HUGE Update
The biggest update so far. Everything that changed:
- Six new weapons. 16 in total, and every one evolves. The Arsenal is reworked and every weapon has new visuals. HUNGER and SENTRY are unlocked in the shop.
- Vigilance. Five difficulty levels per campaign. Each adds a new rule and pays more, and a win unlocks the next. (Full game)
- Hero signatures. Every hero's starting weapon now has its own trait.
- Passives awaken. All 11 passives change how they work at level 3, every level trades against another stat, and you can level past max. Multishot goes on a weapon of your choice.
- 12 new gear types. Five new stats: crit damage, damage taken, Reflex cooldown, projectile speed and XP gain.
- Reroll, Skip and Banish. Charges are sold in the shop.
- Rebuilt shop. One grid for upgrades, weapons, containers, gear and cosmetics, with details for every item.
- New HUD. Weapons, passives, levels, XP and GAZE in one view.
- Performance. Faster rendering in solo and co-op, plus an optional Performance Mode.
- Options and controls. Resolution, keyboard and controller prompts, damage numbers and a setting to tone down your own effects.
- Loot. XP, coins and gear fly to you after a guardian falls, and gear drops are revised.
- Enemies and objectives. Five new melee enemies, a redrawn Grunt, the new objective CATCH THIEVES and clearer markers.
- Combat tuning. Revised enemy mixes, projectile pacing and boss attacks, and more room to shake off pursuers.
- Sound and music. New combat sounds and opening music. Pick PUNCHY or SOFT combat sounds in Options.
- Presentation. A shorter intro and the story translated into more languages.
- Stage II depth. More rooms and guardians after the finale.
Thanks for playing and for all the clips and feedback you've sent.
This announcement was originally published by GRUND on Steam on Nov 8, 2026.
Open the original on Steam