Development VLOG October 2026
This October we found that baking diffuse component of lights and then duplicating them to only render specular drastically speeds up the game. We are now also dynamically splitting our level into chunks and deactivating them when they are outside the camera. At the same time, two new artists joind our team, and one is an expert in lighting - I can't wait to see how they can transform the graphics in our levels.
This announcement was originally published by Maya Gameworks on Steam on Nov 1, 2026.
Open the original on Steam