Starfighter: Infinity

Up to Version 0.29.0

Ben Olding Games

As usual ive been working away hard and not telling anybody about what I'm doing (except on discord). I thought now might be a good time as there's some cool new camera effects meaning some more eye catching screenshots.. if you want to keep up to date, then please join us on the discord (see website or steam forum for link).

Thanks for the continued encouragement, very pleased/proud of what weve made here as a community

Recent Highlights:

Shiny camera effects, but can turn off in options menu

New Missions - opt in only via (beta) options menu and can use mission editor if level 100, these opt in missions are mainly player created so far, but I intend to use it to add much more varied "standard" missions to the game - this has been in the works a long time

Coop squads - form a group and do missions together (still some bugs, but let me know if you see any)

New Race: Tyraans - specialise in long range weaponry that often splits into other weapons e.g. mines

'Named' legendary enemies - Enemies with specifically chosen equipment and AI to make them harder/different to your average AI enemy. The players came up with these and there's 178 different ones so far, adding yet more unpredictability/variety to the game

Windows Mixed Reality - proper support for WMR controllers

General game stats:

Playable Ships: 92 Total Ships: 163 Weapons: 1146 Equipment Items: 1615 Star Systems: 23 .. with sectors: 4581 Planets: 115 Non Playable Races: 27

Change Log (its a long one)

Beta 0.29.0 Changes:

New Camera filters now on by default

New keybinds for hiding hud and also a cinematic view for getting nice screenshots

Spawning adjusted so that some higher level ships will sometimes spawn in early systems - could cause issues for newer players, but hopefully wont be during anything essential like missions

New loot system: Loot is determined up from rather than on crate drop + cargo ships more likely to be carrying minerals. Also check out the dimensional rift for a cool loot item

Coop squads now work across multiplayer modes, but will not encounter other players while in the squad (only squad mates)

Some new null stuff

Sticky mines now stopped by barriers + should be affected by gravity fields

Sorted out some things that were too bright: neutrino beam, fireballs, electrostatic hits, kfd/repulsor + fixed the issue with radii pulse laser

New radii item

Fixes to dark anomaly

Ship Stat bars scale depending on what you can buy at your level

Fixes to the mission editor including stages disappearing + the error with jump gates

Random events in missions should no longer announce themselves to other players (but the random ones still will)

Progress to new races

Couple of other new surprises

Weapon stat tweaks (via wurmish)

Some other fixes that ive forgotten

Beta 0.28.2 Changes:

New Camera Effect - opt in for the time being, switch it on in the options menu Beta > New Camera effects. Needs work, but let me know what you think

Collectables added

More "explorer" achievements added

Reminder: new mission system, opt in via options menu

Lighting change, will now be subtly lit according to the colour of the star

Mission Editor - can now chain missions together, make your own side quests! Other fixes to the mission editor

New splicer beam

New solarion thermal shield + solarion barrier (Was shield) now has 3 levels

Andromedan droid arrays now a bit less extreme

New weapons: Sticky mine barrages

Fixes to random events in multiplayer + changes with how often they occur (let me know if theres loads of them)

New halloweenish event just for october (well occasionally in other months)

More blue xandelevium in null space

Enemy AI adjustments

Glare filter now has extra benefits

More named legendaries

Progress to new races & mission system

Harvesters (ammo/shield/hyperpsace) now have a display to show their progress.

Lots of minor bug fixes

Stat adjustments to: Null Bolter, Cold Fusion Bomb, Disruptor Device [x], Fusion Bomb, Sheenite Locking Booster, MCB, Disruptor device + probably some others

Beta 0.28.1 Changes:

New item prices - higher up levelled weapons cost more

More mission editor features - add more than 6 events, choose whether to share or not

Sector events should now work in custom missions

NPR ships should give more rewards in missions as should sector events

Acceleration now in Su/s/s

Fixed the bug with occasional invulnerable enemies - been an elusive one

Microgates have varied prices

Repair beam buffed

A bunch of error and bug fixes

Beta 0.28.0 Changes:

New opt in mission system. Use the beta menu in options to enable it, talk to me on discord/email for more info

Fixed issue with laser sight

Bug fixed with some music not playing, listen out for new tracks

Bug fixed with hacking vendetta targets

Primary friendly AI tweaked a bit in missions

Stealth weapons now unaffected by scrambler, return to sender etc

Map button added to missions screen

Railgun windup time quicker as the levels go up

Sheenland background toned down a bit after many complaints

New andromedan large weapons (arrays) added

Lots of tweaks to weapons including: Gravity Field, HI Photon Bomb, Inverse Gravity Field, Misted Syringe, Oscillating Bolt, Photon Bomb, Sabre Laser, Splicer Glaive, Tobor Beam, Tyraan Jammer Mine Cluster Torpedo, Tyraan Laser Mine Cluster Torpedo, Red Mist Slammer

More achievements added

New legendaries added

Other small fixes

Beta 0.27.4 Changes:

Targetting Enhancer sector objects added to a few star systems - quite a cool thing i think

Ambushes revamped - now there are different types and sometimes you will get reinforcements

Revamp of random events in general - now theres a chance more than one will happen at the same time

Some adjustments to spectator mode camera + can zoom in and out

Named legendaries added+ specificed AI profiles should work

Tweaked "Territories" so hopefully shouldnt get enemy ships "guarding" a friendly jammer etc

"Device" utilities e.g. healer will now follow the firer

Devimon Area effect weapons now have varied ranges

Finally fixed that bug where you get credit for NPC kills when they use a beam weapon

Some weapon stat tweaks: Ammo Harvester, Energy Harvester, Hyperspace Harvester, Shield Harvester, Tyraan Laser Mine, Magnet torpedo + maybe some others

Life cost bar now scaled around the life cost of normal ships i.e. not the Admiral class warship etc

Bunch of other small fixes + a start to 2 new races

Some more exploration achievements added

Beta 0.27.3 Changes:

AI interacting with stealth adjusted, should hopefully respond in a more humanlike manner - but let me know. Might make hacking stations really easy

Stealth now also hides exhaust except with using propulsion enhancer

Escape pods now come kitted out according to your skills and nearest station

Commander class escape pod & Elite survival pod added

Corkscrewing adjusted a bit in smaller ships

4 New very high level ships added

New Augmentation: Crate attractor

New Red mist weapon

Fixed some issues with hacking vendetta target and also can no longer hack an allied vendetta target

Mining drone decision making tweaked

Some fixes to forkworm eggs in chaos engine

Some fixes/adjustments with named legendaries + some new ones

Some other small fixes

Beta 0.27.2 Changes:

Red mist overdose adjusted to be flat rate

Weapon Attract/Repel now flat rate

Bug fixed with friendlies attacking in IB meteor burger sector

Hyperspace malfunctions now wont happen randomly only as a result of certain effects - should tell you which

Misted Syringe does more effect

Electrostatic scatter cannon now works properly

Exit in IB added

Some errors fixed todo with random encounters + some multiplayer fixes

Can no longer use augmentations when hyperpspace engaged

Fixed some org colour issues on the demeter

Auto restocking ammo shouldnt take you into negative money anymore

Field hop now has a minium distance of 10su

Beta 0.27.1 Changes:

Named Legendary Enemies with some fixed loadouts

New Hidden Area

Fixed issue with disappearing status effects

Adjusted red mist overdose, let me know how harsh it is

New Large Weapon: Mining Droid

New Large Weapon: Repair Droid

Fixed issues with droids lasting forever

A bunch of other small fixes

Beta 0.27.0 Changes:

New Race: Tyraans complete with a sector event, loot and structures - skin still to come

Mission Editor - Waves should appear at start rather that after a few seconds

Barriers should now block misted drills

VR Fixes main for WMR: Next/Prev weapons work, instructions should be better

Tutorials/Tips added to help screen

Cake bomb added just for a week, will be moved to SFI's birthday

Spectator mode, cant see who you are watching via the map anymore

Some vendetta hacking fixes

Some coop mission fixes

Hopefully fixed issues with minerals in cargo not grouping when they should

Fixed a performance impacting bug todo with local files building up

Some weapon adjustments: Auto sniper, gimbal cannon & maybe others

Chaos engine should now have more uranium

New Planet

Other small fixes

Beta 0.26.2 Changes:

Fixed issues with other players collecting crates

Fixed Array Weapons

Igni now also reside in Algol

More planets added to Sirius

Fixed some issues with organisations being created twice + sometimes slow to check names etc

Droid prices now lower

Dartian Droid constuctor added

Players will no longer drop crates on death for themselves (will still drop for other players)

Beta 0.26.1 Changes:

Improvements to co-op squads. Should now all get rewards on mission complete

Vendetta targets - if you start hacking and they leave the station, then completing the hack you will count - unless they leave the sector

If a vendetta target enters a neutral sector, then it instantly becomes FFA

Multiple level Droids

Cloud weapons now use the mid range version of their torpedo i.e level 3 instead of level 1

Support beam turrets now better, longer ranged

Asteroid storms now all come from 1 direction + a couple of new asteroid based sector events

Spectator mode no longer shows you where the person you are watching is exactly

Turret clearer missions reworked a bit - lower levels have the "light" turrets

New Augmentation: Dartian Mining Laser Turret

New Large Weapon: Dartian mining laser droid (a pretty cool one)

More achievements added

New weapon: Rapid Mining Beam

Wormholes no longer recharge your hyperspace

No longer get the player entered sound if you are the vendetta target

Roid avoid fixed

Couple of new planets

Weapon tweaks including lots to the spread of mines

New race progressed, nearly there..

Some other small fixes

Beta 0.26.0 Changes:

Co-op squads added - do missions and explore together - a bit rough round the edges but will improve soon

Some fixes and improvements to VR mode with a joypad

Joypad Cursor modes: Snap and Magnetize - let me know about these if you are a joypad user. note: doesnt yet work in VR

A new random sector event added that happens near black/white holes

Devimon Skin added

New Weapon: Gimbal Cannon

2 new devimon augmentations

Mining beam ship turret added

Player levels XP are now rounder numbers

Ship acceleration a bit higher

Shield harvester should now be fixed

Some new random encounters (pretty fun ones)

Tactical/Cinematic autopilot views should now be remembered

More progress to new race

Some weapon stat tweaks

Beta 0.25.4 Changes:

A new relic added (quite a fun one)

Now can have 400 storage slots

Fixed an error that was coming up for a lot of people

Minefields adjusted to show mines from further away

EAu minefields changed to a new type of mine

Hyperspace crates fixed

Level XP amounts are now rounder numbers

Some stat changes to some ships: More augmentations for nemesis, imposer, warship, destroyer. Manticore mass increased

Couple of weapon tweaks

Beta 0.25.3 Changes:

Ship turrets now adjust for shield radius when calculating range

Cluster mine torpedos and other torps that split into other weapons, now have a minimum couple of seconds before they do, so shouldnt work point blank range anymore

Codex reworked so that the objects being displayed shouldnt ever affect the current sector e.g. no more supermassive black hole effect after viewing it in the codex

Gravity weapons should now work again

Now says: "player is watching" rather than "player entered the sector" when someone is spectating you

A few typos corrected

A few tweaks to the not yet live new race

Beta 0.25.2 Changes:

Sector transitions now a bit faster + some other subtle adjustments to stop misuse of them as a defence

Some crates added that will recharge part of your hyperspace

Fixed a thing with non playable race spawns, should now already find some in a sector when you join

Electrstatic bubbles now only detonate electrostatic weapons, rather than all energy weapons

Fixed reflecting stealth

New Achievement added

Escape pods no longer affected by gravity

Made some changes to collecting crates, to stop others getting your boss loot etc

Some mission editor fixes

Corrected some misleading text colours when equipping or selling items

The Engine - no longer has random spawns

New Weapon: Painter Bomb

New Solarion item: Solarion Sight

Stat adjustements to: Anti Stealth Blast, Bewilderer, Blizzard, Cold Fusion Blast, Damage Bubble, Dark Photon Bomb, Electrostatic Blast, Electrostatic Bubble, EMP Blast, Ghostly Proximity Blast, Guided Misted Drill, Hard Light Saw, Heat Blast, HI Photon Bomb, Large Proximity Blast, LR Photon Bomb, Medium Proximity Blast, Murk Rocket, Photon Bomb, Proximity Blast, Thunderbolt, Unguided Misted Drill, Xandelevium Heat Disc

New Race progressed

A bunch of smaller fixes

This announcement was originally published by Ben Olding Games on Steam on Nov 6, 2020.

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Starfighter: Infinity

$19.99early-access · indie

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