UPDATE 1.3023

We fixed a few community-reported bugs that in rare cases could be detrimental to the game experience, and made some minor improvements that trickled down from working on the sequel.
Change log 1.3023
Improvements
- Performance improvements to high-level pathfinding
- Skirmish AI will attack more often late-game despite meeting a large army in their last attack, if they manage to re-train a large army of their own
Bugs
- Fixed a problem that in some cases could stop nomads from spawning in mission 2 and mission 8
- Fixed a problem that could cause problems if re-playing mission 2 and mission 8 multiple times in the same session
- Fixed a rare bug that could crash the game if a villager was skinning an animal at the same game tick as the animal meat fully decayed
- Fixed a case where you could add a building into a group of buildings and when multiple selected the one under construction would have its construction reset if asked to train unit
- Fixed a rare case that prevented skirmish AI from successfully placing a military building and getting stuck in its build order progress because of that; this same bug could cause the skirmish AI to order the wrong amount of villagers to construct a building in general
- Fixed paragraph spacing in mission 2 back to work advice panel
This announcement was originally published by Wield Interactive on Steam on Sep 7, 2026.
Open the original on Steam