Patch Notes: v2.0.0-beta.6266 (Beta)
It's been a crazy week, so the patch schedule is going to be a little out of the norm.
The big headline is that Races are here along with a completely reworked Portrait system (read the full breakdown blog here). This is a big, big update and requires a little extra love, so I won't be pushing a Live patch this week so that this update can get some extra cooking on the Beta.
There's also a ton of polish updates game-wide and oodles of Localization updates for Chinese, Japanese, Korean, Russian, Spanish, and German.
NOTE: You can swap to beta on Steam any time and play it, if you're feeling it.
FEATURES
Races
- Races arrive. Elves, dwarves, orcs, goblins, halflings and the rare fae now everywhere.
- NOTE: Read the full breakdown blog here.
- Each race lives on its own clock. Elves and dwarves stay in their prime for generations while orcs grow up fast and retire young. The word beside a hero's race shows their stage of life, for example "Elf (in their prime)" and contracts, prices and retirement follow it. Scout lines, the Commander, contract talks and tavern rumors reflect age the same way, so a long-lived hero is no longer called past their best. No people is stronger than another over a full career.
- Only the peoples who come of age early train at the Academy and trainees come of age a little sooner or later than 18 by race. Elves, dwarves and fae prefer to educate in their native realms, so they arrive as grown recruits.
- In a save that began before races, the recruits waiting on the board and the Academy prospects you haven't touched roll a race once. Your roster, staff and rivals stay as they were.
- Heroes now showcase new hand-inked portraits: more than 2,000 premade portraits across every people, each drawn at three ages, so a hero's face grows older with them and stays the same size at every age. You can swap back toClassic Art and keep the old pixel faces and your own custom portrait art still wins over the ink faces.
- Every hero's Dossier has a new Portrait tab. Deal a hand of portraits no one in your guild wears, see them all, try one on and look at the hero through the years. Star the faces you like and they wait in a Favorites row at the top (stars are kept on this device across all your guilds). You can also rename a hero's race or hide it there. The new race name is a name only and their real race still sets how they age.
- New Settings option: Races (Show / Hide). Hide drops every race label if you'd rather tell your own stories. Heroes keep their race either way.
- A new Sage's Wisdom page answers "Who Are the Other Peoples? Do They Age Differently?"
- Multiplayer leagues get races too: league free agents, staff and youth prospects now come from every people.
Portraits
- Click a hero's portrait on their roster card or in the Dossier header to open the Portrait tab, where you can choose a face, use your own image or remove it. A staff member's card has a Change portrait button with the same choices.
- On desktop, Settings > Upload Custom Art gains "Use my art for": All heroes or Some heroes to mix your images with the game's faces so each hero keeps one stable face. Your art covers heroes and staff (from a pool/staff/ folder, with a subfolder per role) and no longer repeats while an unused image remains.
- On desktop, the Portrait tab lists "Your art" so you can pick one of your folder images by hand and "Use my folder art" sends a hero back to drawing from your folder. A hero who retires into a staff role keeps their folder face.
Ceremony Visual Update
- The Death Memorial is now a ceremony. The fallen hero's page is shown on oxblood paper at night while their portrait fades to gray under a mourning ribbon. It lists the cause, the final mission and party, the Tower floor if they fell climbing and their potential. A bell tolls and you press and hold to set a black wax seal.
- You can now send a fallen hero's family the guild's gift: 13 weeks of the hero's wage. It is offered once per death at the Death Memorial and stays open in the Memorial tab for 4 weeks. The gift eases grief: friends gain 5 morale and grieve for 3 weeks instead of 6, the hero's last party gains 3 morale and mourns for 2 weeks instead of 4 and the guild gains 5 renown. The gold shows on a new "Gifts to Families" line in the Treasury.
- Signing a recruit now plays as a ceremony: the contract unrolls beside their portrait, the guild's red wax seal presses in and each scout's range narrows onto the true number. A league bid is stamped Bid Placed instead.
- The Crown's answer to a tier petition now arrives as a charter ceremony. A granted petition shows the privileges you gain and Ser Aldric's signature beside his portrait, then you press and hold the Crown's seal. Provisional grants carry their condition and weeks left. A returned petition lists the clerk's reasons and the tribute refunded.
- A finished building now gets the foreman's hallmark. The builder's ledger records the building, tier, time on site and renown, then the hallmark is struck to show the quality: one ring for Standard up to a gold star for a Masterwork. A Low-Quality Build cracks the page, which is pretty cool tbh.
- Deploying a party now turns the quest card over into the Active tab, stamps the guild seal and sends the party along a road on the Hiltcrest map, following the War Table's own route to the quest.
- A party home with an unread report waits under "Back home": it rides back along its road, then the guild banner drops on the row (gold-edged for a critical success, torn for a failure, a black sash when a hero fell) and its pay counts up. Read the report opens the captain's letter. File the report clears the row.
- Ending the week now counts your treasury up or down to its new total and rolls the week number in, instead of snapping. Reduced motion shows the new values at once.
- When an item reaches its path choice, the ceremony now pairs the hero with the item: their portrait, name, class and OVR sit beside the item's painting. New "On <hero>" rows show the wearer's own totals for every stat a path touches, plus OVR, with a before and after preview. The same pairing shows on the Equipment Marshal's sealed paths and on Soul Bonds.
- New setting under Settings > Display > Interface Effects: "Night paper". Ceremonies and reports then show on dark paper with cream ink and gold borders: milestone ceremonies, the Week Ledger, Battle Dispatch, the camp scene, Party Focus, joint job screens, the reminder card and the War Table's paper notes, season card and Wire. It works with High Contrast Text. Day paper stays the default.
Starting a Guild
- A new Standard game can now open with Callum's Old Hands: five veterans who stayed on after his death, already formed as a party called The Old Hands. Pick it under the new STARTING CREW row on the New Game board. "Callum's Old Hands · 5 Veterans" is the default and "None · Empty Hall" keeps the classic opening.
- The Old Hands are ages 31 to 38 with an OVR of about 42 to 50. They cover Tank, Healer, Melee and Ranged, have C-Tier potential and work two-year contracts at half pay. They can quest from week 1 but they are past their best.
- Callum's Unfinished Contract waits on the board for them and a welcome ceremony, "The Ones Who Stayed", introduces them. The Founding Tasks then ask you to recruit, form and level heroes of your own. Leagues and Challenge Runs keep the empty hall.
Academy
- Graduation is now one scene in the ceremony room: a diploma reveals the graduate's name, class, career plan, potential and category marks in the game's tier colors, then the mentor signs and the Academy seal goes on. Hold to sign the graduate or choose Release (stamped "Released" in red ink) or Decide later. The old four-step graduation window is gone.
- The signing scene now shows the 3-year term Academy graduates actually sign. It said 1 year.
Heroes & Dossier
- New rare trait: Unwoven. An Unwoven hero is cut off from magic: Arcane stays at 0 for life and every school of magic hits them softer. Heals and wards from allies reach them at about a third of their strength. It only appears at recruitment on classes with no Arcane stat and no Healer role, roughly 1 in 2,500 recruits. An Unwoven hero cannot evolve into a class that trains Arcane or heals. Thanks to Yrlo for the suggestion!
Interface
- The Notepad gains a Reminders tab. Leave yourself a note due in a set number of weeks or on an exact later week, with an optional repeat (up to 50 reminders). When one comes due it heads the week summary and a reminder card opens with Done, Snooze 1 week and Open Notepad. A new Reminders row in Custom Alerts picks a popup or a summary row and a dot on the header's More button shows while one is due.
- New Sage's Challenge list: the Desk Lessons, between Founding and Growth. Six steps teach the header tools: Find Anything, The War Table, Read the Week, Make It Yours, A Place for Notes and Arrange the Desk. Each step pays 100 gold and finishing all six pays 500 gold and opens the Growth Tasks. They appear from week 4 and saves that already finished Growth skip them.
Quests & Raids
- Six new Special Raids, each with its own named boss and posted once per save: The Reedmother Wakes, The Bell Under the Bridge, The Thaw at Cold Horn, The Cinder Marquis, The Squall That Walks and The Last Foreman. They start appearing from Year 2 for established guilds and pay like the ordinary raid of their kind.
- A new foe joins the quest pool: The Unclaimed, the dead of guilds the Tower kept, fighting as a company. Their captain wards the host and holds the shield line, so strike the captain first. Weak to Holy and Fire.
Factions
- The mission squad picker for faction Request missions and World Event missions have been reworked to be on ceremony parchment with portraits. The writer's portrait heads the letter and one strip shows the pay on a win, the danger for the squad you picked and when they are back.
- Your squad sits in portrait seats with an OVR seal and a remove button on each and the picker names what each party is left with until the squad returns. One list of heroes replaces the chip row, with a party filter plus "Fill from this party" and "Pick the strongest". "Decide later" brings the offer back next week while it stands.
CCL
- The CCL Squad Registry gets a "Replace the N who can't march" button. One click swaps wounded heroes, heroes who left and heroes outside the event's roles, bringing in the event's fit backups first in your order, then your best fit heroes. Heroes on the Reserve bench are skipped. When it can't act, the reason shows beside the button.
- On a full squad a party card now offers "Swap in this party". Heroes who can't march leave first, then the lowest-rated named heroes outside that party.
- + Squad and + Reserve now stay visible on every roster row and a short how-to tip explains naming, backups and the seal week. The head of the Registry now says where your list came from: "The same heroes who fought last year's…" or "Named by you on this screen".
Language & Translation
- Traditional Chinese (繁體中文) is a new language in the language menu, with its own fonts. Steam set to Traditional Chinese and browsers set to zh-Hant, zh-HK or zh-MO open in it.
- Simplified Chinese has been updated from end to end: one name per faction and character, Chinese punctuation throughout and heroes no longer given a guessed gender. Hero and character names now appear in Chinese script.
BALANCE
Map & Combat
- Every ward and vigil now cuts about a third less damage, in single player and PvP alike. Wards cut 18%, 20%, 25% and 33% of damage by strength (was 27%, 31%, 38% and 50%). Vigils cut 18%, 20%, 26% and 39% (was 27%, 31%, 40% and 60%). How long they last and their cooldowns are unchanged.
Armory
- Repairing a single piece now charges only for the durability that click restores, at the same per-point price as Repair All. Before, each click charged for the whole gap, so mending a badly worn piece click by click cost about twice as much. The repair prices in the Armory list, the item panel and the emergency patch now show the discounted price you actually pay.
- A Grimoire of Capricorn now raises each of the hero's MAX stat ceilings along with their stats (up to 99, never lowered), so the hero can keep training toward the new numbers. The best possible hero is unchanged.
Quests & Raids
- A Tier 1 guild's Combat License now allows quests up to ROVR 45, up from 35, so D-rank work reaches the first-year board. The Tier 1 raid cap stays at 35.
- Missions now appear on the quest board from 25 renown, down from 40. This mostly matters on the harder difficulties, which start with less renown.
War Table
- Two supply roads now hold their rare find until your guild can gather it. The Marshlands' Magical Residue needs Guild Tier 4 and The Eastern Workings' Relic Fragments need Guild Tier 3. Below that the road's row says which tier unlocks it. (harder)
QUALITY OF LIFE
Speed
- The game now loads only your own language when it starts. Startup is much quicker and uses far less memory: about 6.8 MB to download instead of 31.1 MB. Switching language mid-game loads the new one on the spot.
- Ending the week is quicker on large saves: the week's own calculation runs about 18% faster, with the same results. On the web version the autosave is now written in the background, so the screen stalls less at the end of a week.
- Opening the Gear screen, Auto-Equip Best and Optimize All run noticeably faster on large rosters, as do the Front Desk and the Commander tab.
- The Guild Block's All Guilds view opens and responds much faster on large saves. It now draws the list a screen at a time as you scroll. Filters, sorting, search and counts still cover every hero.
Interface
- Filters and sorts are now remembered on this device instead of resetting each visit: the GEAR tab (hero picker, Storage and Vault), the Registry roster and staff sorts, the Party Manager picker and its element and tag filters, Train, the quest board (including Bonus Obj and your hidden factions), the Trading Block's role, class and favorites-only filters, the roster's tag, Ambition, Race and stat filters and the Tower Muster picker. A remembered choice that no longer applies to your roster is dropped. Search text still resets.
- The main screens now fit at 1280x720 and on the Steam Deck a lot better. Signing dialogs and the week report keep their buttons on screen and the header stats stack their labels instead of hiding them. The quest deploy footer, Tower survey, Loadout, Recruitment Office header and filter rows no longer overlap or clip.
- The minimized Founding and Growth Tasks bar docks bottom-left with a CLAIM mark when a reward waits. Both task windows hide during tower and visitation battles. The party editor scrolls its center and roster columns together in short windows and Escape now closes an open slot picker instead of opening Settings.
- Ceremonies and the scenes built on them (level ups, retirements, bonds, Hall of Fame, victory, World Boss scenes, the camp, the dispatch, the Week Ledger and the reminder card) now follow Text Size and High Contrast Text from Settings > Display. Large text folds a scene to its narrow layout when it no longer fits.
- Ceremony buttons now lift and glow on hover, press in on click and ease back on release.
- The Front Desk feed now opens on a new "Your Guild" tab: the news about your own guild without the ambient color (Guild Life scenes, rumors, market gossip, zodiac lines, astrologer readings and other guilds' routine business). Everything hidden is still under All or its own tab and a footer counts how many lines this week went elsewhere. Rival news that concerns you stays in Your Guild. If you already picked a tab, you keep it.
- A scouting report on a Guild Block or Trading Block hero now posts one feed line instead of two. Quiet weeks no longer post filler lines such as "A quiet week. The guild hall stands steady."
- The Front Desk's Commander panel now shows your Guild Commander's open asks from the Ledger (up to two, soonest deadline first) instead of the weekly note. The Commander's weekly note has been gutted, big time.
- A new guild meets fewer Sage pop-ups in its first hour. "Forming a Party", "Choosing a Captain", "Taking on Quests" and "Quest Assignment" no longer pop up on their own: the Parties and Quests tab guides already cover them. All four stay in Sage's Wisdom. "Personal Ambitions" now waits until one of your own heroes is past the first stage of their ambition and a Sage tip no longer tells you to look for a tab you're already on.
- The beta welcome's "Coming from V1?" page now shows only on a save brought over from V1. Contract Negotiation for a new hire or staff member now opens on TERMS, where you make the offer.
- Sage's Wisdom has twelve new pages: World Bosses, Rapport and the Quiet Word, Call for Aid, Charters, Active Skill Ranks, Alerts: What Opens on Its Own, The Weekly Report, The Field Dispatch, Joint Jobs, Gear Bonds, "How Does Age Change My Adventurers?" and "Does a Masterwork Building Carry Over When I Upgrade It?"
Look & Feel
- Battle narration, the Crown Cup herald, the live feed and the Guild Commander's lines are rewritten in a plainer, more concrete voice with far fewer exclamation marks. Faction conversations drop their repeated stage directions. All 18 languages follow the new text.
- This patch updates about 30% of in-game text to not be touched by AI and instead by these grubby mits.
The Tower
- The separate Tower provisioning screen ("Craft or buy provisions »") is gone. Its party picker did nothing: the descent always fields the thirty from your Muster. The Loadout is now the one place to get ready. Its "What they carry" card has the Craft and Buy buttons on each provision, the one-click Auto-Provision button (with + Feast when available) and the workshop-time notes. The "Call up the garrison" switch sits just above BEGIN TOWER DESCENT.
- Tower Auto-Provision set to "Always" now runs where you actually start descents (the Loadout and later floors), each week. Before, it only fired on a hidden screen. The "Always" checkbox also sits on the Loadout's "What they carry" card.
- A ticked provision that your stock no longer covers now says "short" in place of the check, on the Loadout and between floors. Auto-Provision no longer ticks a provision whose buy ships by caravan. The Buy button marks it as a bulk order arriving by caravan and the "couldn't fully fill" note names it as inbound. This applies to bounty provisions too.
- The Tower Loadout uses one scale. The floor card reads "boss OVR" (was "floor difficulty"), the Read says "our OVR" (was "our power") and a line explains the comparison. The Tower observation invite shows the boss as OVR, not ROVR.
- The Tower Muster picker's filters now fold behind a Filters header, as the Parties roster's can. A dot marks a folded filter that narrows the list.
Reports & Rosters
- The low treasury warning now says its runway is built on your 12-week average spending, reads "less than a week" instead of "0 weeks" and adds a line such as "Last week alone closed 80g up." when the last week ended ahead. The week report's red Treasury tile is now "Week's net" and the letter says how much of a shortfall went on building.
- The Week Report gains a Gatherers section after Materials Gathered. It lists gatherers lost, injured (with weeks out) or recovered.
- The End of Week checklist has a new Festival squad row ("3/5 named") in the weeks before a festival's rolls seal. It is on by default and has its own switch in Settings.
- A new hire with nothing between you yet now shows a "New" bond for their first 4 weeks. A hero signed back to the guild never shows "New".
- The contract extension screen no longer labels the top two market-value lines "S-Tier" and "A-Tier". They now read "Among the best" and "Proven".
CCL
- In the Squad Registry, a hero who has left the guild now shows as an open seat: "Left the guild. Filled at the bell from your reserves, then your roster", with the hero the Crown would seat today. At the turn of the year, heroes who have left are cleared from the Registry.
- The Registry's warning now reads "Open seats: N. The Crown fills them at the bell" in a calm tone. It warns and badges only when you can't field the squad at all. A festival already fought no longer badges.
- The Festival Roster Reminder (popup and letter) now fires whenever your squad has open seats, from a hero who left, is wounded or was never named. Before, it went quiet from your second season on. It counts reserves who can march toward your squad. The Crown Cup no longer sends a reminder letter.
- When too few of your heroes are fit and eligible to fill a festival squad, the pre-seal letter and popup now warn that your matches will go to your opponents as byes ("Your festival squad cannot be fielded"). Before, they promised the Crown would fill the seats. The seal reminder popup only offers Abandon when abandoning will actually take effect.
Recruiting & Scouting
- Scouting a hero on the Guild Block, the Trading Block or an Academy prospect can now borrow a scout on Watch Mode and the scout keeps the progress it had built watching that hero. A scout busy elsewhere can queue a Guild Block rival as their next target and a scout freed from a target now starts on the next one in their queue. With no scout to send, the button reads "No Scout Free" with the reason as its tooltip.
- On a Front Desk letter offering you a rival's adventurer, the hero's name now opens them in Recruit › Guild Block.
Staff & Buildings
- The Receptionist's Budget Cap slider has a new last stop, "No limit": the desk pays whatever each hero asks. The raise cap and renewal budget still apply. The auto-renewal desk now shows a "Held this year" line naming how many members each limit is holding back and a new Sage's Wisdom page explains "Why Won't My Receptionist Renew Everyone?"
- A crafter's Registry card now has a seminar section: pick a tier with its cost and expected skill gain, see "On a seminar" with Recall while they're away or read why a busy crafter can't go. The seminar confirm list has a checkbox beside each candidate, so you can send one, several or all.
- The Crafting panel gains a stat filter beside the category chips. It shows only recipes whose item carries that stat and rings the artisans who can make one.
- The Registry roster's Columns picker gains "Adjust widths" to drag the column dividers and its column headers now line up with their columns.
- Gatherer Est. Output and the training-trip rows now show the real weekly yield to one decimal, instead of reading "2 → 2/week" on almost every trip.
Armory
- Gear waiting to specialize can now pick its own path without an Equipment Marshal. The Gear Bond scene adds "Choose for me" and "Choose for all of them" and the Armory adds "Choose all pending (N)". Each item gets the path that suits its wearer's role.
- After a big gear reassignment the Soul Bond scene now plays three plates and folds the rest into one "And N more" plate. A new Skip the rest link ends the gear bond scene at once.
- Set cards now read "3/4 equipped" across the guild with a second line such as "1/4 on one hero", the count set bonuses actually use. The set detail explains that bonuses count pieces worn by one hero and names your best wearer.
Markets & Trade
- The Fortify and Upgrade plates for outposts now show a caravan chip for any missing material already on the road, such as "Iron Ore · 12 inbound by caravan".
- On a Guild Trading offer for a rival hero, the hero's name now opens their Recruit page and the portrait opens their mini-dossier card. On Recruit, a rival hero with a pending offer to you shows a "View in Markets" chip.
- A rival guild's detail in Markets ▸ Guild Trading now has a "Guild profile →" link to its CCL profile. Guild Trading's material filter no longer hides a guild with a pending offer for you; such guilds always show and sort first.
Rivals & the Proving Ladder
- A new Sage's challenge, "Know Your Rivals": open a rival guild's profile on the CCL Standings tab or put a hero On the Block. It pays 600 gold and 1 renown. Sage's Wisdom and the CCL intro now name the CCL tab and its Standings view and the intro's button reads "Enter the League".
Rapport
- The "Pair with a guildmate for a talk" picker now says why heroes are missing: already close friends, at odds, out of the hall or resting from a recent talk.
War Table
- The War Table's Map key now opens with a Layers list. Each layer the board draws has its name in words and its own on/off switch. The nine layer icons in the board's top row are now one "Layers" button.
- The map now names all 7 holdable regions, including The Bridge, Mountain Pass and The Eastern Workings. The Map key lists who holds each one and a tap flies the camera there. The Tower's Shadow is marked "Quests only, can't be held".
- The War Room's supply line limit (1, 2 and 3 lines at Tier 1, 2 and 3) now shows on its building card and tier roadmap and the region panel says what the next tier allows when you hit it.
- The popped-out War Table window now has a Map button on its list view. The List button has a tooltip: "Show the quest list instead of the map".
Language & Translation
- Japanese, Korean, German, Russian and Latin American Spanish have each been updated from end to end in one voice, with one word for each game term. Hero and character names now appear in katakana, Hangul and Cyrillic. German letters address you as Ihr, Latin American Spanish speaks to you with tú throughout and Russian rival guilds read as Гильдия «name».
- Hundreds of screens and lines that still printed English now translate in every language, including the Tower's lore and watch letters, faction crisis, oath and service letters, the Great Sage's notes, the scout's field report, the week summary, save slots, the Academy, signing talks, rival scouting, league screens and the victory screen.
- More Crown Combat League text now reads in your language: Season Event, Rival Challenge, Exhibition, Proving Ladder and Guild Duel wager rows and tiers, withdraw and forfeit lines and gossip letters about materials. Zodiac sign names in the feed and party chemistry are translated too.
BUG FIXES
Heroes & Dossier
- A hero who dies on a faction Request or story mission is now recorded like any other death: in the week report, the Movement Log, the year and season death counts and with the death memorial card. Their notes and tags clear and survivors' bonds with them close. Before, they vanished from their party with no log line.
- Deaths in Tower battles, siege strikes, joint operations, Surface Breach homecomings, Grimoire overloads and the Severance now also write their line in the Movement Log. The mission squad picker shows the picked squad's clear chance, injury risk and death risk, with a new Severe band and the mission outcome letter lists who went, who came back and who fell.
- The Grimoire of Metamorphosis now rolls the hero's new abilities from their new class the way Class Evolution does, at least as rare as their old ones and the class card previews the exact kit. Before, every hero landed on the new class's base kit. A hero who changes class mid-recharge no longer shows a wait longer than the new skill's own cooldown.
- Adventurer Detail no longer calls a stat "Innate class talent" just because a Cook's meal pushed it past the hero's ceiling. A dossier stat now shows its at-ceiling check mark when a Cook's meal fills the last point.
- Ambition deeds with several routes now say "Any one of:" or "All of:" and the condition that fits the hero's role carries a "Your role" tag. At the Drive stage a hero who can evolve also sees their Legend roads beside the evolution road.
- Injury weeks now count every source, ranks below the top read "Final rank" and a Drive fulfilled at a former guild reads "Before they joined".
Armory
- A hero who wore a piece from outside their class can put it back on after it is taken off (by Strip All, a saved loadout, a crafting auto-equip or a break) and Quick Equip, Optimize, Fill Empty and the weekly Deepforge upgrade no longer swap it off. Stat requirements still apply.
- The Gear Demand list on an item now names only heroes who can actually equip it. Before, off-class heroes with an empty slot filled the top five.
- Mage and healer classes can wear the Cloth Hood again (it is now a cowl) and casters may wear any Hood. The Forgemaster's Crown is now a Helm, so a Tank can wear all four Forgemaster's Legacy pieces. The Zodiac Circlet and the Crown of Stars are now Circlets mages can wear too. Pieces you already crafted change with the recipe.
- The Parrying Dagger no longer gets refused by every class after a reload. The Arcanist's Grimoire keeps its Tome wearer requirement.
- The Salvage Station's Protect Equipped checkbox is gone. It did nothing: worn gear is never auto-scrapped. Auto-scrap no longer sells a worn piece that broke and is waiting to go back to its hero.
- The Sage's Runestones & Glyphs page now says Soul Bond grants +1 to +3 to all stats by rarity, paid once per item. Bulk Improve now counts pieces it skipped because nothing would help.
Parties & Training
- Rebuild All keeps a pinned captain in charge when they stay in the lineup. When idle: Train no longer opens a one-week training window when a party has one week of recovery left.
- Disable all auto-training now reaches the Train tab's training squads. Tutelage now builds in party drills and instructor drill mode. The Gambits switch now needs a Guild Commander, since gambits only run under one.
- Party Focus now uses the 13-week contract window. Quest cards no longer read the auto-train switch alone as training. The training panels drop the instructor's "+N% stat" bonus, which did nothing.
The Tower
- A Tower floor won with any hero injured or killed no longer shows FLAWLESS VICTORY; it reads VICTORY. The Guild Commander no longer says a party took a floor "without a scratch" when a hero came back injured. The Tower report marks a hero saved by Undying.
Surface Breaches
- Heroes with a hold position battle order no longer stand still in a Surface Breach chamber while the rest of the party fights alone. In a breach chamber every hold order is now set aside.
- The Surface Breach descent plate now shows the chamber range ("8 to 11 chambers"), then "Chamber N of M" once you have reached or seen the lair.
CCL
- The CCL Loadout screen now counts your real squad: "Your three" at the Summer Festival and "Your fifteen" at the Autumn Festival, where it always said "Your five".
- The Seal letter no longer counts a hero twice when they are both wounded and the wrong role. A named hero who died or deserted now shows as missing instead of ready to march. During a festival, the Registry header follows the live lineup after a substitution.
Academy
- Academy prospects now keep the category grades you scouted, so the first semester review no longer drops three or four categories without a word. The Semester Log now lists every grade a semester changed. League youth get the same fix.
Recruiting & Scouting
- Free agents and rival heroes now gain HP right away when aging or the proving grounds raise their Constitution or Vitality. Free agents who age up and vendor recruits, kin and Twitch applicants who join mid-season, now show their current OVR to rival guilds at once.
- A scout taken off Watch on a Guild Block listing no longer leaves a stale entry that blocked assigning a scout to that hero. The cull after scouting now spares a recruit you scouted by hand.
Rivals & the Proving Ladder
- A rival hero signed from the free-agent pool now shows the same OVR before and after you reload. Rival rosters sort by current OVR.
- Rival guild names now take the right possessive in rival letters and scenes.
Factions
- A faction letter that sends you a hero now stays answered after a save and reload, so it can't offer that hero twice. Faction reaction letters now count raid and garrison deaths, raid earnings and auto-scrap gold from the same week.
- Townsfolk who lived in Hiltcrest before you heard from them now introduce themselves as someone who has watched your guild for a while ("A word, long owed").
- Forged Credentials no longer turns up in the Underworld's rotating stock and the Revered Shadow Operations rank no longer promises a detection bonus, since nothing in the game launches shadow operations yet.
- Both Crown curfew letters now ask for discretion instead of ordering a stop and Comply says what it really does.
Staff & Buildings
- A building's estimated duration now uses your real build speed before construction starts, including an overseer who is a recently retired hero.
- Growth tasks now tick off as soon as you finish a building, a workshop station or appoint your Guild Commander. "A Voice at Your Side" is now translated.
Markets & Trade
- The Buy buttons in the faction favor tree and the Oath sheet now quote what the click actually charges. The outpost and Armory Buy buttons are translated and name the material and price. The Sell button applies your sale price setting and Buy all names what your gold can't cover.
- On the Guilds list the Asks/u colors now agree with the trade builder, under vs market and vs my price alike and recent Exchange buying no longer moves them. Under a material filter, a guild listed only for its offer to you shows a dash.
- The trade builder's lists wrap their numbers on small screens instead of hiding names and its price chip shows just the price ("→ ~420g/u") so it fits in Japanese, Korean and Chinese.
Reports & Rosters
- The week report no longer prints a hero's training gains twice. It now says when a planned curriculum is locked in, lists the reasons for a denied certification and shows a hero's Tower level-up gains on their quest row.
- Turning off Long history now asks first and says how many records it will trim.
Saves & Cloud
- The autosave now keeps up when you end weeks quickly with a large roster. Before, it could stop saving after the first week.
- Import Save now refuses to overwrite a locked active save slot. Founding a new guild no longer deletes the War Table notes kept under its name.
- Older saves now call renamed Townsfolk by their new names on clients and quests. Letters they signed before keep the old signature.
Interface
- The Sage's pages on Ready to Advance, the Sovereign Charter and Grimoires now point to screens that exist and the Grimoires page's "Related tab" button jumps straight to the Gear tab's Grimoires.
- Front Desk letters from scouts, rival guildmasters and the Great Sage now show a matching silhouette and the Great Sage's letters in the Crown inbox show his own portrait.
- Holding Space or Enter from the week summary no longer dismisses a reminder card before you read it or skips the Active Ranks introduction.
- With reduced motion on, the level milestone ceremony now shows its story page before the skill cards. Long ceremony headlines no longer draw their second line over the first and the Armory's Improvements list no longer bounces on hover.
- In battle, wards get their own hover line and a shield reads Shielded. On the CCL, Crown Cup, Rival Challenge, Trial by Fire, Guild Duel and Sparring fight screens, a hero's ultimate now announces under the hero's own ability name. Popped-out windows stay on their own screen.
War Table
- On the free itch.io web demo, the War Table map no longer draws blank in every season but summer.
- The War Table no longer suggests surveying The Tower's Shadow for a supply line, which that region can't take and its hover card shows the survey hint with Dungeon Mapping.
Multiplayer Leagues
- Joining a league by code no longer fails on an older or self-hosted server. Finding a league, opening an invite link and JOIN still show the league when the server can't verify your Steam sign-in.
- Co-op leagues now always play the quarterly exhibition, declared Proving Ladder matches and the Champion's Challenge as friendly matches, with no renown at stake.
- If your accepted Guild Duel five is no longer valid, you now get a "Duel Acceptance Refused" report and the challenge goes back on the board. Duel wagers settled after the Crown Cup count toward the new season.
- A Diplomatic Summit can no longer be opened as a joint job. A joint job's writ explains when its pay reads below the board card. In a competitive league, opening a joint job with no guilds invited is refused at once and joining more joint jobs than allowed gets a refusal instead of silence.
- "Sim the rest" in a festival bracket now asks for a second press and says what is skipped. A league duel's replay and the league victory ceremony now take their turn in the End Week order.
- The "Single player only for now" list now matches your league's format. A hero signed from a league's shared pool starts a fresh Hall of Fame record and a released hero no longer carries your guild's bonds. Leaving a league no longer loses the materials a pending offer was holding.
- The Black Hand's division-leader bleed applies only for a guild that owns Black Hand Membership and a co-op assault's Siege Breaker Kit discount is capped at the buff the guild holds. A paused league with no turn timer is now kept for a year.
Language & Translation
- Players in a language other than English now see transaction types, feed labels, milestones, the year schedule, building categories, custom difficulty categories and Crown Cup rewards in their own language. A mid-game language switch updates them too.
- Crown and faction letters no longer drop English sentences into a translated letter or turn into English snapshots after a reload. CCL season letters name the event, venue and sponsor in your language.
- More text is translated: the save overwrite confirmation, expired offer lines, Merchant Consortium tithe lines, Academy commission and Amends lines, Movement Log death entries, Settings ON/OFF labels and smaller Commander, contract and Tower strings.
This announcement was originally published by The Math Team on Steam on Oct 29, 2026.
Open the original on Steam