Super Retro Fighter

Super Retro Fighter 1.0 Official Release!

Cat God Studio

Super Retro Fighter has not been updated for years. During this time, we separated from our former parent company and became an independent studio, and the development rights have returned to our team. We have now decided to continue working on the game and have officially launched version 1.0.

Version 1.0 is not the finish line, but the foundation for a fresh start. We will first fix issues, improve the experience, and stabilize the framework to lay the groundwork for future updates. We will address the problems left by years without updates step by step, and we will gradually announce future plans once the version is stable. Thank you to every player who has kept waiting. We are back this time, and we will keep updating. Welcome to try Super Retro Fighter 1.0, and please send us any bugs, suggestions, and feedback on your experience.

Update log of Version 1.0.0

New Content

Added Steam Remote Play Together support — you can now invite other players to join your game remotely. Added a score leaderboard for Arcade Mode. Scores upload to Steam automatically on every clear or game over. (Since scores are tied to the Steam account, only P1's score is recorded; P2's score cannot be uploaded.) Added Steam Achievements.

Bug Fixes

Fixed D-Pad input lag. Improved the Stage 3 background for clearer visual layering. Boss 3: added a new attack pattern so the fight isn't too easy. Boss 6: fixed a hitbox issue that let players win trivially by camping a fixed position. Boss 8: toned down overly bright weapon effects. Fixed bullets that failed to fire after the player died and only launched on respawn. Fixed an issue where P2 could not navigate menu selections after P1 was wiped out. Fixed a BUG in Arcade Mode where the player would start with a secondary weapon after dying and restarting the game.

This announcement was originally published by Cat God Studio on Steam on Nov 11, 2026.

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Super Retro Fighter

$11.99bullet-hell · early-access

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