Patch 0.1.3: Supply Runs, Station Upgrades and Loot Collectors
Thank you for every report since launch.
New
- Run Supply fleet order (Convoy Detail skill): set a route between two stations with the goods to carry, or let Auto-balance move spare goods between your own stations.
- Home Station for Mine and Scavenge: the ship works that station's sector and unloads into it.
- Loot Collectors: every faction station sweeps up abandoned loot. At your own station, assign one of your ships (with a Magnetic Collector) from Station Info.
- Station Upgrade: upgrade your own station to the next tier in place. Station Info > Upgrade, deliver the materials with U, and a builder does the work while your station keeps running.
- Sector rent: building in a faction's sector costs monthly rent (750 Cr for an Outpost up to 7,000 Cr for a Nexus). The faction asks before you build.
- Upload your own pilot portrait in the New Game wizard. It stays on your PC only.
- Sell blueprints at faction stations for credits. Blueprints you already know are marked "Known".
- Discord status: your Discord profile shows "Playing Starlathe" and what you're doing (can be turned off in Settings > General).
- Galaxy map: hover a system to see your ships there and where they're docked.
- Weapon descriptions say whether a weapon can hit drones.
- New settings: NPC Trade Popups (Gameplay) and Station Trades volume (Audio).
- Every faction shipyard keeps a small ship for sale, and small stations receive small ships first. Outposts can sell ships too.
- Shops stock core gear first (shields, chargers, Magnetic Collector, Drone Bay, Repair System, scanner, Warp Drive), and each station has its own specialties.
- Station cards show what is really for sale, plus the Dreadnought and small-ship slot status.
- Your ship's name and class are shown above its picture.
- If the game ever fails to start, the next start reports it and opens in safe mode. A stuck copy of the game is closed automatically.
Changed
- Crafting: click = 1, Shift = 5, Ctrl = all on Craft, Take and Store.
- Mining lasers reach further at higher marks (+5% per mark).
- Wreck salvage gives far fewer blueprints and Epic/Legendary rewards.
- Fleet ships on Mine line up properly, collect their ore and never sit idle without saying why. Scavenge and Neutralize ships collect their drops too.
- Enemy carrier drones stay close to their carrier.
- The Master volume slider now means what it says (your game sounds exactly as loud as before).
- Panels no longer stutter the first time you open them.
Fixed
- Equipping a stack of modules put the whole stack into one slot with one effect. Saves are repaired automatically.
- Ship weight didn't update after Install on Station.
- Weapons fired from different hardpoints than the ship preview showed.
- Some big ships carried weapons that could never fire.
- A sold Cargo Drone could stay in your fleet.
- The Deep Space Scanner now shows the whole sector on the minimap.
- Crafting showed 0 for ingredients you had.
- Clicks sometimes responded a second or two late.
- Two systems could share the same name. Old saves get them renamed.
- Mission targets could be drones that normal guns can't hurt.
- Rare crashes in long sessions.
This announcement was originally published by Astraeon Interactive on Steam on Oct 3, 2026.
Open the original on Steam