TFC: The Fertile Crescent

UPDATE 1.3023

Wield Interactive

We fixed a few community-reported bugs that in rare cases could be detrimental to the game experience, and made some minor improvements that trickled down from working on the sequel.

Change log 1.3023

Improvements

  • Performance improvements to high-level pathfinding
  • Skirmish AI will attack more often late-game despite meeting a large army in their last attack, if they manage to re-train a large army of their own

Bugs

  • Fixed a problem that in some cases could stop nomads from spawning in mission 2 and mission 8
  • Fixed a problem that could cause problems if re-playing mission 2 and mission 8 multiple times in the same session
  • Fixed a rare bug that could crash the game if a villager was skinning an animal at the same game tick as the animal meat fully decayed
  • Fixed a case where you could add a building into a group of buildings and when multiple selected the one under construction would have its construction reset if asked to train unit
  • Fixed a rare case that prevented skirmish AI from successfully placing a military building and getting stuck in its build order progress because of that; this same bug could cause the skirmish AI to order the wrong amount of villagers to construct a building in general
  • Fixed paragraph spacing in mission 2 back to work advice panel

This announcement was originally published by Wield Interactive on Steam on Sep 7, 2026.

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TFC: The Fertile Crescent

$10.99action-rts · base-building

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