Wild Woods

DevLog October 2026

Octofox Games

Meow adventurers,

We hope you all had a spooky Halloween!

Even though our last big update only came out recently, we're already working at full speed on the next one, which is coming later this month!

What we're working on

Fablestones

Originally, we planned to release the Fablestone feature back in spring: a collection mechanic with lore rewards to keep you entertained while waiting for the full Meta Progression update. Well, things turned out differently, and now Fablestones are coming as an addition after the big update

The idea itself is even older: the fables have been waiting since last winter All that was missing was a way to collect and unlock them, along with some visuals to bring the stories to life. That's what we're working on right now

So what are Fablestones? Each one is a little stone figurine that, once you've found and assembled all its pieces, reveals a bit of lore about the world and its inhabitants. There will initially be 15 Fablestones, each fragmented into 3–4 pieces that can be found in chests throughout the Wild Woods. As the in-game text puts it:

"The Wild Woods have stood longer than any cat can remember. The only clues to the forest's past have been scattered to the four winds, and now lie under the guard of heavy oak chests and the most fearsome of foes. Gather these stone fragments and combine them to learn more about your home and its history!"

Progress Menu Update

We're expanding the Progress Menu with a few useful additions. We have plenty of ideas in mind, but for now, we’re focusing on these two:

  • Totems and Blessings You'll be able to look up both in the Progress Menu, while active blessings and their effects will be shown in the in-game menu as well.
  • Info Texts When you first visit certain submenus, a pop-up will introduce the mechanics and add a bit of flavour. The cited introductory text for Fablestones is one example.

Meta Progression Feedback

Thank you again for your feedback and suggestions! We're keeping an eye on everything you share with us, and there may be more things we'll address in the future. For now, there's one specific topic we wanted to talk about:

We're aware that some of you aren't too happy with the wagon stopping at night, and we understand why. Being able to focus entirely on fighting removes some of the frantic, on-the-fly prioritisation that's characteristic of Wild Woods

At the same time, we have mechanics in mind that would benefit from, or even rely on, the wagon staying still at night We also have other changes planned to bring back a little more chaos, especially for experienced players We're still figuring out how to balance these aspects and actively testing things. We'll keep you posted!

What's next

  • Getting all the stuff done in time for the November update

Have a catastic day!

This announcement was originally published by Octofox Games on Steam on Nov 4, 2026.

Open the original on Steam
Wild Woods

$14.99action-roguelike · co-op

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