Vital Shell 2 and the future of Vital Shell (1)
Howdy All, Vital Shell was a learning project that turned into something much bigger than I could have ever imagined. I really appreciate everyone playing and staying in touch. Seeing your builds, fan art, and love for the game has been really inspiring for me. It was a crazy year, bringing me one step closer to escaping corporate servitude. I know I've been quiet on the Vital Shell updates after getting the multiplayer & modding out. I've got a few small bugfixes around multiplayer stat reporting I need to push! But my focus has been elsewhere >_>, I've been grinding on Vital Shell 2 and am super excited to get a steam page up for it and make it a little bit more real. In my heart, I knew I always wanted to make a proper customization/garage oriented fantasy mecha game. I've been tinkering on this most of the year, and finally started really going hard on it after getting Vital Shell in a good place. Vital Shell 2 on Steam I can't wait to get a play test going, as you could imagine I have sunk a ton of hours into the camera/character controller/overall feel of piloting the shell in full 3D. I recently added 1v1 AI, so that I could build out an Arena style ladder. It wound up being so fun, I felt like I had to figure out some peer to peer PVP. So I currently have a preliminary rollback netcode implementation in place, and am really hoping to be able to provide a solid experience for folks who enjoy some good ol fashioned mecha duels. At the end of the day, I want to be able to give everyone a playground for customization and skill expression in the Vital Shell universe. Big swords, magical cannons, fantasy mechs, all that good stuff. Building out the part customization for Vital Shell 2 also got the gears spinning for me for a potential customization focused DLC for Vital Shell, featuring some of the parts and new enemies I've made. Imagine unlocking head/chest/arms/legs to build out your own shell, rather than using the pre-made hero style shells from the base game. I would love to be able to leverage what I build for Vital Shell 2 to bring some new life into the first game, for folks still interested in the more arcadey rogue-like experience. Thanks as always to everyone for playing and enjoying the game, I hope I can continue to provide some fun for yall. Your friend, Marvin Wizard
This announcement was originally published by MarvinWizard on Steam on Nov 5, 2026.
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