Patch 0.1.5: Stations That Trade, Shipyards That Listen and the Big Crash Fixed
Thank you for every feedback and support!
if your request isn't included i got you for the next updates don't worry all of your messages saved!
The crash most of you hit
- Fixed the crash in long sessions and big fleet fights. It was nearly every crash report we received on 0.1.4.
- Fixed a crash when pressing F to hand-build an extractor, producer or factory.
- Fixed a crash when changing VSync or Anti-Aliasing on some graphics cards.
New
- Faction traders come to your stations. Mark a good For Sale and a real Trader orders it, flies in, docks, pays you and hauls it home. You choose how many units to keep; the rest is sold.
- Buy Offers. Right-click the RESOURCES or EQUIPMENT header at your own station, pick any item in the game and name your price. An attraction bar shows how tempting your offer is. Faction traders deliver it.
- Sell ships to their own faction. Right-click a ship at your station: Add for Sale or Add to Station Stash. The faction that flies that design buys it when it needs one, and the ship flies off to serve.
- Your shipyard builds every hull you have a blueprint for, only when you order it. Bigger station tiers build bigger hulls, up to Dreadnoughts at a Fortress or Nexus.
- Cargo Drone slots in a station's Assignments: 2 at an Outpost, 2 more per tier.
- Two new fleet orders: Build Station Here, and Supply Construction Site.
- Loot filter with the new Cargo Sorter module, one filter per ship.
- Your own buildings work properly: free store and take, a Module Kit list, and a Drones panel to buy harvest drones and cargo shuttles.
- Extractors can go on any free natural field. Free fields are marked on the map and in Build Mode.
- Show Buildable Area in Build Mode.
- New pages: Construction, Storage and Losses (where each ship died, who destroyed it, and where the captain's pod is).
- Take All and Sell All Cargo buttons; weapons and modules stack in your storage.
- New settings: Day Length, Autosave when leaving a station, Ship Panel Opacity, Compact Ship Panel.
- Gunner officers can be told to Hold Fire.
- Donate materials to another faction's construction site for standing.
- Building plans can appear as contract rewards. Dreadnought yards sell MK IX and MK X gear.
Changed
- Wider turret arcs on every ship. Rear mounts turn a full circle, so big ships can fire most of their guns forward.
- Point Defense shoots down rockets on its own, on every ship.
- Turret ships have enough quarters for a gunner on every turret.
- A ship's price is its hull plus what is fitted and carried. Selling never pays more than buying.
- Trade experience comes from profit only.
- Battleships and Carriers need 75 standing to buy, Dreadnoughts 90. Standing is slower to raise once it is high.
- Your stations produce only what you hold blueprints for.
- Station-job ships no longer use a fleet slot.
- Unpaid officers put your balance into debt instead of quitting.
- A livelier galaxy: more wars, sieges that finish, sectors that change hands.
- Auto Course and fleet map orders use only sectors you have visited.
- You always undock first at your own stations.
Fixed
- The endless buy-and-sell money loop with large ships.
- Corsairs and other factions staying hostile at good standing; contract crews costing you standing.
- Auto Course ramming asteroids after a jump.
- Docking during a warp or jump.
- Derelicts piling up and leaving the sector.
- A removed base still blocking its spot.
- The storage limit on your own station.
- Cargo drones stashing everything after a load.
- Fleet miners splitting ore between stash and stock.
- Insufficient Credits showing when the hold was simply full.
- Menus and windows drawn under the search bar and hints.
- Fog of war not clearing in Build Mode.
- Charges that did not say where they came from.
This announcement was originally published by Astraeon Interactive on Steam on Oct 5, 2026.
Open the original on Steam