Patch 1.0.2
Patch 1.0.2 is now deployed on Meta Quest and Steam and is pending on Pico. We’re so grateful for everyone’s support and patience, and your feedback will inform the next patch.
Patch 1.0.2
BUG FIXES
- Fixed a bug in the Loadout Tutorial that would sometimes not provide the correct amount of recyclables to progress
- Fixed a bug that would sometimes break Missions involving the collection of mission objects
- Fixed a situation where Mousers cannot be eliminated
- Fixed a bug that prevented crimes from spawning
- Fixed a bug in MP related to the Beebop and Rocksteady fight
- Corrected a number in the definition of a Large Health Shot to 3
- Fixed a bug where, in some instances, supplementary voice lines did not fire.
- Fixed a bug related to mission markers disappearing or not triggering.
- Tweaked the mesh artifact that sometimes obstructs the player's view when turning quickly. Note for PCVR users supported headsets are listed on the store page; viewport mileage may vary on unsupported hardware.
TWEAKS & IMPROVEMENTS
- Corrected text for some tech Upgrades
- Added a “timeout” safety that progresses a mission if an objective stalls due to errors
- Removed Mouser’s ability to be affected by stun bombs
- Added missing climbables to Chinatown and a warehouse
- Tweaked and corrected localization in various locations
- Tweaked and improved Dash Kick targeting
- Polish of a number of art instances and poses
- Polish of a number of VFX instances
- Polish of a number of animation instances
- Stabilized and polished Turtle emotes triggered by the player.
- Tweaked minimap to more accurately represent the real world
- Tweaked the Digital Deluxe Artbok aspect ratio
COMBAT IMPROVEMENTS
- Improved physicality of weapons to react more to environments
- Polished kick to prevent misfires. “Kick surfing” should be less frequent.
- Added missing colliders to enemies and bosses
- Changed bomb timers from 10 seconds to 5 seconds
- Changed Donatello’s stun from 1 second to 1.8 seconds
- Changed Michelangelo’s stun from 3 seconds to 1.2 seconds
PCVR SPECIFIC
- Implemented better Valve Index controller grip force values, less grip strength required.
- Fixed a crash that sometimes occurred [SPOILER]when the Giant Mouser[/SPOILER] shoots missiles at a dead player
This announcement was originally published by Cortopia Studios on Steam on May 1, 2026.
Open the original on Steam