TFC2: The Fertile Crescent 2 - Collapse of The Bronze Age

One Week in Early Access

Wield Interactive

What a ride it is to release a game! Not to mention a Real Time Strategy game with a small team.

We released into Early Access with the aim of it feeling like a 1.0 build, having spent weeks testing, bug fixing and polishing the game... but, of course, when you release the game to real players, you find all sorts of quirks we didn't find ourselves.

So what have we been working on since we launched into Early Acces?

Bug Squashing

Our priority has been to squash out bugs that the community reported, small and large. At the moment, we can't reproduce any game-breaking bugs, so we hope the build is stable as we move to work on new features. As always though, if something gets reported, we will investigate it asap!

Fixing Localization Issues

This has been the most time-consuming task. We decided to release into Early Access with 8 languages localized, and were made aware of issues like wrong translations, overflowing text, missing localization, and more. We have fixed everything reported.

Mission Improvements

We have added some improvements, like scaling difficulties in certain missions based on feedback, but overall you have been so happy with the mission design that we haven't had to touch them up that much.

Mission Select

This was requested, so we have added a way to replay missions that have been completed.

Auto-Save

This has been long overdue. The game will auto-save every minute now, so if you forget to save before quitting, you can easily get back into it next time you play without having to restart.

Balance

We've made a few balance changes, but nothing major yet, mostly to units that are only available in skirmish mode (for now). We did add a small nerf to slinger's siege damage.

Performance Improvements

As we move to add support for 6 players in skirmish and multiplayer, we have been looking at improving the performance further, and achieved this, with changes that can increase the frame rate by a whopping x2 in many cases. It's included in the newest build (v0462).

Thank you!

We want to thank you all for your bug reports and feedback! Super helpful and the game is much better for it.

That sums up the first week. Now onto new feature and more content!

This announcement was originally published by Wield Interactive on Steam on Aug 27, 2026.

Open the original on Steam

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