Terrinoth®: Heroes of Descent

Behind the Scenes – Watch All Our Dev Diaries!

Artefacts Studio

Greetings, Adventurers!

Over the past few months, we've been taking you behind the scenes of Terrinoth®: Heroes of Descent, introducing you to some of the talented people who helped bring the game to life. From tactical combat and gameplay programming to hero design and storytelling, there's a lot that goes into creating a game!

And now, our Dev Diary series is complete!

Whether you've been following along from the beginning or are discovering these interviews for the first time, you can now watch the entire series and learn more about the people and passion behind the game!

Meet the Team Behind Terrinoth

Bruno & Nicolas – Bringing Descent to Video Games

How did the Terrinoth®: Heroes of Descent project first come to life?

Join Bruno, CEO & Creative Director, and Nicolas, Co-Head of Design, as they discuss the origins of the project, the challenges of adapting Descent, and the key design choices that shaped the adventure.

READ THE INTERVIEW:

Antoine – Designing Tactical Combat

What makes a tactical battle both accessible and rewarding?

Meet Antoine, Lead Designer, and discover the philosophy behind the game's combat encounters, tactical decisions, and the systems that make every battle an opportunity to try something new.

WATCH THE INTERVIEW:

Guillaume – The Code Behind the Adventure

Ever wondered what happens behind the scenes when you enter combat?

Meet Guillaume, Gameplay Programmer, and discover the technical work behind the game's combat mechanics, enemy AI, and gameplay systems.

WATCH THE INTERVIEW:

Eric – Bringing the Artistic Vision to Life

Creating a fantasy world is about more than beautiful environments!

Join Eric, Art Director, as he shares insights into the artistic direction of Terrinoth®: Heroes of Descent and the creative work behind its visual identity.

WATCH THE INTERVIEW:

Olivier – Creating Heroes and Monsters

What does it take to design a memorable fantasy character?

Join Olivier, Lead Character Artist, as he explores the creative process behind the game's heroes and monsters, from their distinctive appearances to the details that give them their personalities.

WATCH THE INTERVIEW:

Nelson – Writing a New Story in the World of Descent

How do you create an original adventure while staying true to an established fantasy universe?

In this Dev Diary, Nelson, Writer, takes us through the writing process behind Terrinoth®: Heroes of Descent.

Discover how the game's dialogue, characters, and story came together, how the team worked to respect the legacy of Descent, and which Hero holds a special place in Nelson's heart!

WATCH THE INTERVIEW:

Thank you for joining us behind the scenes!

Creating Terrinoth®: Heroes of Descent has been a journey filled with creativity, challenges, and passion. Thank you to our community for your continued support, curiosity, and enthusiasm!

Before you go, we have one question for you: What was your favorite thing you learned from our Dev Diary series?

Let us know in the comments!

This announcement was originally published by Artefacts Studio on Steam on Oct 29, 2026.

Open the original on Steam
Terrinoth®: Heroes of Descent

$20.99dungeon-crawler · fantasy

View game

More from Terrinoth®: Heroes of Descent

See more

Announcements come from each game's Steam news feed. ©2026 Valve Corporation. Steam and the Steam logo are trademarks and/or registered trademarks of Valve Corporation in the U.S. and/or other countries. slopranks is not affiliated with or endorsed by Valve. Steam News