Release Date Announcement!
What's up, mariners?!
sorry, I wanted to do that at least once
We've been busy behind the scenes for the last month-and-a-bit, working on new features, stability, and polish for 1.0, and we're finally ready to tell you more about it!
First, let's get the big number out of the way:
- 1.0 release date is the 4th of November.
That's just under a month from now! And yes, that's the same date as WoW: Forever. They made that public after we already decided on a date ┐( ̄ ヘ ̄)┌
For 1.0 we really wanted to focus on progression and long-term enjoyment, so here are some of the new features you can expect:
Achievements
The eagle-eyed among you may have already noticed that the game has a bunch of achievements listed on steam - turns out there is no "dev environment" for achievements in early access, so we needed to add them to the live version of the game to test them. They're not obtainable in the current live version of the game.
The achievements are not final so don't get too attached! Several cosmetics in the shop can only be purchased after you've unlocked certain achievements, so you get to show off :>
Curses and blessings
The sea surrounding The Well is strange and unpredictable. In good old roguelike fashion, you'll be presented with limited options when you dive deeper. Curses generally provide a small difficulty increase, in the shape of more enemies, worse visibility, and other environmental factors. It's not all bad though! Some areas are accompanied by blessings, which will make it easier to fill up your submarine with sweet, sweet loot.
Quests
The shipyard has several people in need of assistance. The quest board offers up alternative ways to get a bit of extra money, while doing what you were going to do anyway. If you help out enough, you may even be awarded some unique cosmetics!
Fish
As promised on the roadmap, we're working on harpoon fishing. Fish are like.. sentient treasure chests that move. Tanma's pirates don't really know what to use fish for, so instead you sell them to the resident chef, Ashley!
Et cetera
There's much more I haven't covered here, like all of our new cosmetics, a brand-new custom-made soundtrack, more lore, a new main hub, more NPCs, monsters, treasures... I could go on, but the point is - catch you all on November 4th when this all goes live!
If you want to follow our journey and see what we're up to, you can follow us on youtube here.
If you've read this far and want to help test out the game before launch, let us know on our discord server! This will be the last chance for you to significantly influence the game before launch, so we take feedback very seriously!
Have a nice day :D
This announcement was originally published by Khaos Games on Steam on Oct 5, 2026.
Open the original on Steam