Title II

Build 0.07 – Customers, sleep & the Large 3D Printer

Haughty Mole

Hey everyone! Build 0.07 is mostly about one thing: selling guns . We rebuilt the customer and order system from scratch. You can also sleep through the night now, rifles get their own big 3D printer, rusty parts get a proper washer, and joining a friend's game has been reworked.

Customers & orders

Your customers

  • Sell a gun to someone on the street and they become your customer. Later, they'll text you when they want more.
  • Every pedestrian in town has their own name and portrait.
  • The new Customers app on your phone lists everyone you've sold to: their photo, neighbourhood, how many guns they've bought and how often they order.
  • Customers show up on the phone map as pink diamonds.
  • Customers stick with the kind of gun they last bought, and nobody asks for a gun you can't make yet.

Haggle by text

  • In the new Messages app, customers write to you with orders, thank-yous and complaints.
  • Haggle right in the chat: DEAL at their price, COUNTER with your own, or DECLINE. Push too hard three times and they walk away ("Forget it.").

Meet up and hand over

  • Once you agree on a price, pick a 3-hour delivery window on a 24-hour clock. The customer chooses one of 17 meeting spots near where they live, and the meeting appears on your map.
  • MARK a meeting to get an on-screen marker with the customer's name and distance.
  • Press E on the customer to open the hand-over screen and put the guns in one by one. An acceptance bar shows whether they'll take the deal. The wrong gun or a lower quality is never accepted.
  • From level 2, some orders ask for two or three guns. Bring fewer and they might still take them.
  • Show up late and they'll order less often. Don't show up at all and the order is cancelled. Deliver on time and in full, and they'll order more often.
  • You can take a limited number of orders a day, and the limit grows as you level up.

Out-of-town cargo (level 5+)

  • Every couple of in-game days, a buyer from out of town may write to your MoleWeb inbox, asking for a bulk lot or one or two Excellent guns.
  • They pay double the street price. Accept within a day, then ship the lot from the cargo desk at the post office within 2 days.

Heat

  • Selling guns no longer raises your Heat. Getting caught by a cop in the act still does.

Sleep

  • Press E on a bed after 20:00 to sleep. You wake up at 04:00 the next day, and the game saves.
  • At midnight the clock stops, and so do your machines, until you go to bed.
  • While you sleep, your printers and the parts washer keep working, your Heat cools down, and no raids come.
  • Co-op: morning comes when everyone is in bed. Friends can share a bed.

Workshop

  • New station: the Parts Washer. Load up to 10 rusty parts and a Rust Remover, pour it in, drop the trays into the bath and wind the timer. It rings when the parts are clean. Pull the drain lever afterwards.
  • New station: the Large 3D Printer. Rifle bodies are too big for the small printer, so the AKS-74U (level 2+) and the AR-15 (level 4+) now need the large one. It costs $2,400 at Clement's Print & Supply and appears on his shelf from level 2.
  • The 3D printers now move while they print. The bed slides, the head traces each layer and the gantry climbs, each with its own sound.
  • A P320 body prints in about 2 minutes.
  • The P320 is now built from three parts: frame, barrel and slide.
  • The recipe sheet now lies on the workbench, so you can read it while you build.
  • When you place a station or a piece of furniture, the preview turns red if it would end up inside a wall.

Shops

  • The smuggler's kiosk in Wabun Park sells the Workbench ($900) and the Parts Washer ($200).
  • MoleWeb is now only for messages and cargo requests.

Quests & interface

  • Learn the Trade has been reworked. The tracker is now a checklist, the waypoint always points to the next thing you need, you wash the parts while the body prints, and the job ends with selling your first pistol.
  • The quest tracker moved to the top-left, and the big banners are gone.
  • NPC speech now appears as subtitles at the bottom of the screen.
  • The PHONE button shows an unread count and plays a sound when something arrives.

Co-op

  • Joining a friend's online game has been reworked. The menu now tells you what's happening at each step ("Joining...", "Connecting...") and, if something fails, why.
  • When the host goes back to the main menu, their game closes properly and leaves the list.

World

  • Dan now opens his front door and walks out to meet you.
  • Shopkeepers got poses that fit their spot: Frank sits in his chair, nurse Dana types at reception, Clement stands at his counter.
  • The old Northside gang stash is now a repair workshop with three workers.
  • Armed NPCs keep their guns holstered until there's real trouble.
  • Your home: a new iron bed to sleep in, and the bed, sofa, table, chairs and fridge can be picked up and moved.
  • Sit anywhere: press E on a chair, sofa or armchair to sit down.

Other changes

  • A full in-game day now lasts 24 real minutes (one in-game hour is one real minute).
  • Street cops can no longer be bribed on the spot. Bribes still work at checkpoints, at traffic stops and at the station desk.
  • Mack at the shooting range now opens at 09:00 every morning.
  • Lots of quest texts, hints and dialogue lines were updated.

Thanks for following along! Questions and feedback are always welcome in the Steam discussions.

This announcement was originally published by Haughty Mole on Steam on Oct 28, 2026.

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Title II

$4.19action · action-adventure

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