TOWERMOUTH

Demo Update 0.9.6: Clearer at a Glance

GeekZoneCouch

"Oh. You found the one I hid. Fine. Take it." — The Tower

A small update built from two playtests, mostly about one thing: seeing what just happened.

ON SCREEN

  • Notifications no longer cover your knight. Announcements are a small card in a corner of the screen (your half in co-op), and the game's cues sit under the top bar.
  • A slimmer XP strip and a shorter HP bar in solo.
  • Chests show what they gave: "+10 GOLD +HP +XP".
  • "LEVEL UP!" appears over your knight before the card screen opens, and the card you pick shows its effect, like "+13% DAMAGE".
  • The shop uses the same gold coin as your gold counter, shows your gold in co-op too, and shows the gold leaving when you buy.
  • Under your HP bar: your dash key and one bar per dash charge.

FIXES

  • Low blocks and crates no longer shove the camera forward. If one covers your knight, it turns see-through. After a wall, the camera eases back out instead of snapping.
  • Jumping into the gate no longer freezes your legs on the stairs.
  • Ranged weapons no longer twist your knight toward each target while you run.
  • Dash is louder and leaves speed lines.
  • CONTROLS can be opened from the pause menu in the middle of a climb.
  • Banishing a card with the keyboard (hold down) works, and a card that can't be banished says so right away.
  • After buying a weapon, the "which hand should it replace?" question is bigger.

Your saves carry over. See you at Steam Next Fest, October 19-26.

"I opened the door. Don't celebrate — I opened it for something worse." — The Tower

This announcement was originally published by GeekZoneCouch on Steam on Oct 11, 2026.

Open the original on Steam
TOWERMOUTH

action-roguelike · bullet-heaven

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