Dev Weekly Update #1 – Movement & Procedural Maps
Inventory Improvements
- Added more control to inventory management:
- Weapons can now be unclipped before dropping, preserving ammo for later use.
Movement Improvements
- Joe can now go prone, allowing:
- access to tighter spaces
- better cover under fire
- reduced bullet spread during sustained shooting
Chunk System
- This week’s focus was chunk design for procedural map generation.
- Maps are built from connected chunks, creating runs that feel random, but still structured, challenging, and fun.
- The chunk designer is still in early stages, but will eventually allow players to create their own custom chunks for maximum unpredictability.
Weekly Showcase
- This week: Glowing Sticks
- A must-have tool when exploring the darker areas of the temple.
This announcement was originally published by Bilboldev on Steam on Apr 5, 2026.
Open the original on Steam