Thea 2: The Shattering - New Languages & Fixes
ANCIENT BUGS SQUASHED AND MORE...
We’ve got another update for Thea 2: The Shattering, with a big localisation expansion alongside a substantial batch of co-op, loading, inventory and event fixes.
NEW LANGUAGES
Thea 2: The Shattering is now available in six additional languages: • Simplified Chinese • French • German • Polish • Russian • Spanish Missing or outdated translations will now automatically display the English text instead, so you should no longer encounter empty or obsolete localisation entries.
CO-OP & MULTIPLAYER
• Improved co-op stability during loading and long sessions. • Disconnect messages now include the reason for the disconnection. • Fixed an issue where loading co-op saves could mix up player identities, causing updates to reach the wrong player or fail to arrive. • Fixed multiplayer lobbies falsely reporting a disconnection and returning players to the main menu after dismissing the warning. • Fixed hosting or joining co-op getting stuck without a valid Region selection or after a failed connection, which could disable setup controls. • Fixed another group's updates overwriting the selected group's tasks, worker limits and changes being made in the task screen.
SAVES & LOADING
• Fixed loading another save during a game potentially regenerating the wrong map by reusing the previous world's seed, size or layout instead of the saved settings. • Fixed missing or unreadable saves closing the current game and leaving loading stuck. Failed loads now preserve the current session. • Fixed potential crashes or game-state errors when removing summoned creatures after battles, especially if another save had already been loaded.
INVENTORY, TRADING & ITEMS
• Fixed comparing items leaving overlapping tooltips permanently on screen. Opening a new comparison now closes the previous tooltip. • Fixed trades freezing after taking payment for unavailable items or quantities. Invalid offers now reset without charging you. • Fixed recycling or transferring items affecting a different identical stack, which could leave invalid inventory entries and cause errors during later trades.
WORLD MAP & MOVEMENT
• Fixed world-map movement reporting an error when a group's displayed characters changed before their previous movement animations finished. • Fixed events freezing before opening when checking which groups shared an island if a group had no valid map position. • Groups camped on land can no longer follow movement orders. They will now remain in place until camp is broken, while sea camps can still travel. • Sea quest locations can no longer appear in tiny lakes or invalid positions. They now require valid water in a body of at least 15 connected tiles.
EVENTS & GAMEPLAY
• Fixed the Old Tavern event freezing during bonus rewards after fighting the rats instead of using the trap option. • Fixed other events or children coming of age delaying growth. Eligible children now finish growing up within the same turn. • Fixed characters with maximum Spirit Health below 1 suffering extreme physical damage and dying at the start of the turn while recovering from negative Spirit Health.
AND THEA'S STORY CONTINUES...
If all this has put you in the mood for more Thea, there’s something else happening today too ;) Project Afterfall is out now! Set roughly 1,000 years after Thea 2, Project Afterfall takes the world of Thea into a very different post-apocalyptic future, where old gods, new technology and what remains of sentient civilisation are all fighting for a place in the world. So, if you fancy seeing what became of Thea after all those centuries, now’s your chance.
This announcement was originally published by MuHa Games on Steam on Nov 3, 2026.
Open the original on Steam