Update v.0472
This is another general improvements patch. We are making progress on other features, but want the public build to be as stable as possible. We are getting close to a point where we are really with it.
At the moment, we are making "easiest to do x biggest impact" changes first, but we have noted all your feedback, so if you don't see it included yet, it's still in our backlog. We will consider everything and there is still a chance we will add it to the game.
Destroying overgrown abandoned buildings
This has been a much requested feature for certain missions, as these buildings take up space around your starting point, and so you want to be able to clear them. It's possible to destroy these in this build.
Change Log v0.472
General
- Further fine-tuning of high-level pathfinding to handle edge cases
- Replaying mission 1 from missions list won't reset missions progress; choosing new campaign and starting mission to open cinematic will reset missions progress instead
- Housing blocked notification is delayed by 2 second so it doesn't overlap with unit created SFX
AI
- Skirmish AI will now produce all available bronze age civilization equipment
- Fixed a rare to common problem that could stop skirmish AI wood cutters from finding wood to chop even though there were trees nearby
- Fixed a rare case that prevented skirmish AI from successfully placing a military building and getting stuck in its build order progress because of that; this same bug could cause the skirmish AI to order the wrong amount of villagers to construct a building in general
Missions
- Can destroy abandoned overgrown village buildings in missions 3, 4 and 5
- Mission 3: fixed a rare case where too many secondary objectives could show at once
- Mission 7: Kupara's army looks more daunting and made some minor map layout tweaks around the army positions
- Mission 9: fixed a dialogue sentence in English that was too long
Bugs
- Fixed spacing between certain letter combinations in font
- Fixed problem with replaying mission 1 from missions list
- Correct food crate select indicator sprite
- Added localized title to selected food crate
- Fixed a case where you could add a building into a group of buildings and when multiple selected the one under construction would have its construction reset if asked to train unit
- Fixed a rare bug that could crash the game if a villager was skinning an animal at the same game tick as the animal meat fully decayed
- Continue button is disabled until first mission is completed
This announcement was originally published by Wield Interactive on Steam on Sep 3, 2026.
Open the original on Steam