Monthly Update 6
Scope Creep
It's the most frightening time of the year, and the demons have been particularly active of late. In this update, we're including a new tool to keep the horde at arm's length, alongside a whole host of fixes and improvements to stability.
New Weapon: The Seer
Do demons feel fear? We don't know. We'd need to see what's going on inside those spiny little skulls. Fortunately, that part's pretty easy. And it's about to get easier still.
A joint effort between Bartov and the Scholars, the Seer is our first long-range weapon. Equipped with a magnifying scope for dead-on accuracy, the Seer fires high-penetration bullet-bolts which can fell a whole line of demons in a single shot. While its low rate of fire and long reload time make it scary to use up close, it's a terrifying tool for clearing out corridors or providing support to your fellow Reavers.
The Seer can be pulled from the Nest, so head into the game now and give the demons some perspective.
General Improvements
We've spent much of the spooky season tackling the scariest of bugs: players should see greater stability in multiplayer matches, since we've squashed a bunch of disconnection problems, lobby UI display issues, and optimisation bottlenecks. Performance and stability remains a focus for us, as always. You can help out by reporting issues in the discord, or by using the 'report bug' button in the game menu.
Check out the full patch notes below.
Patch Notes
Content:
- New Gun: Seer
General Balance:
- Re-infused guns now have a 10% overall damage increase compared to the base infusion
Improvements:
- General game performance improvements
- Better barrier repair responsiveness
- Better Demon respawn logic
- Changed network settings to reduce future disconnects
- Updated controller sensitivity settings
- Interact display readability while using controller
- Multiple steam accounts on the same system now correctly change save data
- Improved steam cloud saving for cross system saves
- SFX pause on pause in solo
- Spectating overhaul fixing incorrect displays
- Lesser Demon moving before spawn animation finishes
- Sprint responsiveness when performing actions (e.g. reloading, weapon swapping)
- Improved melee VFX placement to be closer to the contact point
- Improved downed player revive interaction hitbox
- Downed players cannot move while being revived
- Player to enemy collision improved causing less pushing
Bug Fixes:
- Performance hitches upon starting rituals and boss fight
- Going down using Hornet not re charging
- Empty firing bugs
- Incorrect ammo count displays
- Achievements not progressing for certain players
- Fixed frame rate effecting controller sensitivity
- Fixed controller codex nav
- Fixed stability post client leaving lobby
- Fixed demon look at positions post client leaving lobby
- Incorrect player card information
- Profile picture not loading in lobby
- Lobby connection/disconnect fixes
- Feral demon barrier collision
This announcement was originally published by Hell Byte Studios on Steam on Nov 4, 2026.
Open the original on Steam