Update 1.0.1 - Introducing a save system for the story mode and more!
Hello survivors!
First of all I want to thank you for your support after release. As mentioned, it's not been the release where I hoped for. I took all the feedback with and started working hard on updates. I've heard you! And so, today I will launch the first update. I've decided to do the changed in multiple updates so I can shape my game together with the community. The first update will introduce a savesystem, better movement, improved zombie AI, multiple bug fixes and more! I hope you all enjoy the new update, and please let me know if you run into issues. For the next update I will focus on the following:
- more visual and feature improvements
- A map under a shortcut
- Tutorial improvements
- Changes in the level-up system
- And more!
If you want to stay up to date I would recommend to join the Discord, but I'll also keep posting here and on social media. Full update log:
- NEW: introducing a savesystem. There are now safehouses in the map where you can save your progress for the story and easy mode.
- BUGFIX: removed a bug where certain missions would direct you to the center of the map.
- Temporary disable bikes.
- Temporary disable crawling zombies.
- NEW: main menu update.
- QoL: Improved character movement.
- QoL: Improved zombie movement speed and behavior.
- QoL: removed interaction message when door is locked.
- QoL: performance updates.
- BUGFIX: fixed multiple visual issues in the open-world map.
- QoL: longer day/night cycles.
- QoL: Increased health items spawn rate.
- BUGFIX: fixed an issue where fire would disappear when you were close to it.
Qol = Quality of Life update
Thanks for the amazing support so far and I'll keep you posted on the next update - Justin
This announcement was originally published by Extrude on Steam on Aug 4, 2026.
Open the original on Steam