Starfighter: Infinity

Up to version 0.25.0

Ben Olding Games

Sagittarius A and the Devimons

New star system ready for those level 100 and above, I won't spoil it all, but has a few cool things to find including the new race: The Devimons (sponsored by lancelot) - a demonic themed race with some interesting and harsh weapons. Also some more stations with some new blueprints including the "Ultra Vortex Bomb", a very destructive large weapon...

Reminder - Starfighter: Disputed Galaxy included

I still get asked about this often. For fans of this older starfighter game, it is included in the extras menu (windows only for now) single player and local saving only

General news

I got round to updating the steam game description. When I released the game in early access, there was 550 equippable items, now we are up to 1447! thats loads, and some interesting ones in there, many have been suggested by players, so thank you for your continued ideas and feedback.

I am still working on the new mission system, but its a bit of a slog, hopefully nearly there and after than I am hoping to put in a better system for playing co-op. I was thinking of basing it around what thye do in "Dying light" (great game btw) where you have a host and other players support them and do their missions

Beta 0.25.0 Changes:

New Star System: Sagittarius A - get there via benaris

New Race: Devimons (complete with a bunch of loot, relics etc)

New Relisk Portal weapons (4 new types)

New Weapon: Electro orb barrage

Hopefully fixed the issue with sometimes losing 2 lives on death

Bunch of weapon stat changes + a new system to make adjusting weapons quicker & easier

Lots of small fixes

Beta 0.24.5 Changes:

Fixed the problem with "sliding" changing direction

Now will be offered more missions at higher level stations

New Arcade game

Flappy Nymph fixed (hiscores cleared)

Forkworms + others can now detect you in a nebula

VR: Angled HUD now much better - think I might make it the default

Vendetta fail timer now works

Loads of small fixes

Beta 0.24.4 Changes:

Storbital Storage hopefully now functional - maybe try it with unessential items first...

Ammo cost refunded when you move a weapon to cargo/storage

Thermal/Anti nuclear shields now reduce the duration of the effect rather than the damage

Propulsion enhancer bar (its subtle) to go with a new engine stat: propulsion enhancer cooldown

Some mission weapon mounts now added

Race text now showing up on codex (some still to do)

Can use /me to do a chat action

Gravity and projectile attractor should no longer effect hard light barriers

Ship name plurals should now be correct in sector info e.g. Irises instead or Iriss

Sliding speed now capped to your maximum ship speed will affect drift, holographic disguise, sidestep and others

Dephaser stats changed + can no longer fire with it on

Sticky mines now have a hlaf second arming time where they will bounce off things

Some other small fixes + new star system coming next week

Beta 0.24.3 Changes:

Distress signal missions improved - now will give you an item as a reward, and if you decline the message you dont get the mission. Also they shouldnt take forever if a big ship

Can now use "The Engine" in the chaos engine system

Black Holes error fixed

New Shield: Mineclaimer

Vocal Commands fixed

Fixes to the mission editor + can try other peoples missions - still needs work

Nebula bomb fixed

Red mist overdose now starts twice as quickly

Progress to new Star System - nearly ready

Few other small fixes

Beta 0.24.2 Changes:

Easier turrets now in low level systems - might not apply to missions

Rustic Skin added to EE

Rodion Skin Added

More lore added

Nebula bomb fixed

Reflecting stealth issues hopefully fixed, let me know

Craftables added and reshuffled in systems above Benaris

Mission targets should now be clearer if they are friendly or hostile

New augmentations: Sticky mine launcher (+rear launcher), Quick Mine Armer, Barrage Formations

New Red mist large weapon

Weapon mounts should now work on the commander class ships

no more 0 nickel gather missions

Some VR fixes/tweaks

Storbital Storage stations added to some systems, but dont do much yet

Hopefully stopped spectators causing AI spawns in duels

Vortex bombs that you fired shouldnt kill you if youve died/respawned after firing them

Minimap should hopefully update when players enter/leave the sector

Holographic disguise issues to do with your size hopefully sorted

Dark anomalies shouldnt interfere with you going through a jump gate

Fix to the paging on the cargo screen

Convergence discs buffed + theres a barrage now

EI microgate now exists

New primary: Electro bolt - probably needs buffing

Red mist spawn in CE now

Red mist horns fixed

Fixes to mission editor - still dodgy

Igni and resonite shields now have an extra resistance each

Other minor fixes as always

Progress to another new race and star system

This announcement was originally published by Ben Olding Games on Steam on Jul 15, 2020.

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Starfighter: Infinity

$19.99early-access · indie

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