Major Update: New Features & Significant Gameplay Changes!
New Features
- Auto-Battle. Raids can now be resolved automatically instead of being played manually. A results screen shows the projected outcome, resources gained, and squad casualties. You can accept the results, play the raid yourself, or retreat.
- Quick Battles. Jump straight into combat from the main menu! Choose between the Spaceport Battle and a Random Raid, both featuring a pre-leveled squad equipped for the location. The Final Battle becomes available after completing the game.
- Necroskulls. A new type of implant that unlocks a second active necromancer ability in the skill tree.
- Necromancer Abilities as Consumables. Active necromancer abilities are now available as consumable items — special vials that let you unleash their effects.
- Raven Companion. Unlock a raven through a new skill! It perches on your character's shoulder and assists in combat.
- Trophy Skulls. Skulls now hang from your character's armor, reflecting the amount of Necromatter earned during the last raid.
- Necro-Zone Raid. A brand-new raid type with unique rules, populated entirely by undead enemies.
- Destructible Environment. Stone walls and ruined structures can now be destroyed with explosions.
- Ragdoll Physics. Defeated enemies now fly back dramatically and tumble realistically to the ground.
- Corpse Absorption. Health is now restored by absorbing corpses instead of collecting mini-medkits dropped by enemies.
Balance & Gameplay
- Enemy damage now scales up gradually with each passing day instead of starting at full strength.
- Discounts on base rooms now increase daily, up to a maximum of 90%.
- The Necrotech skill no longer requires an implant.
- New weapon enhancements: chaining projectiles and ignition chance, which grow with the number of kills before the next reloa
Bug Fixes
- Damage-based lifesteal no longer resets overheal.
This announcement was originally published by Three Whales Studio on Steam on Oct 15, 2026.
Open the original on Steam