Undead Development 2

UD2 Patch Notes 0.4.10a

Masterstrike

NOTICE: The Early Access launch may be delayed. I am waiting on build approval from Valve, and until it is approved I cannot release the game. The first review was blocked by one small issue, which is fixed in the build now under review. Reviews have been slower than I expected, and I underestimated the time I would need to get approved. I will post a new announcement as soon as it is approved or I get an update.

Some of these patch notes were in updates I put out in the first 3 days of Next Fest.

0.4.10a

Multiplayer

  • Fixed guests in co-op taking swarm damage from a distance and getting "killed by an unknown source"
  • Fixed physics-simulated zombies frequently teleporting for guest players
  • Guests' melee hits now stagger and knock down zombies the same way the host's do
  • Guests see blood on their own swarm hits
  • Fixed a bug causing bandits to teleport between two spots for guest players
  • Guests can now move an object that has another object resting on top of it
  • Nailed structures are no longer shoved by guest players
  • The evacuation results screen now shows survivors by their Steam name
  • After a respawn your body syncs to the respawn point instead of sliding to it
  • Fixed issues with placing players properly when transitioning levels
  • Zombies near the level edge now show in the right spot for guests instead of several meters off
  • Fixed an issue with guests seeing a standing zombie that should be crawling (still investigating cases where this may happen)

Zombies

  • Swarm zombies speed up and turn faster, and between waves they chase a bit faster
  • A group of swarm zombies drops off a ledge several at a time instead of taking turns, with a dust puff when they land
  • Fixed zombies biting while they are incapacitated, falling or recovering
  • Fixed zombies attacking a barricade through a wall
  • Fixed a bug sometimes causing zombies to walk through closed doors
  • Fresh zombie eyes are bigger, and zombie and player eyes no longer render black at night
  • Zombies on Easy can now climb player traversal points
  • Fixed crawling zombies not using their bite animation
  • Fixed swarm groups spawning far outside the level and falling through the world

Bandits

  • Bandit rifle shots no longer do double damage when they hit the player's head
  • Bandits no longer climb dynamic zombie climbing nodes

Evacuation

  • Fixed issues that would leave the helicopter outside of the playable level
  • Fixed not getting wave credit when boarding the helicopter mid-wave
  • The helicopter no longer flies into rising ground when it has to move in from the level edge

VR

  • Hand poses redone for most guns and melee weapons
  • Improved loading screen experience
  • Distance grab holds an object where you aimed at it
  • Hands are the same size for every player height
  • A long heavy object you're holding can now be turned while standing still
  • Small held items no longer lag behind your hand
  • Closed doors block your body
  • The hip reload gesture reacts when out of ammo or fully loaded
  • The map and pause menu follow you while they're open
  • Notifications hide while the death screen is open
  • Fixed melee swings causing excessive controller vibration
  • A dragged item icon now appears on top of the backpack UI
  • Farmhand and Whitetail: your front hand sits lower on the gun so your fingers no longer block the sights
  • Distance grabbing a long plank or beam pulls the end you aimed at first, instead of dragging it from the center
  • Putting a held grenade (or any stackable) back onto its own stack adds it to the stack instead of swapping one out
  • Fixed the first inventory tooltip showing one word per line

Desktop

  • The camera no longer steps or stutters while you walk
  • Rotating heavy pieces with the hammer turns them all at the same rate and stops pushing on a blocked piece
  • Enter opens chat with the chat box selected and ready to type
  • Typing a capital X in chat no longer hides the UI

Controller

  • Gamepad support is unlisted on the store page until I can ensure all interactions work with a controller.

Fixes

  • Optimized game launch
  • Optimized the first time you open the research tree or the skins gallery
  • Doors now stop when they close instead of swinging past the doorway when let go
  • Fixed fall damage during a level transition
  • Felled trees stay felled after loading a save and for guests
  • Walking onto a dropped melee weapon no longer triggers a hit sound
  • Enemy sounds are quieter while you're dead
  • Improved autosave performance (it could cause a frame stall)
  • The pause menu shows the game version
  • Blood on doors no longer gets a bugged corruption material when the building is corrupted
  • The Development Goals page in the demo now matches the current Early Access plan
  • The game now keeps your last 10 session logs and a copy of each crash log in a logs folder next to Player.log (AppData\\LocalLow\\Masterstrike LLC\\UD2\\logs). If you hit a bug or crash, attach the files from this folder to a Discord bug report post to help me find the issue.

Language

  • Fixed a handful of language display issues
  • Replaced a Russian font and fixed some Russian text overflowing its text area
  • With no language picked in the game, UD2 now follows the language you set for it in Steam

If you run into any issues, post it in the Steam bug forum or the Discord bug reports channel.

This announcement was originally published by Masterstrike on Steam on Nov 3, 2026.

Open the original on Steam
Undead Development 2

$13.49base-building · co-op

View game

More from Undead Development 2

See more

Announcements come from each game's Steam news feed. ©2026 Valve Corporation. Steam and the Steam logo are trademarks and/or registered trademarks of Valve Corporation in the U.S. and/or other countries. slopranks is not affiliated with or endorsed by Valve. Steam News