RISE Update

We’re excited to bring you a substantial new update for TerraScape, packed with core improvements and a major expansion to the Egypt DLC. This update focuses on improving performance, refining gameplay systems, QoL, and expanding strategic depth with a lot of new content - especially within the Egypt experience.
TerraScape RISE Update
Version 2.1.0.0
Kingdom Mode Refresh
The most significant improvement to the game is the overhaul of Kingdom Mode and its map generation, both of which are included in the Ancient Egypt DLC. There are now several terrain themes with different landscapes, biomes, and challenges, enabling you to specialise in particular decks. As the difficulty increases, you must think more strategically and proactively
Better Overlays
To provide the best possible overview of the strategies, we have improved the existing overlays and added a brand new one: the Biome-Overlay. The Synergies-while-Building overlay has also been updated and now acts as a heatmap-like overlay
Last but not least, we improved the game's overall performance. We added UI improvements, more tooltips and indicators, and of course, we eliminated bugs - we’re doing our part! 😀
Ancient Egypt DLC
Additional Campaign
The Egypt experience grows significantly with new story and gameplay content: We added a new chapter with 6 new scenarios and questline.
Egypt Puzzles
Puzzle mode, which was popular in the Middle Ages theme, has now made its way to Ancient Egypt. The DLC offers an additional 15 Egypt-exclusive brain teasers to solve and perfect
New Merged Buildings and Monuments
We have added five new merged buildings and three epic monuments inspired by ancient Egypt: The new merged buildings fill the remaining gaps in the service biomes, adding strategic depth to the game and creating many more combination possibilities. This update also introduces three new monuments to build. To make them really desirable, they come with their own new biome, which changes things considerably and makes Monuments far more valuable.
Other Additions
To top it all off, there are also new extra cards, new resources and a new biome. Some Merged Buildings now yield cards that can change the biome directly, or simply give you the ability to remove deserts right away. The new resources add an element of suspense: you never know which ones you’ll uncover, or if you’ll uncover any at all.
Ancient Egypt Achievements
After much consideration, we decided to include achievements for the DLC. The DLC is extensive and offers great challenges, so it would be a shame if it didn’t have its own achievements. We know that some people aren’t happy about this, or that not all achievements can be earned with the base game alone. However, perhaps that's a good enough reason to check out this DLC, which has turned out really well. Promise!
Overall the Ancient Egypt DLC Balancing was updated with a lot of new Influences, ⚠️ some changes in Merged Building formations ⚠️ and the Nile Seasons were improved for more fair multiplayer games.
Full Changelog
TerraScape
- Added whole new map gen for random Terras for way more Terra variance
- Added scroll indicators and Buttons to Glossary
- Added local highscore to workshop maps
- Added local medal ratings to workshop maps
- Added target scores to multiplayer coop sessions (selectable in the lobby)
- Added new overlay for biomes (F5)
- Added that people now use tools in their animations
- Added several working animations for people
- Reworked radial menus and moves sort buttons to another radial menu (gamepad: Y)
- Reworked Synergies overlay to synergies heat map
- Reworked map preview to be visible in start panel and improved its performance and colors
- Reworked gamepad controls for Trader
- Reworked Achievement ‘A Casual Challenge’ to have a target score and be available on scenarios too
- Improved performance of loading/save panel
- Improved many translations for better understanding across all languages
- Improved animal animations
- Improved visual bustle factor for many buildings
- Fixed an issue with automatic recycling of diamonds, cards, etc when finishing the game
- Fixed a bug where workshop thumbnails wouldn't load
- Fixed a bug where it was no longer possible to draw cards after hiding the UI
- Fixed cliff overlay arrows cut holes in water surfaces below if disabled
Ancient Egypt
- Added 6 new scenarios
- Added 15 new Puzzles
- Added new Merged Building Lotus Basin
- Added new Merged Building Nun Cistern
- Added new Merged Building Kenbet
- Added new Merged Building Caravansary
- Added new Merged Building Great Plaza
- Added new Monument Aswan Obelisk
- Added new Monument Step Pyramid
- Added new Monument Temple of Luxor
- Added new identifiable resource Common Rubble
- Added new identifiable resource Common Shrubbery
- Added new worthy Neter Biome now generated by Monuments
- Added new Achievements
- Added new Entries into Game Guide
- Added Tutorials for Trader and Monuments
- Added scroll function to Monuments panel
- Added a highlight for Services of the same type as the currently selected Building to the overlay that also shows Synergies while building (now F7)
- Reworked, cleaned and beautified Monuments and Trading panel
- Reworked gamepad controls in Monuments panel
- Improved overall Balancing of Egypt
- Improved Extra Cards
- Improved visuals of for Fields
- Improved visuals of Merged Building Limestone Quarry
- Improved visuals of Monuments finished build up VFX
- Improved lighting
- Improved performance of Nile flood/drain
This announcement was originally published by Bitfall Studios on Steam on Jul 21, 2026.
Open the original on Steam