Starlathe

Update 0.2.4: Action Search, Fleet Live Reports and Steam Deck Support

Astraeon Interactive

Thanks for all the feedback and support! if your request, suggestion, bug report isn't listed they are carried over to the next update!

NEW

  • Action Search: press F1 anywhere and type what you want to do. It opens the right screen and points at the exact button. Typos get "Did you mean...?", your own words work ("crew" finds Officers), and names of your ships, officers and stations bring up their actions.
  • The Here page: a new first tab when you dock, with big buttons for Sell Cargo, Store All, Repair, Restock Ammo, Missions and Hire Officers, each showing its result before you click.
  • Fleet Live Reports: when something important happens to one of your ships or stations, a live camera card shows it in real time with the captain's message and quick orders (Retreat Home, Send Help, Recover It...). Choose what you hear about in Fleet > Reports.
  • Steam Deck support: nothing needs Ctrl or Shift anymore. On-screen Shift/Ctrl keys, Sell 1 / 5 / All / Amount in every menu, hold a row to open its menu, the Steam keyboard for text boxes, and a Steam Deck Mode setting.
  • Campaign saves: every campaign has its own section and its own 3 autosaves, plus an Open Save Folder button. Permadeath campaigns can now live side by side.
  • Station drone slots: set each of your station's drones to Combat, Repair, Cargo or Mining, like a ship. "Set All Slots" changes a whole bay in one click.
  • Recover Derelicts: a fleet order that tows every derelict you know to a friendly station. New module: Tow Rig.
  • Send Builder: right-click any construction site you placed to send your Builder there to finish it.
  • Commanders can now run a Mining Fleet or a Trading Fleet.
  • Corsair Work: smuggling, Vigil raids and fencing jobs that raise Corsair standing outside the story.
  • Pinned Plans and shopping lists: pin a blueprint or a construction site and its ingredient list stays on screen in flight. Inside the Market and Storage it shows what you have and still need, with a "Buy all needed here" button (tick only what you want to buy) and "Take all needed from storage".
  • Bring a ship from a save: pick exactly what comes along, even just credits and blueprints.
  • Enhance Points come back when an enhanced item is sold, scrapped or lost, you can Reclaim EP, and every 25,000 XP returns 1 spent EP.
  • Co-op: a Money setting (Separate or Shared purse) and Share XP "Everywhere".
  • Vigil Raids can be changed in an existing game.
  • Cargo space shows every bay and what it takes, and hovering an item says how many more fit.
  • Faster docking: Store All on the Market, Sell all / Store all / Move all on every item group, Sell All and Move All buttons, Insert opens Move Items.
  • Escape pods are easy to spot on both maps and in flight.
  • The warp cooldown shows clearly in flight, on both maps, in the warp menu and when hovering a sector.
  • New settings: Remember Last Screen at Each Station, Close Windows When..., Item Comparison, Confirm Before Jettisoning.
  • After a start that didn't go well, the game asks whether to use Safe Mode instead of switching on its own.

CHANGED

  • Vigil Raids is now a real scale. On Normal, raiders match the sector they hit, the biggest Vigil ships stay home, and raids come in waves. Brutal stays exactly as before.
  • ASTRA explains each screen once, in one card, never repeats herself and never asks you to buy or earn anything.
  • Mission rewards offer every weapon and module type, matched to the mission, with the rest paid in credits.
  • A station gives one contract of each type at a time.
  • Windows stay open during jumps and Auto Course and only close when the trip ends or you're attacked.
  • Cargo and mining drones stay docked until needed, only as many as needed fly out, and they land and unload properly.
  • Ship prices show the whole ship (hull + fitted gear), and enhancing no longer raises sale prices.
  • Blueprints show the icon of what they teach.
  • Tag filters are back on the Market, Cargo Hold and Storage lists.
  • The station and ship status panels fold, and stations use the same Weapons / Modules switch as ships.
  • New pilots always start at a fully built station.
  • 44 new icons.

FIXED

  • A rare crash on long sessions caused by memory being overwritten behind the scenes.
  • Crashes when changing Anti-Aliasing, on the main menu, and in the Shipyard right-click menu.
  • Changing one drone's type made the next click pick the wrong drone.
  • Co-op: guests can set production at their stations, use them as fleet home and see their Commanders tab.
  • Co-op: a hull sold off a station shelf paid every pilot in full.
  • "New Plans Run at My Stations" didn't work as intended for stations built later.
  • Storage only let you move one unit or everything.
  • Mission rewards were almost always Rocket Launchers or Deep Space Radars.
  • The destroy-ships contract marker kept jumping between targets.
  • The faction leader's story task was hard to find; it's now the first option when you talk to them.
  • Ore pickup could stop with no sign why; the reason is now always shown.
  • Installing a second production bay took it from your hold without saying why.

This announcement was originally published by Astraeon Interactive on Steam on Oct 11, 2026.

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Starlathe

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