Game Update - 2018 July 4th
Thank you for all your supports. After 3 rounds testing ,air-drop is finally ready for showtime. Some numerical values and gameplay have been adjusted for better game experience.
Patch notes 1.0.5.0
Air-drop
Now you can find and use the transmitter setted on the wooden case in the field , the air-drop will land near the transmitter. The items in the air-drop includes:
- Random weapons (M4A1 AWM and SCAR)
- Level 3 Kevlar
- Level 3 Helmet
- Bullets
- Medical Kit
Adjust
- Reduce the damage of UZI (18→14)
- Reduce the durability of Kevlar
The high firing rate of UZI makes this weapon much more powerful than we thought. With this adjust, we reduce the damage of each bullet of UZI(18→14) to lower its performance in long range but this weapon is still a monster in close range. In recent versions, the high level Kevlar can protect the player throngh the whole game without changing a new one. Thus we reduce the durability of Kevlar in order to increase the interaction between the player and the body armor.
Sweeper mode
- Shorten the wait time between every rounds in sweeper mode
- Reduce the drop rate of items in sweeper mode.
The waiting time between each round is too long in sweeper mode.We ensure that the players have enough time to pick up items and restore HP, under this permise we shorten the unnecessary waiting time. And in sweeper mode, the players need to shoot more accurately, so we reduce the drop rate of items from zombies.
This announcement was originally published by Neuron Studio on Steam on Jul 4, 2018.
Open the original on Steam