Chronicon

Update 1.62.0 - new Coffers, Fixes, QoL & suggestions added

Subworld

Hey Everyone! We decided to split our large update into bite sized chunks, instead of quietly working for the rest of the year. This one has a little bit of everything, with lots of fixes and tweaks based on your feedback, as well as several requested features being added. More of this will follow over several updates, and for the next one we're taking a closer look at Blessings, and maybe even adding a few more...

As always, thank you for your reports, feedback, and suggestions! See you in the next one :)

1.62.0:

The game engine has been updated to the most recent LTS build, which may introduce new issues.

We should have weeded most of it out, but do let us know if you spot anything.

ANOMALIES:

  • After the initial Lesser Rune drop rotation has completed, you previously only got the runes you had seen the fewest of (account wide). This lead to Class locked runes almost exclusively dropping if you had multiple characters.
  • There is now a slight randomization, and some more commonly seen runes available for that character will be added to the pool it draws from, to not lock you out of all options.

PLUNDERS:

  • You now get ONE Coffer per Plunder run, and the Coffer contents now scale. Rather than granting hundreds of non-scaling coffers.
  • End result is less clicks, less item bloat (you get up to 9 equipment from a Coffer), and predicatable amounts of resources - coming out to the same average as before.
  • You also get more rewards on average on lower tier plunders now.
  • The downside is that these Coffers do not stack, due to the nature of them all holding unique values. But then again since it's only one per Plunder, there is no longer an annoying opening process with hundreds of clicks.
  • NOTE: Old Coffers remain as they are, and the new rules only apply to Coffers gained from this update forwards.
  • TAVERN: Separated Barkeep and Skellywag a bit. Much to their dismay.
  • QoL: You can now Right Click the Waypoint when an area objective is completed to quickly advance to the next area.
  • QoL: The Plunder Waypoint now colors the Abandon button text red when hovered.
  • Increased exp rewards slightly again.

CURSES:

  • The Gooey Curse now has a cap on the slimes spawned. (25)

ENEMIES:

  • Changed Squawkers to not spam Repulse anymore, dealing heavy lightning damage and knockback. They now have a knockback effect on their default attacks instead.
  • Lowered damage scaling of the Meteor affix.

COMPANIONS:

  • Companions had completely uncapped attack speeds and animation times, causing issues where if your stats were high enough, they would get stuck in an attack loop.
  • As such, companions now have the same 5 frames minimum delay on attacks as player characters do.

WARDEN:

  • Mega Wisp has had its range increased for the Wisp Ring spell.

DEATH LOG:

  • Added more info to the Death Log, listing skill names where possible.
  • Death Log is now available from the pause menu even if you aren't dead.
  • I am thinking about extending this further with more entries (Scrollable) and more data.

VIDEO:

  • Added support for 16:10 4k (3840x2400).

QoL:

  • It no longer costs money to resurrect in safe zones such as Tinka's Domain if you manage to get yourself killed in there.

UI SETTINGS:

  • Added a setting for Card Shaders & Effects, allowing you to disable the Blessing & Curse shaders (since some hardware don't like it).
  • Added a setting for Map Icon Opacity.
  • Increased the max possible width of item cards to hopefully not have line breaks in long item names.

AUDIO:

  • Added new settings to control the volume of Companions, Player Combat Grunts, and Enemy Combat Grunts (includes spot sounds, death sounds, etc).
  • Rebalanced volume of several sound effects that were louder than others.
  • Lowered volume of Tinka's Domain soundtrack a bit since it gets so loud towards the end.

FIXES:

  • Fixed all Mechanist Ultimate skills that grant buffs only granting the rank 1 version of said buffs, regardless of Ultimate bonus ranks.
  • Fixed Windwalker (Warden Ultimate) being randomly cleared when having the Greater Buffs blessing.
  • Fixed Root Veil and Soul Barrier not being considered Buff skills.
  • Fixed Cooling Off (Berserker Synergy Passive) not working.
  • Fixed crash related to Dragonbreath (Beserker skill).
  • Fixed Anomalous Rune of Targeted Destruction (Berserker) not working.
  • Fixed issue where the rune index (keeping track of what Runes you've looted, to guarantee one of each) did not properly clear when switching characters, causing weird mixups.
  • Fixed several passive skills granting raw numbers (like +Thorns) always granting a small number on rank 0 - that's with 0 points spent. oops.
  • Fixed several oddities with dying and spawning in safe zones such as Tinka's domain etc.
  • Fixed some animation issues with the Beserker's roll-type skills, typically occuring if dying mid roll.
  • Fixed companions being able to get stuck in attack loops if your attack speed and cooldown reduction was high enough.
  • Fixed issue where if you dragged and dropped an equipped item to your beast's inventory, it would move the wrong equipment.
  • Fixed issue where Plunders would remain unlocked if swapping to a hardcore or iso character that hadn't yet made the progression required.
  • Fixed being able to use the Empower transmutation on Blessed or Cursed items - this was never intended and would in many cases be a loss of stats.
  • Fixed Targeting Flares (Mechanist Mastery) incorrectly referencing the Templar's Flare skill rather than the Mechanist's Flare skill (in all languages).
  • Fixed Golden Touch (mastery perk) disabling the Mimic Challenge Plunder (it prevented Mimics from spawning!).
  • Fixed left and right stick pressed button icons being swapped.
  • Fixed issue where in some cases, controllers could vibrate a little bit when vibration was at 0%.
  • Fixed items that were Blessed or Cursed showing incorrect stars next to Enchants - they should only be displayed on the base stats, as those are the only ones affected by this status change.
  • Fixed issue where Masteries would sometimes give the visual error "Requires X points spent in <base node>".
  • Fixed drop-down menus crashing the game if you click the bottom pixel of the bottom option (rounding error).
  • Fixed highly stacked debuffs on yourself incorrectly being grouped up with high stacking set effects when handling damage numbers.

This announcement was originally published by Subworld on Steam on Nov 4, 2026.

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Chronicon

$13.99action-rpg · crafting

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