Starlathe

Patch 0.1.6: The Codex, Commanders, Rarity Tiers and Claiming Sectors

Astraeon Interactive

Thank you for every report, screenshot and suggestion !

NEW

  • The Codex (press K). A full in-game guide with 106 pages covering controls, combat, ships, gear, mining, trading, stations, fleets, factions and skills, plus a spoiler-free story intro. It's available in all 16 languages. Right-click almost anything and choose "Codex" to jump to its page. The game pauses while you read.
  • Rarity inside every MK. Every weapon and module comes in Common, Uncommon, Rare, Epic or Legendary, with each step 15% stronger. Rarity is rolled on loot, missions, crafting and station production. Upgrade Kits let you raise a piece up to Epic.
  • Commanders. With Fleet Command, promote a captained ship to lead its own wing outside your fleet slots. Autonomous Commanders buy ships with your credits (up to a limit you set) and conquer enemy sectors for you; Manual Commanders take the ships you give them. You get 1 Commander, plus 1 more for every 8 sectors you control.
  • Hold the Line. Order your ships to guard a spot on the map.
  • Claim wild sectors. The first building to finish in a wild sector claims it. Anyone else who builds there pays rent, and in your sectors they must ask you first. Empty sectors return to the wild.
  • Salvage Wreck. Break up a destroyed station for 20% of its materials. The wreck is gone for good, and its owner can't rebuild it.
  • Combat Speed and Travel Speed settings. The game slows down when enemies are near (50% by default) and can run from 50% to 300% while you travel.
  • Loss Alerts. An alarm and a clickable notice when you lose a ship or a station, plus an early "under attack" warning. Every kind has its own on/off switch and volume.
  • Boost. Every ship you get has a Boost Injector. Hold Shift.
  • Transfer tab. Your hold side by side with your station, your stash or another of your ships.
  • Construction materials panel. Near a build site it lists what's still needed and where to buy it. Click a row to fly there.
  • Rename your ships, add notes to sectors, jettison cargo, dismantle hulls, queue map stops, and set trade limits for your Trade for Profit ships.
  • Secondary key bindings for every action. The arrow keys move your ship by default.
  • Chinese, Japanese and Korean typing works in every text box.

CHANGED

  • Smarter combat. Ships fight at their own best range instead of charging into your face.
  • No more one-second deaths. You can lose at most 35% of your hull per second (50% on Hard), beams ramp up, and you get clear hit-direction and low-hull warnings.
  • Mining pays. Every rock drops ore, sized to the rock and about twice as much as before. Rich ore comes up more often, and on Easy mining lasers cut faster.
  • Cargo Drones carry 50.
  • Every station buys your ore, and delivering materials to a faction's construction site now pays credits.
  • Small stations and small buildings no longer need Colossus Frames or other top-tier parts. Colossus Frames and Nexus Control Units stay on sale for you.
  • The Commander skills now take your fleet to 20 ships.
  • Each ship enhancement level adds module slots and cargo, plus a weapon slot every 3 levels.
  • Spending Enhance Points gives a bonus XP pool, and Hard's cargo penalty ends at level 10.
  • Your starting station is safe from attacks for your first 4 hours of play.
  • Salvage from high-level wrecks pays out at your level instead of level 1.
  • Gear shows its ship class as a number and warns you before you buy something that won't fit. Weapons can now drop from destroyed ships.
  • The message log has Personal and Global channels. Big fleets no longer camp on jump gates. Sharper text in the Codex, Journal and lists.

FIXED

  • A crash could delete a Permadeath save. Saves are now only removed after a real death.
  • Contracts took your own ships and drones, and ferry contracts gave away a free ship.
  • Small asteroids one-shot large ships. Bounty crews went passive.
  • Factions sent combat ships to "build" sites that stayed at 0% forever.
  • Your fleet parked on or unloaded into a destroyed station's construction frame.
  • Destroyed stations blocked building across the whole sector.
  • Your stash was silently lost when a station holding it died. It now floats out in crates only you can collect.
  • Shipyards never built Cargo Drones. Trader fleets lost money.
  • Plus the Six Banners task tracker, mission reward icons, the empty Cargo Hold tab, freezes with huge stacks, map scrolling and many more.

The Codex ( K ) explains everything new in detail.

This announcement was originally published by Astraeon Interactive on Steam on Oct 5, 2026.

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