WEEKLY UPDATE #4
This update focuses on performance, usability, and stability. VRAM usgae has been reduced by approximately 75% through extensive texture optimizations, the user interface has been completely redesigned, and save management has been improved with support for non-destructive sub-saves. Numerous bugs have been fixed across Windows and macOS, several simulation systems have been corrected to better reflect real-world behaviour, and visual consistency has been improved throughout the control room.
Breaking Changes
- AR-1, AR-2, and AR-M's Measurement and Execution switches now correctly select the required number of channels for AR operation (3 or 4), matching real-world functionality.
Improvements
- Optimized textures to significantly reduce VRAM usage (from approximately 8 GB to ~2 GB).
- Completely revamped UI, including:
- Main Menu
- Settings
- Load Game
- Dialog Windows
- Task List
- Intro Dialog
Added descriptions for every setting option.
Updated and improved translations.
Reworked save management: saving the game generates a new save file instead of overwriting the previous one. Old saves can be pruned though Load page.
Retextured wall panels to use a single tileable texture, reducing GPU memory consumption.
Added missing control logs.
Added an option to mute UI background music.
Improved visual consistency of Selsyn and DKE red/green indicator lamps.
Fixes
- Fixed multiple Windows-specific crashes.
- Fixed a black screen issue that could occur after changing settings on Windows.
- Fixed persistence issues affecting period logic malfunctions.
- Fixed LAR incorrectly using the AZ-5 signal instead of the AZ-5T trigger signal.
- Fixed resolution-related issues in the settings menu.
- Fixed various display issues in the settings menu.
- Fixed memory leaks caused by repeatedly starting and quitting games.
- Fixed windowed mode issues on macOS.
- Fixed an issue where interaction outlines briefly flashed white before turning blue.
- Fixed DKE/SFKRE power release indicators around selsyns to correctly display power release deviations (red/green).
- DKE probes now use ion chambers with current corrections and a noise threshold for improved accuracy.
- Temporarily disabled DirectX 12 on Windows due to ongoing Unity engine issues.
Community Translations
Want to help translate the game? Contribute here:
If you experience any issues you can switch to last-update branch.
This announcement was originally published by Rikarin Studio on Steam on Jun 6, 2026.
Open the original on Steam