Major Update Version 1.1.0
17 Steps 1.1.0 — The Whole Game Moves Into Dark Room
This update rebuilds the entire game from 2D into 3D, first person. You no longer play across a diagram of a table. You sit at the table. Someone sits opposite you. Between you: one hanging lamp, two machines, and two loaded revolvers. Life or death within seventeen steps — not a word of the rules has changed. What changed is where you're standing when it happens.
Dark Room
- Full 3D, first person. The table, the chairs, the lamp, the shrine and the clock on the back wall, the iron door, the coat rack, the ashtray — every object in that room is built, not painted on.
- There is a man across from you. He turns his head to look at you, looks down at his tiles, lights a cigarette, reaches for the wall. And when the round finds him, he goes off the chair and onto the floor.
- Two machines on the table. On the left, the dora machine spins the dora in the open at the start of the hand, and the ura-dora after an exhaustive draw. On the right, the step display: exactly where you are in the seventeen.
- This game is being broadcast. Two cameras in the corners, a stack of monitors still crawling with static, a recorder running. Nobody is coming to help you. Someone is watching.
- One light, overhead. The rest of the room stays dark.
Single Player: One Life Through (Beta)
Single player is no longer a sealed box that ends when the match does. It's a road you have to walk out of alive.
- One run = five tables: three minions → one elite → the final boss. Each table is a complete game of 17 Steps with the cylinder wiped clean. Lose once and the run is over.
- The roster: 7 minions, 4 elites, 3 bosses, drawn fresh each run. The boss is announced before you sit down — so all five tables, you're choosing with him in mind.
- 27 relics across eight axes (Oaths / Growth / Cylinder / Turn Order / Intel / Thresholds / Pacts / Consumables). One offer per table cleared, three slots on you — consumables take a slot too. They sit on the rail as real objects; hover one to read what it does and what it's doing right now.
- Killing him drops gold — actual physical coins, dumped from above the table into a small pile. Gold carries between runs and buys five permanent upgrades in the single-player room: Satchel, Stashed Ammo, Windfall, One More Option, Fuse.
- Five difficulty tiers. Clear Tier I to open the next. Each tier presses one more rule onto the table: his gun starts loaded / one fewer relic slot / your cylinder goes from 12 to 14 chambers / the last boss carries two rules at once.
- The run map lives inside the step display on the table. Finish a table, the camera turns, and you watch the next stop light up.
Multiplayer
- Steam friend invites, P2P direct connect. Host, invite, ready up, play — and go again from the same lobby when it's over.
- Who lives is computed on both machines, not announced by one. The trigger pull runs off a shared seed, so both sides play out the same moment from the same source.
- The man across the table is a real one. You see him turn his head. You see him break open his own wall of tiles. Both are synced channels built specifically so the other player reads as present.
- A dropped connection freezes the table instead of dumping you to the menu; if the host leaves, the room hands itself over.
The Gun, the Tiles, and That One Moment
- The whole loading sequence happens in your hands: crane the cylinder out, seat the rounds one at a time, snap it shut, scramble it. Every animation length is matched to the real length of its sound.
- A win is itemised in full: han, dora, ura-dora, relic bonuses — each line pops out, and the final number is exactly how many live rounds go into his cylinder. The show and the loading read from the same source, not two sets of books.
- The execution: the music ducks to nothing and leaves one tightening low drone behind. When you're the one shooting, the frame narrows onto him; when he is, it widens onto you. Firing is a white flash, a kick, and a ring of dark closing in.
- Getting hit: blood on his face, blood on the wall, the body thrown sideways off the chair. When it's you, everything goes silent, the camera falls onto its side, and the pool spreads out from under you into frame.
- Smoking doesn't interrupt the hand — but it gets to your head. The view starts to drift.
- Han preview while you build: once your 13 are set and you're tenpai, every winning tile is listed with what it pays and what tier it lands in, boss scoring rules included.
Systems
- Seven languages: 简体中文 / 繁體中文 / English / 日本語 / 한국어 / Español / Русский. Switch any time from the menu — no restart.
- Steam Cloud: records, gold, upgrades and the relic codex follow your account.
- 43 achievements and 6 tracked stats, covering yaku, bosses, full runs, and codex completion.
- Records page: time at the table, hands won/lost/drawn, best single hand, opponents killed, times you were shot, run results, the vault ledger, your most-used yaku — plus the relic codex and the achievement wall. Relics you haven't met are black silhouettes.
- Yaku guide available any time from the pause menu, with tile illustrations.
- Display settings: windowed / borderless / exclusive fullscreen, ten resolutions.
- In-game bug reporting: write it and send it from the bottom-right of the main menu.
- A new studio intro on launch.
A Few Things To Say Up Front About This Rebuild
- Single player is labelled Beta and it means it. The numbers — relic strength and minion difficulty especially — are still being tuned. If something feels absurd, send it back to me.
- Battle Mode and its 6 characters did not come across to the 3D version. The 6 character-unlock achievements tied to it, and the two main-menu logo easter-egg achievements, have been removed from the list — if you earned those 8 in the old version, they will disappear, and they cannot be restored. I'm sorry. That's the cost of replacing the whole game.
- 5 surviving achievements were re-scoped (streaks now count consecutive winning hands, and the play counters now count hands rather than matches). Their descriptions have been updated to match.
- Multiplayer is new in this version. The full flow has been verified end to end, but there's very little real two-player data yet — if you hit something, use Report Bug in the menu and it'll get fixed fast.
Life or death within seventeen steps. This time you can see his face.
This announcement was originally published by SmilingMiles on Steam on Aug 28, 2026.
Open the original on Steam