Major Update 3.0.445. Season: Masters' Ascension
Seasons are a new game mode, available only on separate servers!
3 servers have been launched: Ether (EU), Apex (NA), Spire (AP).
The first season, Masters' Ascension, has begun! Earn rewards from the Free Path and the Noble Path.
The Noble Path requires a Noble Season Pass (available in the game shop).
This season is played in PvE mode.
In this season: doubled experience and Infinite inspiration, faster respawns, double yield of rare resources, and other effects!
Earn Season points for levels and for killing bosses, as well as from scrolls (from the mayor and in the game shop).
Compete in the season ranking! The top 3 on each server will receive additional commemorative rewards (titles, borders). Points from scrolls do not count toward the ranking.
Season rewards are placed in Legacy (they can be claimed on any server).
The season will last until March 4, after which all progress will be reset and characters will be deleted, with no option to move to other servers. A new season will then begin with completely different rules and rewards.
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Thank you very much for your activity, feedback, and support. Thanks to you, the game gets better with every update!
Update 3.0.445 Patch Notes
- The Halloween event has ended.
- A new game mode has been added: Seasons.
- 3 servers with the seasonal game mode have been launched: Ether (EU), Apex (NA), Spire (AP).
- The Noble Season Pass and season points scrolls are available in the game shop. These items can be traded, so they can also be gifted!
Season: Masters' Ascension
- During the season (from November 5 to March 4), players earn Season points and receive various rewards on any server. The season is played in PvE mode.
- Free Path rewards are available to everyone for free. Noble Path rewards require a Noble Season Pass to be activated. The pass can be activated at any point in the season, and rewards for tiers already reached will be granted.
- Detailed information about the season can be viewed in the special season window (the button at the bottom right of the screen). It shows how to earn Season points, the reward list (note that consumables are granted to only one character!), your current progress, and the season leaderboard.
- The special rules can be read in the season effect in the game (x2 experience, Infinite inspiration, and others).
- Please note that each repeated kill of the same boss on the same day grants one third fewer Season points.
Other changes and fixes:
- Fixed a bug that allowed building within the same dominium at the same time. To avoid a character lock, please remove buildings created this way.
- Added skin slots for weapons and equipment, split by type. Weapon slots are on the left, tool slots are on the right. Tool skins can currently be obtained only from seasonal rewards.
- Consumable items in the Inheritance window are now labeled separately. Other descriptions for Inheritance items have also been improved. When claiming consumables, a confirmation window will appear where you can choose how many consumables to claim.
- The spawn time of world bosses has been changed. More randomness has been added to the spawn-time calculation, so players can kill them at different times.
- All world bosses now have stun protection (for those that did not have it).
- The Ancient ent "Creaky" is now aggressive and no longer flees at low health.
- The Weakness effect now reduces damage dealt by 25%.
- Spots in fort Brongart that allowed damage from monsters to be blocked have been closed.
- Some colliders in the Infected Dragon's Lair that allowed the boss's damage to be blocked have been removed.
- Descriptions of habitats have been added for some fish species.
- The Cookery passive bonus at level 30 has been changed to a more useful one.
- The stats of Wonder Tool XVIII have been slightly reduced (a 4% reduction).
- Fixed a bug with issuing daily quests. Reminder: if you have 1 active daily quest, you will receive 1 fewer quest tomorrow!
- Fixed a bug with the Sangium steel sword shrine effect. It now correctly adds damage.
- Fixed a bug with the remaining time of active effects on a player, where an effect lasted 10 minutes but the effect UI showed 9 minutes.
- Several new loading arts have been added.
- A small design update to the server window.
This announcement was originally published by Juvty Worlds on Steam on Nov 5, 2026.
Open the original on Steam