Warman 2.2 - Cross-platform Multiplayer
Read the full news here: https://play-warman.com/news/update-2-2-cross-platform/
New Features
- Cross-platform multiplayer — Windows, Linux, and macOS players can now play together. The simulation runs on fixed-point math so every machine stays perfectly in sync, no matter the OS or CPU
- Replays: matches can now be recorded and played back, with a dedicated replay UI
- Max players increased from 8 to 16
World & Exploration
- Unit names now appear above units
- Reduced interaction radius on all respawn points
- Starting or joining a game now zooms in and fades to black
Combat & Balance
- Shadow heroes no longer have reduced cast speed
- Removed the Astral Hammer skill from the Bonelord boss
Items & Loot
- Items now auto-equip when their slot is empty
UI & HUD
- HUD scale replaced with a single global UI scale slider in settings
- General HUD UI improvements
- New settings to toggle player names and enemy names (both on by default)
- Currencies in the backpack now show their name on hover
- Hover UI now appears above an object instead of to its right
- Added a debug tab in settings with dev-focused game info
- Improved spacing in scroll views so scroll-to jumps land precisely
Audio
- Removed the error sound when disconnecting from a server
Editor & Modding
- Replaced the doodad UI
- Added a duplicate doodad button
- Added a full set of steampunk decoration doodads
- Reed doodads now render through the main rendering pipeline
- Mod sound data loads faster
Performance & Under the Hood
- Improved UI repaint performance
- Improved physics performance
- Game loading is now chunked by file type with more granular loading steps
Bug Fixes
- Fixed a big lag spike the first time music loaded in
- Fixed projectile pierce only working for fast projectiles
- Fixed Spellsteal not working
- Fixed Fire Mage's Spark and Wide Flame modifiers not working with homing projectiles
- Fixed the level cap (100) not working
- Fixed player movement and camera jitter
- Fixed enemies getting stuck and refusing to follow when you roll on a slope mid-chase
- Fixed enemies resetting their run animation when their target moves
- Fixed enemy health bars appearing at the wrong position for one frame
- Fixed not being able to see already-running room timers when entering a room
- Fixed selling items in the shop sometimes breaking
- Fixed tooltip value rounding for the basic attack skill and modifier cooldowns
- Fixed static, non-moving clouds in the Castle biome
- Fixed the world map only auto-centering correctly at a 16:9 aspect ratio
- Fixed music getting drowned out when lots of SFX play at once
- Fixed hearing every enemy spawn at once when entering a room
- Fixed an audio source occasionally getting stuck instead of returning to the pool
- Fixed a native crash on Mac
- Fixed Windows still showing the old cursor icon
- Fixed your spawn flashing at its default position for one frame when a multiplayer game starts
- Fixed an error message appearing when a client clicks disconnect
- Fixed the host being unable to hover other players to see their health bar and name
- Fixed the host not seeing other players on the minimap
- Editor: fixed PlayTest loading nothing
- Editor: fixed UI navigation hijacking camera WASD
- Editor: fixed various issues with saving, closing, and restoring room state while editing and testing
This announcement was originally published by Oleg Dammer on Steam on Jun 25, 2026.
Open the original on Steam