Check out the Vortica v1.0.5 Patch notes here!
Hello folks!
Here comes a chonky patch, filled with bugfixes, tweaks and even some new content! Stay tuned for more news and tell all your friends to play Vortica this weekend :)
v1.0.5 Patch notes:
New Content:
I know updates with only bug fixes and balance changes are kind of dull, so I thought I'd throw in some new goodies for everybody. These should help for people that just want a little bit more Loadout Points!
- Added Health AntiChip item: A passive item that gives you 1 LP at the cost of -1 maximum health.
- Added Move Speed AntiChip item: A passive item that gives you 1 LP at the cost of -10% move speed.
Bug fixes:
- Fixed a crash that could happen when loading a mission. Especially during late game.
- Fixed a crash that could happen when rebinding keys.
- Fixed a crash that could happen while fighting one of the bosses.
- Fixed a crash related to NanoFlux pickups
- Fixed a bug where you could open the Auto Mapper from your loadout page.
- Fixed a graphical bug related to ramming yourself into a wall while floating with Jet Shoes
- Fixed a bug where the planet unlock tutorial wouldn't get completed properly
- Fixed a bug where the Interact button wasn't appearing on Grow Beds
- Fixed a bug where your main objective wouldn't update after unlocking a planet
- Fixed a bug where numerical keys were appearing as "D1", "D2", etc.. in the Key rebinding menu
- Fixed a bug where planet Danger Levels would sometimes appear with decimals
- Fixed a bug where you could lose Grow Beds after printing a new Grow Bed from the Printer (This will also restore any lost Grow Beds to existing saves)
- Fixed a bug where Fido's barking sound effect wasn't adjusting volume based on relative position
- Fixed a bug related to the final boss's projectile attacks
- Fixed a bug where the Hub World in Roguelike mode wasn't showing the correct planet in the background
- Fixed a bug where the Mission Failure tip was appearing every time you die, instead of just the first time
- Fixed a bug allowing you to get infinite cats (Sorry, only 1 cat is allowed )
- Fixed a bug where some users were experiencing no sound
- Fixed a bug preventing the "Barely Made It Out Alive" achievement from triggering
- Fixed a bug where you could sometimes print higher tier items before unlocking the prerequisites
Balance and improvements
- Right click can now be used to reassign items when on a mission
- Plasma Skorlupod enemy's movement speed has been reduced
- Plasma Skorlupod enemy's projectile amount when killed has been reduced depending on their level of charge
- Low Gravity Mission modifier Danger Level reduction has been adjusted for low Danger Level missions
- Gun fire recoil velocity when floating in space has been increased, making it easier to control your movement with guns
- Entity Scanner item's Loadout Points has been reduced from 2 to 1
- Vortalometer item's Loadout Points has been reduced from 2 to 1
- Added support to rebind to mouse buttons 4 and 5
- New gameplay tip related to Defend mission wave triggering has been added
- Coil Rifle item's max charge damage has been slightly increased
- Coil Rifle item's Loadout Cost has been reduced from 10 to 8
- Coil Rifle item's max charge timing has been made more forgiving
- Adjusted distance that some enemies can spawn from player at the start of a mission
- Adjusted Jump Boots item to appear slightly later in Adventure mode
- Floating in the void respawn timing has been reduced from 10 seconds to 6 seconds
- Magnetic Wind mission modifier's effect on NanoFlux has been reduced
- Overgrowth mission modifier's coverage has been reduced
- Overgrowth object's health has been slightly reduced
- Made Roguelike mode description more clear
- New gameplay tip has been added related to knocking away Energy Vorbs with melee weapons
- Warping Space mission modifier's effect has been reduced
- Some balance adjustments to boss difficulty
- Siege Cannon item's damage has been slightly increased
- Siege Cannon item's fire rate has been slightly increased
- Siege Cannon item's Loadout Points increased from 11 to 12
- Siege Cannon item's sound effect has been improved
- Particle Turret item's description has been improved
- Soul Echo enemy's spawn rate has been slightly reduced
- Direling enemy's spawn rate has been slightly reduced
- Adjusted some enemy's difficulty tier so that they do not appear too early in Roguelike mode
- Adjusted Adventure mode Pluto missions so that they have less Plasma Skorlupods
This announcement was originally published by Vortical Studios on Steam on May 29, 2026.
Open the original on Steam