SYLVA

SYLVA v0.2.3 Update Notes

EVERCHARGED

SYLVA v0.2.3 Update Notes

Hello, Sylvans!

This update focuses on multiplayer stability, the new Party System, enemy AI, Eclipse nights, world visuals, and performance.

Multiplayer

  • Fixed connection timeouts while slower systems were loading the map.
  • Day, time, and weather are now correctly synchronized for all players.
  • Removed unnecessary network traffic generated by hundreds of loot chests.

Party System

  • Players in the same world can now press P to open the Party menu and form a group.
  • Party members can see and track each other’s locations.
  • Friendly fire is disabled between Party members.

Time & Eclipse

  • New games now begin on Day 1 at 06:00.
  • Day, time, weather, and the Eclipse countdown are now saved correctly.
  • Fixed the Eclipse ending early when the calendar day changed at midnight.
  • Eclipse warnings are now clearer and more reliable.

Enemies & AI

  • Fixed major AI issues that could leave enemies completely inactive.
  • Improved Undead targeting, chasing, patrolling, and attacking behavior.
  • Fixed archers not firing and enemies sometimes ignoring ranged attacks.
  • Removed friendly fire between Undead and updated their glowing eyes.
  • Rebalanced enemy counts during normal and Eclipse nights.
  • Enemies can now damage player structures, dealing double structure damage during an Eclipse.

Meteors

  • Meteors now create mineable ore or gold rocks at their impact location.
  • Fixed meteor impacts and flames not dealing damage.
  • Improved flame size, damage radius, and building collision behavior.

World & Interface

  • Nights are now darker and more atmospheric, with rebalanced lighting and smoother transitions.
  • Corrected more than 42,000 misplaced plants and trees.
  • Improved the ocean, vegetation, shadows, textures, and resource-hit effects.
  • Fixed issues with the death screen, respawning, emote menu, Party window, and HUD.
  • The compass is now smaller and fixed to the top of the screen.

Performance

  • Reduced terrain components from 4,096 to 1,024.
  • Reduced network load, unnecessary animation updates, and shader-related stuttering.

Thank you for your continued support and feedback, Sylvans!

This announcement was originally published by EVERCHARGED on Steam on Aug 3, 2026.

Open the original on Steam
SYLVA

$2.99base-building · early-access

View game

More from SYLVA

See more

Announcements come from each game's Steam news feed. ©2026 Valve Corporation. Steam and the Steam logo are trademarks and/or registered trademarks of Valve Corporation in the U.S. and/or other countries. slopranks is not affiliated with or endorsed by Valve. Steam News