Stolen Realm Survivors - Act IV Update Now Live
Hey Survivors,
Our first major post-launch update (1.15) is now live, and it's a big one!
This update brings a brand-new Act to explore, a powerful new dragon boss to defeat, three new weapons, two new supports, a complete progression overhaul, major balance improvements, quality-of-life upgrades, and a long list of bug fixes.
We've also incorporated a lot of community feedback from launch, improving survivability, build variety, tooltips, shields, support interactions, and overall gameplay clarity.
Highlights
- New Boss: Chillgrave
- New Area: Act IV – Frostwrought Fortress
- 3 New Weapons: Champion's Blade, Flintlock Pistols, and Soul of Frost
- 2 New Supports: Vengeful and Unholy Sacrifice
New Content
New Boss: Chillgrave
Prepare to face Chillgrave, a powerful frost dragon lurking deep within the Frostwrought Fortress.
New Area: Act IV – Frostwrought Fortress
Continue your journey into a brand-new act featuring new challenges and encounters.
New Weapons
- Champion's Blade
- Flintlock Pistols
- Soul of Frost
New Supports
- Vengeful
- Unholy Sacrifice
Progression & Build System Overhaul
One of the biggest goals of this update is to significantly expand build variety and player choice.
Build Changes
- When applying Support powerups to Active powerups, you now select the Support first and then choose which Active ability to attach it to
- Active/Support and Passive rolls now alternate every level
- Active abilities can now have unlimited Supports attached
- Active powerup maximum level reduced from 30 to 25
- Applying Supports now increases the base effectiveness of the attached Active ability
- Passive abilities are no longer limited to 4
- Players can now acquire up to 100 Passive picks
Interface & Quality of Life
- Shield tooltips now display total shield values
- Shield cooldowns now occur while the shield is active and replenish the shield when recast
- Improved Flesh and Bone tooltip clarity
- Supports are now displayed within Active skill tooltips instead of using separate icons in the Build menu
Gameplay & Balance Changes
Survivability
- Players are now invulnerable for 0.2 seconds after being hit
- Players can no longer lose more than 50% of their maximum health from a single hit
- Block and Dodge can now trigger while invulnerable
Progression
- Increased the levels gained from Unrealized Potential from 1 to 2
Supports
- Aura Support now only rolls at Rare rarity or higher
- Support skill stat increases now use lower values
- Reduced the increased damage taken and multiplicative damage of Unstable support from 10% damage taken / 1.1x damage to 5% increased damage taken / 1.02x damage
- Reduced Flesh and Bone inherited stats from 10% to 5%
- Bolstered now grants less armor while also granting Block and flat Life
- Multiply now works with Golden Spear and Vampire Spine
- Removed trigger chance penalties from all skills
Skills
- Frost Breath damage now ticks faster with Attack Speed
Multiplayer
- Per-player Monster Damage increased from 25% to 35%
Enemy Balance
Skeletal Ranger
- Base Damage reduced from 40 to 30
- Base Life reduced from 100 to 80
Skeletal Warlock
- Base Damage reduced from 20 to 10
- Base Life reduced from 100 to 90
Skeletal Warrior
- Base Damage reduced from 40 to 30
- Base Life increased from 50 to 100
Bug Fixes
Gameplay
- Fixed issue where Pharaoh's Greed would not properly be restored when continuing a saved game
- Fixed issue where multiple versions of some Supports could appear, allowing the same Support to be offered multiple times in a single set of options
- Fixed issue where Unyielding Resolve did not have a cooldown
- Fixed issue where monster effects from Mistress of Chaos would also apply to player summons
- Fixed issue where Bishop's Staff and elemental auras could be lost after dying and reviving
- Fixed issue where Blood Thirsting Blade bonuses would not reset at the start of a new depth
- Fixed issue where summons would not die when their master dies
- Fixed issue where first-time powerup selections always used Common values regardless of rarity
- Fixed issue where Tempest Blessing bonuses could accumulate incorrectly between rounds
- Fixed issue where Aura applied to Ice Shield could cause party members to become Chilled
- Fixed issue where various statuses would not be restored when continuing a game
User Interface
- Fixed issue where Tempest Blessing tooltip values displayed incorrectly
- Fixed duplicated post-run statistics when completing a continued game
- Fixed incorrect Active skill level displays caused by equipment that increased ability levels
- Fixed various localization issues across UI elements
Visuals
- Fixed issue causing Bishop's Staff to use Soul of Frost visual effects
We appreciate everyone who continues to play, provide feedback, and report issues.
We're excited to hear what you think of Act IV, Chillgrave, the new progression systems, and all the new build possibilities introduced in this update.
One Last Quest
Survivor...
The Council has informed us that the Realm's magic is mysteriously tied to something called "Steam reviews."
We don't fully understand it, but the wizards swear it's real and not just another one of their "buffs."
If your journey has been enjoyable, consider leaving a review. It strengthens the Realm, attracts new adventurers, and prevents Chillgrave from freezing our servers solid.
Your words carry power... far more than the one-hit damage you've all been experiencing against the Sun King.
And genuinely, each review makes a huge difference for our small team of three.
Thank you so much for your support!
Play Stolen Realm Survivors
This announcement was originally published by Burst2Flame Games on Steam on Jun 4, 2026.
Open the original on Steam