Gargadusa's Tower

D&D meets Franchise Manager, Gargadusa’s Tower is a supremely deep guild management simulation that spans generations.

90%of 326 Steam reviews90% of 326 Steam reviews are positive — Very Positive

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Details

Developer
The Math Team
Publisher
The Math Team
Released
Feb 18, 2026
Price
$8.99
Platform
PC

Multiplayer

Online co-op
Yes
Split screen co-op
Not listed
LAN co-op
Not listed
Crossplay
Yes
Remote Play Together
Not listed
PvP
Yes

About this game

[BEFORE YOU BUY]: Hey! I want to make it super clear that this game is essentially Early Access (even though I labeled it incorrectly). I am working on it and updating it constantly. I'm very active in the official Discord and there is a free demo on the official website that you can check out ahead of time (link in the right column)!

ALSO: Although the game launched with AI placeholder art, I have been actively replacing that art with handcrafted art (115 items so far replaced) -- so you will see that change over time. Furthermore, I use Claude Code to scale my development work. To be clear, all game design, ideas, universe building, storylines, and all things creative come from me, but things like bug fixes, modularization, i18n localization, I use Claude to help with those tasks. I am unable to update the AI disclosure on Steam, so I wanted to make sure you saw this before purchase, just in case you are not comfortable with these tools.

LANGUAGES: This game is actively being translated by Claude into 15+ languages -- and while Claude is pretty good, there will be mistakes. If you see mistakes and would like to report them, please do so on the official Discord.

Thanks for checking the game out!

Build a guild. Recruit from 41 classes of adventurers. Send them into a 100-floor tower where death is permanent and your best warrior might not come back.

Every adventurer is procedurally generated with their own zodiac sun and moon signs, personality, stats, ambitions -- and flaws. An Aries berserker won't take orders the same way a Virgo tactician will. A Capricorn won't appreciate the Gemini kleptomaniac skimming off the top after every quest. Your job is to recruit them, train them, pay them, and try not to get too attached.

THE TOWER AWAITS

A massive buried tower has awoken beneath the frontier town of Hiltcrest, spewing monsters across the land. The Crown has authorized independent adventurer guilds to fight back. You are one of many Guild Masters who answered the call -- and most of them won't make it.

RECRUIT & DEVELOP

  • Scout and sign adventurers across 41 unique classes, each with distinct stats and zodiac-driven personalities
  • Train your heroes in combat, unlock traits through milestones, and watch raw recruits become legends (and eventually retire)
  • Manage contracts, wages, chemistry and morale -- push them too hard and they'll walk; coddle them and they'll never survive the tower; put them with the wrong party and things could get interesting
  • Guide your guild across generations as veterans retire and new blood takes their place

BUILD YOUR GUILD ACROSS GENERATIONS

  • Construct guild facilities: barracks, armory, infirmary, training grounds, and more
  • Hire specialized staff: scouts to find talent, astrologers to read the stars, craftsmen to forge gear
  • Climb the guild tier system from scrappy upstart to renowned institution
  • Compete in annual rankings against 30 rival guilds -- or trade and negotiate with them -- each with their own personality, agenda, and desire to take down the Tower

CONQUER THE TOWER

  • Deploy parties on quests ranging from simple bounties to full-scale raids
  • Descend 100 floors of increasingly deadly challenges, each with unique threats
  • Face powerful bosses and ultimately confront the mysterious final power
  • When adventurers fall, the Guild must be rebuilt

A LIVING SIMULATION

  • Hundreds of interacting systems: economy, reputation, weather, guild politics, adventurer relationships
  • Procedurally generated adventurers ensure no two playthroughs build the same guild
  • 30 rival guilds with their own ambitions, rosters, and diplomatic stances
  • Your decisions ripple — a bad call on floor 47 can reshape your guild for years
End of the developer's description of Gargadusa's Tower.

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