Warharvest RTS

Update 0.4.0 & 0.4.1: Multiplayer and Battlefield Improvements

xCaveman Games

Commanders,

Updates 0.4.0 and 0.4.1 bring multiplayer to Warharvest RTS, refresh the interface, and improve how squads move and fight. Here is what changed across both updates.

0.4.0 — Multiplayer and a new look

  • Multiplayer mode is now available.
  • The main menu, multiplayer lobby, and pre-battle rooms have been redesigned with interactive 3D pixel art.
  • Selected squads and buildings now have individual 3D information and command icons in a fixed area at the bottom of the screen. Multi-squad selections show role icons and counts, and all selection options fit on one page. Building and training icons retain their original artwork with added 3D depth.
  • The old manual formation controls have been removed.
  • Cards are easier to read, with category colors and complete scrolling descriptions.
  • Orc damage has been rebalanced and attack animations improved.
  • Building vision and attack ranges are clearer.
  • Match performance and the spectating experience have been improved, along with fixes for the interface and multiplayer lobby.

0.4.1 — Battlefield controls and combat

Interface and controls

  • The squad roster now features 3D icons, bases, and clearer selection indicators, with up to seven squad cards per row.
  • Card highlights match their category colors.
  • Drag selection continues when the selection box crosses interface controls, and the transparent roster area no longer blocks battlefield clicks.
  • Squad routes are easier to see and active routes remain visible after deselection.
  • The in-game update log has a clearer layout for versions and sections.

Buildings and production

  • Squad replenishment has been removed; train new squads to replace losses.
  • Building aura ranges now use hexes, with matching coverage indicators and stat displays.
  • Production buildings show a purple line to their rally point.
  • Buildings can deploy squads farther away when nearby tiles are blocked.

Combat

  • Fixed Sweep II allowing melee units to attack distant targets without first moving adjacent.
  • Improved archer accuracy; arrows hit the first enemy soldier they strike.
  • Ballista bolts pierce enemy troops until they reach their range or hit a building or terrain.
  • Units keep your selected attack target and respond to new attack or move orders during combat.
  • Siege units prioritize buildings when choosing targets automatically, and ballistas can attack adjacent enemies without moving away.

Match and fixes

  • Fixed Elf light cavalry appearing without a sword and shield.
  • Improved match-start checks and loading failure messages, including a way to return if loading fails.
  • During development, players and AI on the same team can start a match together.
  • Fixed an issue in builds that could open the old pre-battle room interface.

Thank you for playing Warharvest RTS!

This announcement was originally published by xCaveman Games on Steam on Nov 2, 2026.

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Warharvest RTS

base-building · early-access

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