often I just seem to get absorbed in doing it and it never seems to be a good time to do a post, so I am sorry about that. I do, however always post about it on the Discord, so if interested, please come and join myself and other players here: https://discordapp.com/invite/DCnp3Vp
I've been asked about when the game will be finished and the general plan - really I just intend to keep working on it until it feels complete. I enjoy adding things to the game, so if im tired etc, will often add a new anomaly, or weapon etc just for fun. In general though, I am planning on adding 2 more "capital" star systems with a new non playable race in each I also intend at least 2 more races other than those.
I also am working on some occasional events - these will generally be some king of tough "mega" boss ships that I hope players will need to team up to hunt down and take on. With some unique loot.
Longer term I would like to also have some special star systems where player can build their own stations and battle for territory.
Aside from that I would like to add more mission types.
Highlights since January
Ara - Aralien capital system. Safe haven for those friendly to the Aralien Empire, Harsh challenge for enemies
Church of Megmos - Religious group that reside in Ara that have weapons more designed to heal each other and pacify enemies rather than destroy. Giving you a few more "support" options
AI hunters - occasionally if you destroy a high level ship in enemy territory, a hunter will be despatched to come and hunt you down - these hunters are always custom designed legendary ships
some ultra rare AI only weapons to spice things up usually a more different version of an existing weapon
Lots of new weapons and items. Now up to: 1432 weapons, 1945 items total
Annihilator - big Aralien ship, now 96 playable ships, 172 total
New in station humanoid/aralienoid characters - look better, have new animations and actions e.g. salute, dance, wave
New planets, structures, skins, anomalies, random sector events, random encounters. Wandering black hole is a recent addition. Lots of rare things to stumble across sometimes
Loads of balancing changes/tweaks all thanks to the excellent game community
Check out this wiki made by players if you want to know more about stuff in the game: https://starfighter-infinity.fandom.com/wiki/Starfighter:_Infinity_Wiki
Beta 0.33.7 Changes:
2 New sector events
Fixes to offline Mode
New Weapon: Piranha Rocket
Fixes to survey mission rewards
New Red Mist Augmentations: Accelerator, Strafer and Reloader
Stealth should now hide all parts of ship when there are multiple parts e.g turrets and forkworms
Old news should get deleted properly now
AI NPR ships should no longer equip 2 deathtraps and other aug restrictions
Fixed problem with retargetter
Fixed some mission editor issues
Asteroids will now bounce off barrier walls, (but not reliably)
New Race progressed
Some minor fixes
Beta 0.33.6 Changes:
More storage
New Utility: Mining Charge
Fixed issue with bounty in offline mode
Fixed a way to switch to high mass ship in low mass system using cargo screen
Tank shield now reduces a few points of projectile damage per projectile - making it useful against vulcan & scatter cannon
Fixed an error with the mission editor
Fixed a problem with missions reloading as low level missions
Fixed an issue with the ammo harvester & large weapons
Fixed issue with hunter facing the wrong way when entering your sector
More planet text thanks to ReThink
Minefield generator should now give you xp/credit for your kills with it
Ai ships should hopefully no longer have multiple deathtraps equipped
Fixed an issue with broadside/radial weapons
Mining lasers should have range affected by nebula sectors again
Fixed an issue with the tractor beam sometimes being too strong
News race & capital star systems progressed as well as the megabosses
Some typo fixes
Stat changes to dephase, fast charging shield, tank shield
Some other small fixes
Beta 0.33.5 Changes:
New leaderboard for bounty + monthly leaderboard for a few things
New leaderboard terminal in stations
Mission should now all save progress over sessions
You can now view stats etc of weapons not in station before locating
Replaced Cluster Mine Bomb with Minefield Generator
New weapon: Interceptor Torpedo
New Augmentation: Turret Overdrive
New Weapon: Roid Wrecker
+100 more to storage cap
Fixed error with tyraan decoy
Fixed some issues with vendetta + crossing sectors
Fixed some issues with Volleys
Some new planet lore, thanks to Rethink
Fixed issues with signal booster
New Races + Capital Systems progressed
Retargetter and solarion barrier stats changed
Other fixes
Beta 0.33.4 Changes:
New station humanoid actions, try primary fire, secondary fire, augmentation when in stations. + some new dances
New Devimon Relic
New Planet
New achievements based around level/rank
Storage cap increased
Fixed issue with weapon exhausts on torpedos mounted on ships
Fixed issue with shield indicator on ship pointers
Fixed a booming sound issue when in coop squads
Fixed issue with heavy bolt volley firing invisible projectile and stopping firing on hit
Fixed some other loot issues
Fixed rear black light bombard
Fixed neck seam issue on station humanoids
Stopped it telling you you lost your bounty when in fact you claimed it
Mega bosses progressed
Capital star systems progressed
New race progressed
Other small fixes
Beta 0.33.3 Changes:
New motion captured waving animation for station humanoids
Triple teleporting stinger removed, teleporting javelin added
Fixes to offline mode tutorial
Bounty now saved so should remain between sessions
Hopefully fixed assassination missions finishing suddenly
Fixed a problem with crafting telling you you didnt have enough of a mineral even though you did
Jump gates recharging your hyperspace: should now remember that its done this after death
Weapon tweaks: Murk, Hammerhead
Minor fixes
Beta 0.33.2 Changes:
Adjusted how hyperspace/ recharger booster works
Fixed: Chain laser not chaining
Fixed: Red mist horn error
Heavy bolt volley fixed (now fires full volley)
AI Hunt error message fixed
Triple Teleporting Stinger added
Teleport jammer fixed
Some other small fixes
Beta 0.33.1 Changes:
New Church of Megmos boss ship
New church large weapon: Sanctuary Barrier
Some other small fixes
Beta 0.33.0 Changes:
Aralien Capital Star System: Ara - Safe for Integrationists, Harsh for all others
New Bounty System - build up bounty by killing random enemies and cash in by docking.
New Non playable faction: Church of Megmos (needs more work)
Deathtraps now make a sound
Adjusted how Effect Nourish works - now intensifies effects rather than extending duration
New Mission types
Fixes to hunters
Fixes to solarion shield
Some new surpises added
New planets
Stat changes: Null Cannon, Null Bolter, Intensifying Tractor Beam
Front Facing shield, Back Facing shield
More torpedo exhausts
Other minor fixes
Beta 0.32.7 Changes:
Higher level ships should now spawn in higher level systems
Adjustments fixes to loot/crates dropped during missions and in warzones
Beta 0.32.6 Changes:
Can now stack up to 10 items in a (non mineral) storage slot (storage, not cargo)
Some more craftable blueprints added to stations including 2 new weapons: HV electrojectile and Plasma Broadside
New dances added - can change via options menu, but they dont yet save
Fixed some errors with legendary loadouts + should hopefully give a nicer error if they do break
New disruption visual effect, pretty cool i think
Ammo harvester now works for larges that only allow 1 ammo
Dartian sphere fits in scanner window + possibly in background of adjacent sectors
New Relic
Some mission editor fixes
Sticky mines should now go through dephased things
Some other small things
Beta 0.32.5 Changes:
New Humanoid/Aralienoid models in stations + new animations (try holding secondary fire button)
New Weapon: Field Hop mine
Hunters now on by default
Fixes to ammo harvester, let me know if theres still issues with large weapons
Fixed issue with joypad start button toggling hud (hopefully)
Fixed issue with getting a free shot if holding down secondary fire while weapon reloads
Co-op mission fixes
Mission editor fixes (sector events + other minor things)
Fixes to Mining droids (thanks darty)
Fixes to issues with shooting asteroids to get ore out
Andromedan Ram Fixes
New Races progressed
Megabosses progressed
Few weapon stat tweaks that i forgot last time
Other small fixes
Beta 0.32.4 Changes:
Lots of stat changes to primary weapons to make them faster and more useful
Changes to ascendant weapons + shield
2 new ghost weapons
New anomaly in GV
Fixed error with collecting sensitive cargo when cargo is full
Ascendant shield now also affects damage done by ship effects applies by NPR weapons
Minor fixes
Beta 0.32.3 Changes:
New Gilded skin added
Refine/Enrich missions added
Fixed the problem with endless waves of ships spawning at stations during coop squad missions
Ammo harvester now can restock large weapons + fixed an issue with how long it takes
Can now shoot asteroids with primary/dumbfire weapons to get minerals out of them
Fixes to errors caused by AI Hunt/Named legendary
New levels of burst weapons added
Sticky MCB fixed
Burst vulcan cannon removed
Burst Sheenite Chevron added
Sector change cooldown now only applies to vendetta targets
Fixed age old problem with hyperspace being jammed messing up autopilot
Mining droids adjusted to pick better targets i.e. not ones zooming past or out of sector
Fixed some issues with ammo refunding sometimes giving wrong amount
Fixed hyperspace harvester
Ascendants have a location in the Chaos Engine, but will only be there sometimes
Fixed issue with red mist horns being wrong angle on hydra
New star systems progressed
Lots of minor tweaks and fixes
Beta 0.32.2 Changes:
New Refining quantity drop down to make refining/enriching easier
Return to Sender, scrambler etc now have a max range
New Augmentation: Radar enhancer
Portals adjusted (+ sneaky new portal)
Proton Beam and Salvager beam now no longer hit an invisible item in the centre of the sector
Ingi Onagers no longer collide with each other
Strange issue with unexploded bombs going off in next sector fixed
Dartian mining droid should now get the more efficient rate that it claims
New Ascendant Broadside
Ascendant Investigation spawns no longer part of the human alliance
Tractor beam stat adjustments
Probably some other things, I lost track a bit
Beta 0.32.1 Changes:
New Race added
New sector event added
Some fixes to the AI Hunt system
Can now cancel hyperspace if quick enough with the key again
Fixes for issues with getting outside spacestations (on foot) sometimes
New Turret Beacons: Gao, Tobor, Tyraan
New Relic
Some New Tobor Adverts thanks to TmickyD
Fixes to stuff being in loot that shouldn't be
Deep scan and stealth status now dont show at the same time
Fixes to oculus quest 2 tutorial (I hope)
Other smaller fixes
Beta 0.32.0 Changes:
AI Hunters: opt in via options, beta occasionally have an AI ship trying to hunt you down across sectors. Hunts are activated sometimes when destroying high level ships in a high threat rating sector (when not doing a mission)
Some new Rare asteroids
Bunch of ultra rare AI use only weapons: Flaming Onager, Radicane, Radii Slug Barrage to name a few
New devimon weapons: Curse Seeker, Fire Blast
New random encounter
Bunch of grammar fixes
Jammer guard formations should only be at jammers now
Lots of other minor fixes
Beta 0.31.4 Changes:
Fixed issues with microgates dropping that shouldnt (hopefully) + shouldnt keep getting IB gates if you already have one - let me know
Hopefully fixed the issue with spawning on a crate causing issues - let me know
PvP matches should now tell you why you cant join when you mouse over the sector
Some new surprises
New planet
Background stars/dust working again
Planet: Sanaras visible again
Can now hack effect jammers
Battles (orange sectors) now removed
Lots of error fixes
New races progressing
Beta 0.31.3 Changes:
AI ships will occasionally launch escape pods on death (as if run out of lives)
4 new random sector events
New relic (a fun one)
Fixes to coop mode missions
Fixes to issues with chronos and other exhausts + them not disappearing during stealth
Whirlers nerfed a bit
Fixes to some errors coming up
Some other small bug fixes
Beta 0.31.2 Changes:
New Ship: Annihilator
New visual effects for shield repair, energy recharge
New mission: Station Defence
New mission type: Challenge - this is to be some missions to be done in a particular ship. I will add extra secondary objectives to them later
Igni Onager no longer collides with your own onagers
Progress to new race
Weapons mounts added to imposer and diomedes
Guided friendly teleport disc now works properly
Fixed issue with burst weapon accuracy
Some minor fixes
Beta 0.31.1 Changes:
Work done on stealth systems/ai sight - hopefully will resolve some issues - but might cause new ones, fingers crossed
Tweaks done to custom missions: will no longer give money reward unless approved. On end events will happen at the end. regardless of the time. Reward values capped.
Minion count will be shown next to friendlies
Hopefully fixed bug with tornadian storms finish missions early
New races progressed
Lots new legendaries from iNSaNiTY
Red mist booster adjusted
This announcement was originally published by Ben Olding Games on Steam on Jul 27, 2021.
Open the original on Steam