WITHOUT A HITCH v.174 Changelog
Hey Apocazon Drivers!
Thank you for your support and feedback through the launch of WITHOUT A HITCH. We couldn't have done it without you!
We've been hard at work fixing a few hitches that snuck in. Check out all the updates in the changelog below. We even had time to add a couple of new features...
Changelog for Build v.174
New Features:
- New “Invasion” point of interest
- New toy in the form of a flashlight
Changes:
- Thrown items will now lock onto nearby enemies or throw targets
- Flying drone enemies now spawn only on day 2 and higher
- Added more audio SFX to various points of interest
- Various adjustments to a variety of points of interest
Fixes:
- Hide the car during an explosion so it isn't visible afterward (looks funny)
- Will no longer see the 2nd level generate inside the 1st level end base anymore
- Fixed some cases where the crane grabber flow looked incorrect on clients
- Fixed pusher blocks on Monkey Business being out of sync on clients
- Fixed the ghost tire getting stuck in the Abyss
- Fixed a bug that required you to drive away from a treasure wreck after dropping it in order to be able to open the treasure wreck
- Fixed a bug that was causing water ripples to appear when underground in the home base
- Fixed a bug that was causing some items not to be brought between levels
- Fixed a bug that was causing duplicate points of interest to spawn more frequently than intended
- Fixed a bug that was causing game log messages to cause crashes
- Fixed stashed items not teleporting with the crane
- Fixed softlock caused by removing the package (somehow...) in the destination
- Fixed the car damage visuals
- Fixed the settings menu showing text in incorrect language
- Added localization strings to some settings that were missing localization
This announcement was originally published by Codename Entertainment Inc. on Steam on May 8, 2026.
Open the original on Steam