Early Access Update #5: The Meritocracy Update
Reporting in, Agents.
Version 511 is now available in the main branch!
The Meritocracy Update introduces utility items to aid the agents while encountering difficult situations during investigations. With more tools given to you from the B.R.I.M. HQ, you can expect multiple ways to investigate Mount Bisik more tactically. Another big update in the Early Access! Quality of Life improvements were also implemented to create a smoother experience for the players. Check out all the updates that are available in this new October update! This update is available to the full game and Friend’s Pass build.
The Meritocracy Update Trailer
Early Access Build Ver. 511 Patch Notes
IMPROVEMENTS & NEW FEATURES
Here are the changes implemented in this build:
Meta Progression System
- Task Records A new set of challenges for players to complete throughout the game. Complete specific tasks to unlock new rewards and content for future runs.
- XP Turns the score earned from each run into XP, with additional XP available from certain Task Records. Fill the XP bar to level up and earn Merit Points, which can be spent to activate bonuses in your Loadout
- Loadout Let players customize their runs with additional starting items and bonuses. Spend your Merit Points to activate the perks you want to bring into each run.
Scenario Update
There are now 2 new scenarios available, "The Scroll of Evil" and "Flesh in the Machine". Agents now have to go through a series of smaller maps before culminating in one large final map.
- The Scroll of Evil Captain Atma sends the agents to search for an ancient scroll once belonging to a legendary shamaness said to control the dead. Their investigation leads to an artifact collector and occult practitioner who may have acquired the scroll, a man who also happens to be the director of Daha City Hospital.
- Flesh in the Machine Something unnatural is spreading throughout Daha. Flesh-like roots resembling human muscle and blood vessels are rapidly consuming the city. Agents are ordered to trace the source of this disturbing growth, leading them to an abandoned factory where something horrifying has taken root.
New Map - Research Facility
The Research Facility was established years before the Mount Bisik incident, funded by the same energy and mining corporation that would later operate in the region. What remains inside suggests they may have known there was something unusual about Mount Bisik long before the first mining operation began.
New Puzzle - Reflective Ray
Redirect laser beams through a series of reflectors to hit their targets and unlock the way forward. Some targets require a specific color, so use colored crystals to refract the beam and change its color before it reaches the target.
New Melee Weapon: Machete
A swift melee weapon built for rapid strikes, but unable to knock enemies back. Fully charge your attack and release it to unleash two quick slashes in succession.
Additional Patch Notes
- Alpha Hollow Mother Health Bar: A health bar is now displayed when facing the Alpha Hollow Mother.
- Single Lantern: The number of lanterns has been reduced to one so players can gain experience faster.
- Safe Extraction for Dying Players: Players who are in a dying state inside the vehicle circle now remain safe during extraction.
- Multiplayer Vehicle Interaction: Vehicles can now be interacted with by more than one player simultaneously.
- Longer Horde Duration: The horde spawn duration on maps with a defense objective has been increased.
The Leaderboard System
With multiple scenarios now available, each scenario will have its own separate leaderboard. We will reset the leaderboard on this beta branch build. As Whisper Mountain Outbreak is still in Early Access, please note that leaderboard data may be reset periodically as we continue developing, balancing, and improving the game.
Bug Fixes
Here’s what’s been fixed:
- Fixed an issue where the Courtyard Puzzle in the Large Police Station map could not be opened. Fixed an issue where players could not extract or return to the lobby from the Large Tourist District map.
- Fixed multiple issues causing the Leaderboard to not function correctly.
- Fixed ammo disappearing from a weapon's magazine after combining it with an attachment.
- Fixed the Secret Vault cinematic in Hotel de Maan being triggered repeatedly after the vault had already been opened.
- Fixed an item duplication exploit that could occur when reconnecting through Quick Join.
- Fixed an issue where players could become stuck on doors.
- Fixed an issue where players could push the Hairmaiden outside the barricaded area in the Safehouse map.
- Fixed the Ripped Page puzzle in Hotel de Maan not synchronizing correctly between players after the pages had been combined.
- Fixed the Meditation skill becoming inactive after a player reconnected to the session.
- Fixed an issue where player movement animations played at an abnormally fast speed after dropping an Armor Vest.
- Fixed an issue where the Time Rush mission type displayed a 10-minute time limit in the mission selection, while the actual time limit was only 7 minutes.
- Fixed an issue where, in some cases, a player could join a session as a 5th player. Since the maximum supported player count is 4, entering the map in this state could result in broken visuals.
- Fixed an issue where a regular enemy could spawn with an abnormally high amount of HP (sometimes exceeding 1,000 HP), making it much more difficult to defeat than intended.
- Fixed the mission map synchronization issue at the HQ.
- Fixed a bug where HP exceeded the maximum limit when a player with the Vigorous Body skill was revived.
- Fixed a bug where dying players could still move around, if they completed a puzzle while dying, the player now dies as intended.
Known issues
We are currently handling several known issues, as this Beta Branch build is still in active development. We are sorry for the inconvenience, and thank you for your understanding.
- Client spawns outside the intended spawn point: If the client is still watching the epilogue cutscene when the host has already reached the scenario selection menu for a new session, the client may retain map information from the previous level and spawn outside the intended spawn point for the next level.
- Scenario progress not reset after Alt+F4: If the host closes the game with Alt+F4 during the Mission Result screen of the final level in a scenario (City Hospital or Abandoned Factory), the scenario may remain stuck on the last level after loading the save, preventing players from receiving rewards and XP.
- Desync issues with poor internet connection: High latency (RTT above 300 ms) and packet loss may cause desync issues, such as dead players still being able to move or rolling doors appearing open for some players but closed for others.
- Player progress lost after reconnecting: A player's progress may reset when they disconnect and rejoin the room while a scenario is in progress.
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Free Community Drop: Whisper Mountain Desktop and Mobile Wallpapers
Celebrating the Meritocracy Update, we’ve prepared a special community gift for all Agents who’ve stood still during the outbreak. The desktop and mobile wallpapers are now available to download for free!
Whisper Mountain Outbreak Meritocracy Update Wallpapers
The wallpapers are available for both desktop and mobile.
We want to hear your feedback!
If you encounter any issues or bugs, you can reach out to us on Steam discussions, social media, or the Toge Productions Discord community. We also have an email and a feedback form where you can send your feedback directly to us. Email: wmo@togeproductions.com Feedback form: Whisper Mountain Outbreak Feedback Form It's almost the end of the year! We truly appreciate all the feedback and suggestions from our community and always trying to improve the game better during the Early Access. See you soon on the next announcement!
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Follow the Toge Newsletter, where you can read the latest news from Toge Productions, check it out! We will continuously monitor and improve the game in Early Access. Stay updated with us! Be prepared for the outbreak, agents. Do keep in touch for a new mission briefing. Stay sharp, and keep surviving! — B.R.I.M. Support Division
This announcement was originally published by Toge Productions on Steam on Oct 26, 2026.
Open the original on Steam