Post-launch Update #1
We are happy to announce the first post-launch update for Colony Siege, and it's a big one! The changes, improvements, and fixes are detailed below:
GAMEPLAY:
- Riven Faithful transport now ejects 2 Saviors when destroyed.
- Increased Drone Trap range and reduced its cooldown.
- Added Attack Move option. Hold Alt while issuing a Move command to attack enemies encountered while moving to the destination.
- Fixed case where metal was not being restored properly when loading a checkpoint.
- Fixed case where restarting a mission could cause a desync.
- Fixed case where Survival and Endless missions were unlocking prematurely.
- Fixed case where Endless mission was not resetting wave when loaded from checkpoint.
- Fixed cases where towers were appearing over invalid positions.
- Fixed place where an enemy unit could get stuck in Tranquility.
- Fixed cases where shielded units were appearing too soon and/or in excessive numbers.
- Fixed High Capacity housing perk to increase housing by the stated amount.
- Added new Founders (welcome!)
UI:
- Expanded Enemy Intel to include number of ground, shielded, and air units.
- When multiple Portal Generators/Riven Dropship Pads are selected, the combined incoming forces are shown.
- Added key to select all Portal Generators/Riven Landing Pads (default mapping Ctrl+E).
- Added option for restarting from the last checkpoint in the Mission Briefing.
- Added Improved store previews to help show which weapons can disrupt enemy shields.
- Add option to preserve current game speed after each wave.
- Added keyboard shortcut for medium game speed.
- Added range indicator for Commander Abilities (fades in when you hover an ability button).
- Added Area Damage and Housing unit stats to store item descriptions.
- Fixed case where store items were appearing as new after replaying a previously-won mission.
- Fixed case where screen edge panning was not working properly in windowed mode.
- Fixed strike and Commander Ability buttons to dim during cooldown.
- Fixed crash that could occur when tooltips are disabled.
- Fixed cases where tooltips were appearing even when disabled.
- Increased visual fx of Commander Abilities to match their range.
- Other minor UI fixes and improvements.
MISSIONS:
- Chaos: Increased transport speed, added additional checkpoints, and other balancing.
- Norway: Increased starting metal and other balancing.
Thank you so much for your comments, suggestions, and support. We will continue to closely monitor your feedback!
This announcement was originally published by Finifugal Games on Steam on Sep 22, 2020.
Open the original on Steam