Territory Control 2 - 0.1.74.0: Badger Pills
Hiya, TFlippy's been struggling a bit and has been dealing with burnout so he's been taking a break. This is this is the first chunk of a larger update that should come out soon-ish after this one, thank you all for your patience & activity.
New Stuff
- Added Pills recipe
- Added world setting for configuring damage multipliers inside faction-claimed areas (e.g. reduced damage against structures by enemies)
- Added clan tags to player names in chat
- Added several recipes for various vehicle parts (by KoreZack & Michael)
Tweaks
- Made more GUI stuff faction-restricted (e.g. essence emitter sliders)
- Restricted inserting new items into single-use pouches to prevent exploits
- Filled-in some missing material names (e.g. short names, imperial names)
- Disabled various deprecated/unused components
- Added a small chance to flagpoles to be hit by projectiles (so you can destroy sky-poles)
- Made GUI fading toggleable in settings
- Optimized soundscapes and sound loading
Fixes
- Fixed blueprint slot index being incorrectly clamped in GUI
- Fixed some premade blueprints missing recipe references
- Fixed chat input not scrolling horizontally
- Fixed some assets/prefabs having references to removed/disabled stuff
- Fixed log spam if NPC tries to store a storable item in toolbelt, but is rejected by toolbelt's filter
- Fixed wrench not using proper recipe validation (found by SUStreason)
- Fixed SG ammo incorrectly producing 4x less ammo
- Fixed a memory leak when serializing HashSet<T> to hjson
- Fixed Tower Mount not mirroring when being placed with wrench
- Fixed Tongs+Failure pellet flight
- Fixed explosives being able to explode multiple times when entering buildings
Official Server
- Wiped Map
This announcement was originally published by TFlippy on Steam on May 10, 2026.
Open the original on Steam