Update 27 - Calibrated
Hey everyone! Update 27 is a major maintenance update, bringing the game from the 2020 GameMaker 2.3 beta to GameMaker 2026 LTS (Long Term Support).
Our team worked through your bug reports and feedback, then field-stripped weapons, items, perks and tooltips to address a long list of community requests accumulated over the years. Most changes correct unintended behavior or make descriptions match their effects, rather than rebalance the game. If you have concerns about how a change affects balance, let us know!
We will also provide a beta branch with the old 2021 version in case anyone has issues with the new runtime.
HIGHLIGHTS
New engine runtime: Synthetik now runs on GameMaker's 2026 runtime, with stability improvements under the hood.
Clearer tooltips: 150 weapons, items, perks and class bonuses got clearer tooltips and effects that match them, so you know exactly what your gear does.
Fixes Fixes Fixes: Over the years, many small edge cases and issue lists have accumulated and the main meat of this update is a big list of such corrections.
Co-op, reinforced: more stable sessions, enemies and bosses in sync for both players, and smoother movement from reworked netcode.
Safer saves: the game now recovers from damaged save files and restores backups.
Better Wide-Screen: the game now plays on anything from 4:3 and 16:10 up to 32:9 ultrawide, and the HUD sits at the actual edges of your screen.
Localization: a broad sweep improved translations across 12 languages. Brazilian Portuguese now selects properly from Steam, Hungarian is available in Steam's language selector, and missing characters and Japanese text alignment have been corrected.
Sharper picture: new upscaling options for better quality at higher resolutions.
Controllers: Xbox pads work with Steam Input out of the box, and Steam Deck brings up the on-screen keyboard for text fields.
Your reports, straight to us: a new REPORT BUG button in the main menu and pause menu, plus automatic crash reporting that you can disable in Settings.
NOTE: The 26.2 beta patch notes are also included. These changes were already on the beta branch but were never released publicly because of instability. If you did not play the 26.2 beta, these changes will be new to you. All 26.2 changes are marked with a .
Long list ahead:
- 420 Sniperdragon: Special elite tooltip now also shows +25% boss damage.
- AEK Special: Tooltip now shows the real elite kill heal (50).
- AMD 65: Battle Scarred tooltip now shows the real 1.2% lifesteal.
- AN-94 Deathstalker: Headshot buff now ends when the weapon is holstered or dropped.
- AS-VAL: Tooltip now shows the 7% hypersonic ammo proc chance.
- Chaos Launcher: Now grants the 10% bonus crit chance while held.
- Eraser DMR
- Stronger cell tooltip now shows the real +200% damage, not +300%.
- Energy Absorption tooltip now says it reduces heat by 5.
G17 Undercover: Tooltip now shows the 7% hypersonic ammo proc chance. Gladiator
- Ammo printer tooltip now shows the real 1.5 s start delay, not 0.5 s.
- Ammo printer delay bypass now checks the owner's own Onslaught in co-op.
40mm impact and bounce grenades now stop and explode on low enemies; explosive rounds arm after a short distance. Human RPG-7: Teleport Stock Up tooltip now shows the real +1 maximum ammo, not +4. ION OBLITERATOR: Heat no longer increases the speed of enemy ion projectiles. K3 Boltcaster SMG: Double shot tooltip no longer claims an ammo gain effect. K98 Classic: Added the triple-hit ammo refund and 50% boss damage that the tooltip promised. KI Vector: Tooltip now shows the 7% hypersonic ammo proc chance. Last Breath: Tooltip now shows the 5% critical chance. Last Ditch M16: Now shows its own icon and rarity instead of the BFR ones. LG-2 Onslaught: Tooltip now shows the real Engineer ammo regen bonus (+25%, was 50%). LS Laser Sub
- Tooltip now shows the shield delay reduction (-10% in backpack, -20% held).
- Stronger cell tooltip now shows the real +200% damage, not +300%.
M32 Multi Purpose: Removing the weapon now subtracts its elite powerup chance instead of adding it again. M75 Heavy Support
- Elite damage tooltip now also shows +100% boss damage.
- Tooltip now describes the 200 shields per second regenerated while moving.
MAG47 Heavy MG: Tooltip now shows the 60% firerate gain from heat. Mjolnir Chain LTN: Powershot now rolls 5%, and Inverse Compound ammo keeps the proc and critical hits. Nemesis Prototype: Headshot buff now ends when the weapon is holstered or dropped. P9000 Supernova
- Upgrade tooltip now shows the real recoil reduction.
- Evolving Software tooltip now shows the -1 max recoil.
PPQ-H Laser Pistol: Stronger cell shot now deals 3x damage, like other laser weapons; tooltip shows +200%. Pressurized Impaler: Scrappy tooltip no longer claims a reduced effect after 50%. PSG Emerald Sword: Tooltip now shows the +300 plating melting damage. PXS Covert Ops: Tooltip now shows the 7% hypersonic ammo proc chance. QBZ Type LAS: Stronger cell tooltip now shows the real +200% damage, not +300%. Raptor Laser SG
- Burning Lithium Cell ammo now fires its pellet bullet; each pellet no longer deals 2.3x damage or flies 1.5x as far.
- Kill-stage tooltip now shows the +5% damage step.
Ripjack
- Hyper Blade and Double Blade tooltips now show the real 5% chance.
- Tooltip now states that a double blade shot costs 2 ammo.
SCR Laser Socom
- Stronger cell tooltip now shows the real +200% damage, not +300%.
- Upgrade tooltip now shows the real recoil reduction.
- Evolving Software tooltip now shows the -1 max recoil.
Spectre: Upgrade tooltip now shows the real recoil reduction of -3. SS58 Plasma Mod: Tooltip now shows the +300 plating melting damage. Sturmgewehr 44: Surprise Attack now covers the first 20% of the magazine, as the tooltip says. Tuned M14 EBR: Scrappy Recycler bonus now also works while the weapon is in the backpack. UMP-9 Semi: Semi mode tooltip now shows the +7 dodge (Elusive) bonus. X512 Experimental
- Can now drop in co-op, at the same chance as the ML7000 Plus.
- Power Surge now halves the delay before the next shot as described.
XM2 Coil Pistol: Added the 2% coil supercharge shot (+250% damage) that the tooltip describes.
- Acid Mine
- Mine trigger distance is now measured from the mine position, so it no longer fails to go off under an enemy.
- Charge regeneration is now capped by the item's own mines, not by laser mines.
- GOG version: charge cap now counts only your own mines in co-op.
- Co-op: a GOG player with Acid Mine no longer crashes the partner.
Air Com: Bomb count now matches the tooltip and grows with item level (was always 8; 10 at base). Air Horn
- Now grants +10% movement speed per proc; no more speed loss when the buff ends.
- Text now states the real 25% chain chance (was 50%).
Angled Grip: Movement speed bonus while firing now works. Auto-Overclocker: Text now describes the boost as a heal, not a maximum health increase. C4: C4 now lands in front of the player; the stray sideways offset is removed, so it no longer lands under you when facing left. Cario: Artifact now grants the 5 dodge its tooltip shows (was 1) and no longer halves dash distance. Cell Replacer: Tooltip now shows the teleporter heal as a rounded percent of maximum health. Chaos Potion: Co-op partner now sees the real roll instead of always 'HEALED!'; tooltip now says -100 instead of -150. Composite 4
- Charge regeneration now counts only your own C4 charges in co-op.
- C4 placement no longer counts the partner's C4 and wastes a charge in co-op.
Core Upgrade Kit: Recycling now gives 50 data. Cranial Targeting CPU: Headshot and crit bonuses now revert when the weapon is destroyed or the attachment is reset. Crux of the Laser Caster: Co-op: the beam now starts at the shooter on the partner's screen. Custom Fitting
- Tooltip now lists the doubled spare-ammo cap for launchers and special weapons.
- Headshot and crit bonuses now revert when the weapon is destroyed or the attachment is reset.
Daily Random Run: Buff no longer removes enemy damage and incoming damage bonuses it never added. Decoy: Extra chance now spawns a second decoy. Eclipse: Beams no longer take the damage and duration of the G87 Beamer when you own both. Fangs of Mordigan: Tooltip now shows the heal that is applied. Fast Sling: Now prevents weapon switching for the duration of the sling, as its text says. Field Supply: Co-op: each player with Field Supply now heals from their own copy. Flash Grenade: Text now shows the real damage: 200 + 25% max health, up to 2000. Health Vial: Last charge now heals double, as the tooltip says. Heart Core: Health gain from Boss Blob kills is now reduced to 20%, as intended. Heart Seeker: Text now states the correct three needles per proc (was two). Heavy Steel Trap: Trap cap now removes only your oldest trap, not half of all traps or the partner's. Hyper Adrenaline
- Weapon overheat damage reduction no longer lasts the whole run.
- No longer carries into the next run after an early quit to menu.
- Its modifier and effects no longer disappear during a co-op run.
Hyperfeed: No longer lowers damage by 35% while active. Incubus: Room drain now scales with item power (2 HP/s x power, was fixed 1 HP/s). Item Link: No longer freezes the game in co-op when its owner has no other item. Laser Mine: Mines now auto-place unless you own Trapper's Teleporter; before, only a partner's Trapper triggered it. Lifeblood: Cooldown now scales with the charge amount, as the text says, capped at 150 s. Lightning Boots: Charges no longer drop below 0 after a dash pulse hits several enemies. Madness Button: Teleporter circle now spawns at the player, not at the item HUD position. Madness Glasses: Invisible assassins are now visible while the glasses are active. Mael: Now removes firing slowdown at the weapon without overwriting other movement penalty sources. Magic Mag: Buff duration now matches the tooltip and scales with level; the false 'Costs 75 health' text is removed. Military Spec: Removed the hidden 40% extra spread while moving. Order 322: Health regen bonus on the controlled enemy now lasts; only the controlled unit is released and its own regen is restored. Overdose: Text no longer claims that kills reduce cooldown; only vial pickups do. Perk Core: No longer destroys itself on first use; Shaker-added charges each grant one more perk after the 450 s cooldown. Powershot: Now triggers on every 6th shot, as the text says, with more power. Refresher: Intel text no longer states a wrong fixed duration; the stat line shows the scaled duration. Ring of Glass: Text now states the real charge cost of 750 experience. Road Flare: Reduced excessive glow when several flares overlap, and fixed each flare spawning twice on the co-op partner's machine. Scoundrel's Dagger: Stabs now hit large enemies such as the Last Defender and apply Assassin acid. Shieldburst: Text now states one guardian stack per enemy hit. Special Ammo Supply: Damage and heat-reduction effects now apply in co-op; only the player who uses the pack gets them. Spider Mines: Extra charges from item level no longer reset to 3. Sticky Bomb: Tooltip now shows the flat explosion damage (800-900) and the explosion count. Stim Pack: Strafe recharge is now twice as fast; the half-strength penalty in boss rooms is removed. Stun Mine
- Mine trigger distance is now measured from the mine position, so it no longer fails to go off under an enemy.
- Charge regeneration is now capped by the item's own mines, not by laser mines.
Tac Grip Upgrade: Bonus now applies only while standing still; no more worse accuracy while moving. Tactical Mode
- Buff no longer removes damage bonuses it never added when it ends.
- Timed and cursed item chests no longer appear when the mode prohibits item chests.
- Tooltip now says "Increased Headshot importance" to better describe the existing balance. Headshot damage and enemy health values are unchanged.
Titanium Eternium Rifling: Headshot and crit bonuses now revert when the weapon is destroyed or the attachment is reset. Tomahawk: Now gains damage with distance as its text says, up to double damage at long range (before, it lost damage with distance). Trapper's Teleporter: Teleporter now needs charges to trigger and no longer spends several charges per kill or goes negative. Trophy System Drone: Drone now scales with item level and overdrive. Underbarrel Chip: Item bullets now instantly ready the next shot of the main weapon, as the text says. Unstable Randomizer: Re-rolling a variant now keeps the first variant's effects (e.g. C-CHARGED crit bonus); predestined weapons get a real second roll. Vial charges: Vial pickups and other charge grants now respect the four-charge cap for Unidentified Potion, Methadone, Rations, Reloader and Reloader 2, preventing unlimited charge stockpiling. Other vial items retain their existing behavior. ZR99 Living Bomb: Co-op partner no longer sees a double explosion.
Assassin
- Smoke knife reset now works when a backstab and a frontal hit land in one stab.
- Level 0 bonus text now states 10% dodge chance and smoke cloud below 20% health.
- Level 5 bonuses now unlock at level 5 not 0: SMGs get the damage bonus and all weapons get 5 degrees less deviation. Previously the SMG bonus activated level 0 and the -5° at level 25.
- Core: Professional damage bonus can now crit at level 25.
Breacher
- Level 25 bonus now shortens reload and ejection times by 20%.
- Level 5 text now states +20% crit and 200 room-entry heal.
- Level 15 text now states a 3% item cooldown cut.
- Level 20 bonus text now states the 50% shield refill from the low-health trigger.
- Level 10 firing slowdown change no longer overwrites other movement penalty sources.
Demolisher
- 2x launcher upgrade-stats bonus now unlocks at level 25, not level 5.
- Level 0 bonus text now states 150 shield per second, 250 on Launchers.
- Level 5 bonus text now states that ultra kills heal 100 health.
- Resonator charge prestige bonus now checks the Demolisher prestige, not the Assassin one.
- Challenge 1 reward now gives 5% more maximum ammo for all weapons; before, it had no effect.
Engineer
- Level 10 bonus text now says 11 recycled items build the second Blackjack drone.
- Level 20 bonus text now states 30% ammo regeneration, not 20%.
- Level 25 bonus text now states a 20% chance to deploy two Sentry Turrets.
- Overclocking a co-op partner now grants the level 5 Drone Zeal stacks and scrap refund.
- Level 25 +10 s Sentry Turret duration now applies only to single deploys.
- Removed the undocumented level 25 ammo gain on dodge.
- The level 20 weapon regeneration bonus no longer delays item and power-up regeneration on weapons without their own regeneration delay.
- Re-rolling a weapon variant with Unstable Randomizer no longer repeatedly stacks the level 20 regeneration bonus.
- Mortar turrets revived as friendly during the Insanity challenge no longer continue targeting the player.
Heavy Gunner: Level 10 bonus now gives 25% reduced reload time and 25% cheaper weapon upgrades; level 25 no longer gives a discount. Raider
- Level 15 bonus text now states a 15% commando blade crit chance, not 20%.
- Level 20 bonus text now states 3000 credits for the dogtag reward, not 1000.
- Challenge 1 reward now gives 10 base movement speed (was 15).
Riot Guard: Level 10 bonus text now says one plating per 11 Painkiller stacks, not 10. Sniper
- Spotter takedown heal now unlocks at level 10, and headshot kills no longer heal an unlisted 25.
- Level 5 bonuses (more penetration damage, +200 range) now unlock at level 5, not 10.
- Low-health shield trigger now starts at level 5, not level 0; text now states the 10% heal.
- Level 20 Striker drone bonus no longer applies from level 1; drone cooldown is now 7 s.
- Level 25 triple-hit reward text now states 50 credits and 30% damage for 6 s.
Perks & Modules
- Against The Odds: Tooltip now shows the damage drawback scaled by module power.
- Backstab: Now grants real stealth after a teleporter or wave start.
- Berserk
- Tooltip now shows separate per-stack numbers for firerate and firing slowdown.
- Stacks now reduce firing slowdown as the tooltip says; high stacks no longer stop movement while firing.
Bits and Pieces: Plating buff now refreshes to 10 seconds instead of stacking time up to 110 seconds. Charge: Tooltip now shows the 1.5 s crit window, scaled with module power. Chromatic Alloy: Tooltip now states the real 5.5 s armor buff and the correct proc chance. Core: Calm
- Stance bonus now resets on the first shot, and hit refresh scales with stance build-up.
- Firing slowdown change no longer overwrites other movement penalty sources.
Core: Charge: Tooltip no longer promises a shield refresh after the dash. Core: HE-Ammo: Every 10th HE bullet now grants 30% critical chance and damage. Core: Looter: Tooltip now lists all shield grants and the real 6 s stack duration. Core: Professional: Tooltip now states the real values: 100 damage, 25 heal and 6 misses. Core: Rank Up: Now grants the second dash charge; dash cooldown reduction removed, cost is now 1.3x. Core: Spotter: Mark kills now pay 30 credits and a 20% damage buff, which also reaches the co-op partner. Die Hard: Hits at full health are now capped at 75 damage, and elite damage bonus now works. DMR Conversion: Perk icon now highlights when a converted weapon is held. Drone Mod: Companion drone now has the advertised 750 range instead of 700. Evasive Maneuvers: Speed burst now triggers on every dodge, also with an empty magazine. Focus: Tooltip now states the 3.5 s duration of a super perfect reload. Forged By Fire: Heat crit chance now scales with module power. Fortify Position
- Barricade and prop durability bonus now scales with module power.
- The ammo-capacity bonus now applies to weapons already in your inventory when you gain the perk, and to weapons picked up afterward. Dropping and picking up a weapon does not apply the bonus again.
Freeze!
- Tooltip now shows the real absorption window.
- Removed the undocumented +50 maximum shield.
- German tooltip now shows the damage absorption percentage.
Head Hunter: Luck now raises the headshot ammo refund chance instead of lowering it. Inner Fire: Removed the hidden -50 maximum shield penalty. Into Battle: Tooltip now shows the real buff radius (200). Keeping Distance: Perk no longer stops working when no enemy is left in the room. On The Edge: Removed the undocumented +50 maximum shield. Onslaught System: Tooltip now states the real accuracy trade-off: wider resting spread, lower bloom cap. Overdrive: Bonuses no longer stay permanently when the perk starts at heat 40 or above. Perfection: Tooltip now states that headshots from shotguns do not count. Power Bolt Ammo: Damage raised by 10% for all shotguns. Power Tuning: Ammo regeneration bonus no longer stacks permanently with each heat cycle. Press The Attack: Tooltip now states the 3 s surge of a super perfect reload. Recovery: Healing window now lasts the stated duration (5 s) per kill instead of shrinking per stack. Routine: Stack cap is now 15, and a super perfect reload grants 2 stacks. Scarred: Removed the undocumented +50 maximum shield. Shielded: Tooltip now states kills restore a flat 100 Shield, not a share of maximum. Stimulants: Tooltip now states the lifesteal threshold of 35% health. Sun Rising: Tooltip now states 200 Heat per stack, matching the real value. Unceasing: Tooltip no longer lists a heat generation downside and says dashing reduces heat by a fixed amount. Weapon Mastery: Removed the hidden shield buff on weapon level-up. Wicked: Tooltip now shows the real reflect damage (200) and slow duration (1.5 s).
- Armored Transport: Rockets now damage the APC boss when they hit its flank or corner.
- Last Defender Large: Void zones now stop at half of the floor cells at one time.
- Railgun Glider: Charge and discharge sounds now stop when the unit dies.
- Unstable Mass: Blob adds and spawners no longer hit each player twice in co-op.
- Blob Spawners: Mind-controlled spawners no longer continue producing hostile blobs.
- Spider Boss: Damaging void zones now stop when the boss dies, allowing safe access to its drops.
Gameplay
- Camera no longer stays at the spawn point after a room change with the pause menu open.
- Item drops no longer stop in long runs once a rarity pool is empty; recycling and chests give items again.
- AP and Sabot ammo now has real armor penetration (+5 for 9mm/5.56, +10 for larger calibers) and no longer gives a crit bonus.
- Camera now starts on the player at the start of a new run instead of panning across the level.
- Fragile difficulty modifier now refunds each max-health loss only once, so its downside applies fully.
- Poison, burn and bleed caps on enemies now apply to all damage-over-time sources, including items and flames.
- Expiring timed weapons no longer pull all weapons on the floor to their position.
- Cursed weapon parts no longer continue dropping from elites after all four parts have been collected.
- Explosions now measure distance to the enemy hitbox, so large enemies take damage from near hits.
Levels & Events
- Boss reward chest no longer traps the player when it spawns on them; the player is moved to the nearest free spot.
- Perk shop shows its price instead of "XYZ ERROR".
- Crystal Crusher heroic last-stand timer now ends at the same time as the arena.
- Removed the Lightning Start buff in Arena.
- Using UNSTUCK in the Last Defender room no longer teleports the player behind closed progression doors.
Progression & Unlocks
- Damaged save files no longer block saving; the game restores your backup or starts a fresh save.
- End-of-run and best-run damage stats now include explosion damage.
- Class Challenge 1 no longer unlocks in runs that use a mod weapon.
- The "Maxed" achievement no longer unlocks before a subclass reaches level 25.
- Class-achievement checks now recognize prestige on the first subclass.
- Dead co-op players no longer receive "The Final Countdown" from their partner's Armageddon completion.
Daily Runs & Challenges
- Daily run and prestige shop items that cost exactly your data now stay selected.
- Fixed Daily Run selection silently failing when the player has no Data.
Co-op & Networking
- Game no longer crashes after finishing a co-op run with a random teammate.
- Your own difficulty modifiers are no longer overwritten after joining another player's lobby.
- Teleporter room events (Darkness, Heavy Resistance, Hyper Adrenaline) now sync to co-op clients.
- Co-op connections are much more robust: fewer stalls, desyncs and crashes, and steadier sessions on weak connections.
- Menu no longer hangs at Creating Lobby after a lost server connection.
- Treadmill boss now syncs correctly between host and client in co-op.
- Unstable Mass blob boss now syncs correctly between host and client in co-op.
- Hack terminals in the heart boss room now progress for the surviving player after the partner dies.
- Arena postgame in co-op now ends the run for both players instead of looping down and revive on the host.
- Reworked network timing: other players and enemies move more smoothly, even on unstable connections.
- Enemies on the client no longer jump vertically to wrong positions.
- Host pause menu keeps its buttons after the client leaves mid-run.
- Kicking player 2 now clears their loadout and the second START button, and keeps the host connected.
- Game now reconnects to the server by itself after a short internet drop.
- Heat weapons now overheat correctly for the player who picks them up in co-op.
- Co-op partner now gets the loop curse on time when the host skips the end-of-run cutscene.
- Dead co-op partners are now revived at the room change, not when the teleporter starts.
- Beam items no longer vanish early on the partner's screen while still dealing damage.
- Players now get credit for kills made by their summons, including headshot bonuses.
- Item kits no longer stop dropping early in co-op; only your own items count toward the cap.
- The Duplicate shrine no longer freezes the game in co-op when you have no items of your own, and it only counts your own items.
- Your co-op partner no longer slows down on your screen during short lag spikes.
- Fixed lobby problems: failed lobby creation, leaving a joined lobby, and repeated game start timeouts.
- Chat no longer repeats or drops characters in long messages, and global chat no longer freezes on a very long word.
- Host ONLINE panel no longer sticks on "Lobby full" after the client leaves mid-run.
- Fixed client crashes during enemy updates and network cleanup.
- Improved cleanup of networked objects between rooms and runs.
- Fixed some host-placed shops and terminals being missing on the client.
- Friendly summons no longer sometimes display red enemy health bars.
- Fixed a light flashing in the top-left corner of the level whenever an enemy fires.
UI & Menus
- Item bar no longer locks permanently after an item is taken while you drag it.
- Hold any key, mouse button or gamepad button to skip the intro; added a Skip intro setting.
- Added an in-game bug report window to the main menu and pause menu.
- End-of-run screen no longer closes at once from held input; it ignores input for 1 second.
- Pause screen map now shows for every gamepad player.
- Pause menu blocks settings reset and language change during a run, labelled "(Main Menu only)"; this prevents a game restart.
- Long player names are now shortened with "..." in the lobby, HUD, chat, stats and lobby browser.
- Show FPS toggle now turns the FPS counter off again, and the counter no longer displays misleading values under an FPS limit.
- Added localized tooltips explaining settings options.
- Added an "Automatically report crashes" setting below "Skip intro" in the GAME settings. The preference is saved between sessions.
- Bonus settings now persist after restarting the game, except Slow Motion, which still resets after a run by design.
- Fixed Dynamic FPS setting behavior and persistence.
- Restored the Starter Weapon Variants setting after its unlock.
- High Quality Cursor correctly controls the reload ring on PC; console quality presets control it on console.
- Red Mist and Rainbow Road now switch directly between each other with one click.
- Reset Settings now requires two clicks to confirm.
- Locked settings show their required laboratory level and play a sound when clicked. Previously enabled options can still be turned off after resetting progression.
- The reload bar next to the player no longer disappears while opening a chest.
- Closing chat no longer fires the equipped weapon, and the chat box no longer overlaps health, shield and ammunition displays.
- Solo runs no longer show "NEW LOBBY OPENED!" notifications when chat is disabled.
- Text now wraps inside the bug-report window.
- The lobby mode dropdown hides Arena when the required DLC is unavailable, instead of offering a button that does nothing.
- Removed the internal FUTURE TEST mode from public beta choices.
Controls & Input
- Weapon switching no longer stays blocked after a timed weapon expires during reload or eject.
- Xbox controllers on PC now bind correctly with Steam Input: right stick aims, Start no longer fires, triggers no longer move the crosshair.
- DualSense buttons now show proper names instead of raw button numbers in the bindings.
Audio
- Music no longer cuts out when many sound effects play.
- Floor and idle music now restart after a boombox track ends instead of staying silent for several floors.
- Title screen sound now follows the saved Master volume, and Floor 8 music now follows the Music slider at normal level.
- Credits music after Armageddon in co-op no longer overlaps the level music.
- Brawndo's activation music now follows the player instead of fading away at the activation location.
Ultrawide Support
Graphics & Effects
- Added a Render Resolution setting with Native rendering and Lanczos, Catmull-Rom and Bilinear scaling options. Native renders at the window resolution within the supported scale limits; the scaling modes render at the gameplay view resolution and scale to the window. This means sharper image at higher resolutions.
- Bloom now lines up with light sources at every resolution.
- Damage, explosion and slow-motion blur work again. Has a new Gaussian Blur setting.
- Weapon laser sights no longer extend past their range at some angles.
- Added support for 4:3, 16:10, 21:9 and 32:9 screens, in addition to 16:9, with a wider or taller gameplay view within defined limits.
- Very wide screens use a sharp central gameplay area with softly blurred peripheral rendering beyond it.
- Updated HUD positioning, health bars, lighting, fog and fullscreen effects for different aspect ratios.
- Remaining letterbox areas use a blurred, darkened background fill.
- Loading and death screens adapt to wider displays.
- Fixed camera jumps during screenshake on ultrawide and taller displays.
- Improved frame pacing and reduced input lag when the GPU cannot sustain the selected frame-rate limit.
Localization & Text
- Brazilian Portuguese now works properly: selecting it in the Steam client sets the game language, and choosing it in game no longer breaks the next launch.
- Broad localization sweep: improved many awkward and outdated translations, filled in missing ones, and fixed numbers that did not display, across 12 languages.
- Hungarian can now be selected through Steam, with correct rendering of its accented characters.
- Fixed missing characters in Hungarian, Polish, Italian, Korean and Japanese text.
- Corrected vertical text alignment in Japanese, including stat values, tooltip sublines and HUD labels.
- Restored missing font sources used by dialogue, health bars and Russian headings.
- Items' extra proc chance is now capped at 75% when raised by luck, as shown in the tooltip.
- Fixed class challenge texts: Heavy Gunner and Raider reward values and % units, and Traditional Chinese characters.
- Localized mode and buff tooltips, mode-completion notifications and the Psy Cloud Grenade description.
- Fixed the Daily Module reroll tooltip title overflowing in Polish, German and Brazilian Portuguese.
- Fixed German difficulty and statistics text running beyond the end screen.
- Corrected the "It's Over 9000!" description to show the actual credit cap.
- Localized the Supporter Bonus link label.
Stability & Crashes
Moving the game across six years of engine changes was a substantial undertaking, but it gives us a stronger foundation for future updates. Alongside the runtime upgrade, this update addresses crashes reported during the beta and improves the information available when something goes wrong.
- Upgraded to the GameMaker 2026 runtime for better overall stability.
- Fixed a crash during Crystal Crush's mortar rain in Arena.
- Fixed a crash involving the Transporter.
- Fixed a crash when picking up a weapon after an inactive weapon leaves the inventory.
- Fixed a crash when more than 80 buff instances are active.
- Improved damaged-save diagnostics and grouped repeated reports of the same problem more consistently.
- Fixed the game sometimes remaining running after exit, causing Steam to continue showing it as active.
Steam & Platform
- GOG players no longer get stuck on 'GOG client not connected' when Galaxy signs in late.
- Steam Deck now opens the on-screen keyboard for text fields such as lobby name and password.
Mods
- Mod weapons: each mod weapon slot now works on its own, and slot 1 no longer gets a hidden +20% last-shot bonus.
- Restored missing sample sounds for mod weapons on PC.
26.2 Beta Balance Changes (2022)
These never landed on public release due to stability issues in that engine version, so they are included now as well. 26.2 also included a solid amount of fixes such as the movement speed loss issue.
- KSG 2000: Movement-accuracy value reduced from 1 to 0.5 (twice as accurate); fire-rate delay reduced from 9 to 8.5.
- A-5C Test Version: Base damage increased by 10%; minimum heat increased from 5 to 10.
- A-5C Test Version: Now unlocks Burning Laser Ammo.
- Pressurized Impaler: Deals 20% more damage when using one-pellet ammo (Power Bolt); base damage increased from 2 to 2.25.
- Ripjack: Double Blade chance increased from 4% to 7% and now scales fully with Luck instead of half as much.
- AKSU: Ammo gain increased from 55 to 70; critical chance increased from 10% to 15%.
- PXS: Headshot multiplier increased by 20%, for 10% more total headshot damage.
- Eminence AR: Fire-rate delay reduced from 5 to 4.5.
- StG44: Damage increased from 0.9 to 0.92; Surprise Attack now correctly covers the first 20% of the magazine (it previously covered 10%); ammo gain increased from 50 to 60.
- MG5: Heat reduced from 1 to 0.9.
- PSG: Magazine size increased from 12 to 14.
- Plasma Charger: Magazine size increased from 20 to 22.
- Sniperdragon: Damage multiplier increased from 3x to 3.2x.
- Medic ACR: Healing requirement now scales with the Healing stat in loops.
- Human Laser Cannon: Now has Legendary rarity.
- QBZ Type LAS: Magazine size reduced from 24 to 22, so less heat is required; ammo gain increased from 45 to 60.
- Gladiator: Spare ammo increased from 5 to 80; ammo regeneration increased from 2.5 to 3.
- 4.73 Unstable Core: Maximum damage range increased from 1.8 to 1.9; critical chance increased from 10% to 15%.
- Accelerator Coil X1: Now pierces and has 30 armor penetration, up from 10.
- Inverse Compound Ammo: Enemy damage multiplier per pierce increased from 1.2 to 1.4.
- Main Battle Tank: Now spawns in the Military Bay.
- Tank: Health increased from 12,000 to 13,000; armor increased from 50 to 65.
- RPK Thundra: Damage increased from 1.05 to 1.1.
- Taiga Hunter: Fire-rate penalty reduced from 35% to 25%; heat reduced.
- Prototype: Maximum-range damage increased from 60% to 70%.
- Printing: Ammo regeneration is doubled if the weapon does not already have an Ammo Regen bonus.
- Hard Light Cover: Shield-gain range increased from 175 to 225.
- High Order: Can now spawn a Flak Tank as a super-rare result.
- Intensity Chamber: Passive now applies whether or not the chamber is ready; tooltip unchanged.
- Hyperfeed: Heat reduction increased from 20 to 25 per second.
- Fire Prism: Trigger chance increased from 7% to 8%.
- Drone Mod: Fire rate increased.
- Chromatic Alloy: Chance increased from 25% to 50%; armor increased from 50 to 60.
- Status Extender: No longer increases stun duration on the player.
- SAVNT Artefact: No longer increases stun duration on the player.
- Zion: Cooldown changed from 25 to 20.
- Power Tuning: Heat threshold increased from 25 to 35; effect increased from 35% to 40%.
- Enrage: Heat increase reduced from 10% to 5%.
- Heavy Gunner: Military Spec variants now cause more jamming.
- DMR Conversion: No longer increases recoil by 20% or increases heat.
- Minitank: Removed from vehicle spawn points on Crystal levels, allowing more large Gliders to spawn.
- Weapon drops: Now also grant 2 Upgrade Kits.
- Pack a Punch: Upgrade count increased from 3 to 4.
- Killer Damage Powerup: Chance increased from 150% to 200%.
- Demolisher: Maximum damage taken increased from 600 to 900 (from 1,000 to 1,200 in Hyper Adrenaline).
- Demolisher: Low-health armor increased from 20 to 25.
- Decoy: Health scaling changed from 3x + 1x per power to 2x + 2x per power.
- Fragile: Fixed chests granting maximum health when the player had taken no damage.
- Magnum: Cooldown reduced from 35 to 28.
- Fan of Knives: The item and its pickups now have 75% less friendly fire.
- Eclipse: Base-damage power scaling increased by 50%.
- Underbarrel Mod: Item damage bonus increased from 20% to 30%.
- Elemental Resonance: Charge recharge time reduced from 8 to 6 seconds.
- Shaker: Now consumes 100 credits per boss kill, up to 600 credits.
- Firewater: Charge-based speed scaling increased by 33%.
- LUKA: Minimum heat reduced from 25 to 10; now affects all weapons.
Enjoy! - Team Flow Fire Games flowfiregames.com
This announcement was originally published by Flow Fire Games on Steam on Oct 22, 2026.
Open the original on Steam