Trailmakers

2.4 IS NOW LIVE!

Flashbulb

The 2.4 update is now being beamed to your devices.

Here is everything that has changed:

Highlights

  • Time Trials - New map and game mode. Starts with three active Time Trials, each week one of them goes away and a new one appears. There are a total of 22 Time Trials rotating. Outside of the Time Trials the map functions like a typical Sandbox map.
  • Controller Improvements - Virtual Cursor.
  • Twenty (20!) new blocks!
  • Two new outfits, three hats and three new hairstyles (bald is a hairstyle right?!)

New Blocks

  • Aiming Sensor
  • Panel 1x3
  • Panel 1x4
  • Panel 2x3
  • Panel Corner 2x2
  • Panel Corner Cut 2x2
  • Panel Rounded 1x1
  • Panel Rounded 2x2
  • Corner Wedge 1x1x1
  • Corner Wedge 2x2x2
  • Wedge 1x1x1
  • Wedge Corner 1x1x1
  • Wedge Corner 2x1x1
  • Inverted Corner 2x1x1
  • Inverted Corner 3x1x1
  • Inverted Corner 4x1x1
  • Quarter Cone 1x1x2
  • Rounded Wedge Corner 2x1x1
  • Cylinder 2x2x1
  • Cylinder 2x2x4

Outfits

  • Bald
  • Wavy Hair
  • Hi-Top
  • Business Suit
  • Casual Outfit
  • Rounded Transparent Glasses
  • Rounded Glasses
  • Sixpence Hat (oi mate)

Changes

  • Pioneers Tutorial - Master Sapo is now voiced by Game Designer Victor Majorin in the tutorial.
  • Pioneers - Added the new 2.4 Blocks to Pioneers Campaign crates.
  • Builder - Greatly optimized the Block and Blueprint Inventory view.
  • Builder - Optimized the performance of the Build Slots UI.
  • Builder - You can now see the name of any Blueprint Folders you have created.
  • Builder - Added Build Complexity to the tooltip when hovering over a Blueprint so you can see that at a glance without needing to spawn it in.
  • Builder - Slightly changed the ordering of some blocks in the inventory to make more sense.
  • Danger Zone - Added a new Spawn Point to the Dock area.
  • Race Island - Removed the thing that took control of your camera when you entered a Race Start Zone.
  • Race Island - The four races that are on Melvin Island and previously only active during the Racing Festival are now a permanent fixture.
  • Decals - The seasonal Decals that were previously rewarded for completing these Seasonal Events are now just available to everyone.
  • Great Carrier Reef - made some slight tweaks to the smaller islands around the outskirts of the map.
  • Great Carrier Reef - Extended the Deathmatch max repair time slider from 20 to 60 seconds.
  • Added in World Icon on player so you can see when they are controlling a remote control structure.
  • Made it so you can see the ammo counter for remote controlled structures.
  • PlayStation - If you are playing the PlayStation 4 version of the game on the PlayStation 5, we’ll now notify you.

Bug Fixes

  • Fixed cases of the Main Menu video and some Campaign Introduction videos having playback issues.
  • Fixed the weird colliders on the Side Mirror Accessory blocks.
  • Fixed some clientside issues related to the upgrade/downgrade Online Profile flow.
  • Frozen Tracks - Fixed some BOTNAK Sentries that had gotten stuck inside terrain.
  • Fixed the Landing Wheels not having a unique wheel trail.
  • Fixed some cases of block particles not correctly rendering when part of a remote controlled structure.
  • Fixed an incorrect button prompt being shown on Accessory Blocks you had not yet unlocked.
  • Fixed a bug with the Tank Steering Device where it would continue to slowly rotate after receiving input.
  • Fixed some cases of a new profile incorrectly defaulting to having white block, outfit and character colours rather than the intended defaults.
  • Fixed opening the Map with the Drone Overlay enabled not removing the Drone Overlay.
  • Fixed the Underwater Propeller incorrectly still making a sound when not receiving input if moving via Sails.
  • Fixed cases of trying to rotate blocks on the Mirror Plane in Mirror Mode creating overlapping and ghost blocks.
  • Fixed a bug where entering the Configurator very quickly during structure spawn would cause values to not load/display.
  • Fixed some incorrect info being present in the description for the Tone Generator block.
  • Fixed cases of some blocks that were previously mission rewards in original Pioneers saves not correctly being rewarded in Pioneers 2.0.
  • Fixed text being incorrectly center-aligned in Workshop/Gallery.
  • Fixed the Forces Warning indicator being incorrectly positioned in the Builder.
  • Fixed some sunken Crates in Pioneers.
  • Fixed some cases of opening the Edit Folder UI blocking some shortcuts working.
  • Fixed a bug with dust trails appearing from the last point you were on the ground to the spot you landed.
  • Fixed a crash that could occur on Xbox when quickly switching between different Rally races.
  • Fixed friends on Leaderboards not correctly being highlighted.
  • Fixed yourself not correctly being highlighted on PS4 leaderboards.
  • Fixed an issue with the nubs on the Rounded Wedge 2x4 incorrectly have collision.
  • Fixed a selection issue with three of the old Panel blocks incorrectly getting selected when clicking the empty space in front of them.

Modding (Steam Only)

  • Spawned objects with custom meshes will now default use “Asphalt” physics material (instead of “Stone”) making the material feel like the floor in TestZone Features
  • Added function to return ModStructure for players who are standing near structures and are prompted with Press F to enter.
  • Added function to remove any ban- and/or limit of a blocktype
  • Added new enum for physics materials
  • Each spawn custom object function now has an optional argument for setting the physics material of the custom mesh.
  • Added 2 new spawnables
  • PFB_ExclamationMark
  • PTC_MegaDrill_DestroyedAndBurning

Fixed

  • UI elements in mod windows is now more white similar to prior 2.3.
  • Label texts in mod windows are now centre aligned.

This announcement was originally published by Flashbulb on Steam on Jun 18, 2026.

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Trailmakers

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