Starfighter: Infinity

Happy new Year

Ben Olding Games

Thanks for the continued support, bug reports and feedback and welcome to new players

New Ship: The Diomedes

just felt like a good thing to start the year off with. You have to be level 150 to use it and it has 6 large weapons. So if you wanted to deploy a wall of summoned turrets using the turret beacon, you could do that with this. Or recently the forkworm "big egg" was added for forkworms to hatch out of that help you. But you could also drop 6 photon compression bombs if you really wanted to make sure everyone in the sector was dead....

I'll do an Aralien equivalent before too long

General game stats....

Playable Ships: 93 Total Ships: 166 Weapons: 1247 Equipment Items: 1718 Star Systems: 23 .. with sectors: 4581 Planets: 118 Non Playable Races: 28

Bunch of new weapons

Plasma relay was overhauled + have added a bunch of new weapons, mainly mines, some plasma relay variant. But also the stingray torpedo that you can kind of remote control - quite difficult, but fun!

Recent Version Notes Beta 0.31.0 Changes:

New human ship Diomedes at level 150

Can now view items stats on the cargo screen

"Proximity mines" thunderbolt/tyraan now will do less damage if you have a minesweeper/claimer

Organisations can now be created in offline mode

New Weapon: Stingray Torpedo

Fixed issues with squad invite button when not in Full Multiplayer mode

Now can occasionally see a "named legendary" turret

Player relay overhauled

Devourer beam overhauled

New weapon: Cold plasma relay

New weapon: Gao blob mines

New weapon: Gao splitter mines

New weapons: Tornadian cyclone mines (3 types)

New ultra rare tornadion storm

Splinter torps now hopefully go through shield bubbles

Hard light saw no longer does hard light decay

Drift duration now correct + drift dodge adjusted to be more useful as a dodge

Fixed problems with ghosts becoming visible/shootable

Ghost weapons now hit people who are "dephased"

Convulsar scannable from greater range to make survey missions a bit easier

Radii Slugs, Auto Aim javelins convergence discs now cannot be scrambled if already accelerated + slugs no longer have stealth

Crates that werent dropping in certain missions now are

Threat ratings now correct after changing team/character

Fireworks are now a bit less graphically intensive

Seasonal weapons should be in use by AI more when in season

Ship turrets with beams rotate a bit quicker

Ice storms no longer disable players from firing

Forklets/Pronglets now switch their target to your current locked target (like AT torps)

Item stat changes, but ive lost the list. Tyraan laser mines were definitely one though...

Lots of minor changes/fixes

Beta 0.30.3 Changes:

New missions, check out the survey missions at stations. as well as some other new ones. Let me know if too easy/hard

New "Shiny Device" sector objects

Custom mission rewards fixed/adjusted

Sheenite should now use augmentations more

Fixes with mines and other things with relisk portals

New Weapons: Forkwork/Prongworm Big Eggs

Forklings/Pronglings now will sometimes grow into an adult

Weapon stat tweaks: AT Torpedo, Dartian Smart, Heat Ray, Smart Seeker, Smart Torpedo, Tobor Beam

Other small bugs fixes

Beta 0.30.2 Changes:

Tornadian Skin added

Can now see nebulae when in adjacent sector + new coprrosive nebula in Benaris

Turning is now shown in degrees per second

Hopefully fixed the "dim screen" issue, let me know if you see it again

New Weapons: New chain lasers, tractor beams. Igni onager

Fixed problem with dark vortex

Some fixes to custom missions

Tractor beam reworked

Hacking stealth barriers should now work

Fixed the issue with pages on the cargo screen

Fixed: Highest level filter to include items you have in cargo

"Drift" now you can accelerate, but still drift, kind of liek the controls in the classic game: asteroids

Reflecting shields/barriers now take ownership of the thing that bounces off (so you will get the kill credit)

Put some things in to stop whirlers stacking

Picking up minerals, will now add to a partially filled slot if can fit

Can now only use augmentation once after power failure

Fixed issues with KFD, and radii proximity weapons

Fixed issue with Healing droid laser sometimes having a long range

New named legendaries

Progress to 3 new races + forthcoming scheduled megaboss events

Other small fixes and a few stat tweaks

Beta 0.30.1 Changes:

New "Incoming message" Missions (switch on New Missions in options > beta) to get them + make your own in mission editor

Some more mission editor changes/features

Non playable races

New things sometimes happen when scanning some objects/relics - filling up the codex now a bit more dangerous

Turrets now have 50% rate

(finally) Fixed the issue with switching targets while using a beam

Solved the problem with mining asteroids saying your cargo is full, when there is room for more mining

Tornadians added to CE

3 New non playable races started

Fixed to the bug with collect and delivers not collecting crates properly

Hide HUD now works in spectate mode

Other small fixed

This announcement was originally published by Ben Olding Games on Steam on Jan 12, 2021.

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Starfighter: Infinity

$19.99early-access · indie

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